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FIFA14 stadium conversions

messi as

Club Supporter

Giangi1982

Club Supporter

locosbuda

Reserves
stadium updates from FIFA23 switch;

Riverside Stadium
riverside.png


Carrow Road
carrow.png


Vitality Stadium
vitality.png


Juventus Stadium
juventus.png
 

V.K

Starting XI
Thanks!
But here you probably need to edit the glares/beams/light towers, fix the rectangular shapes

Check here, maybe it helps:
I was using Estadio Madrigal the other day and noticed some of those lighting issues too, seem like the light tower is what causes the triangles. Was wondering if we still needed to edit the glares files and edit the beam strings you mentioned or if it's a separate issue?


Yes. I got into it too. In order to remove this you need to open your glare.lnx file and delete the fx_beam group. It's usually the first one:

<particleGroup name="fx_vbeam">
<parameter name="iNumParticlesMax" index="0" value="112" />
<!-- <parameter name="iNumParticlesMax" index="0" value="112" /> -->
<particleAction name="ParticleActionEmitBox" className="ParticleActionEmitBox">
<parameter name="fAngularVelocityAdoption" index="0" value="0.0" />
<parameter name="vCenter" index="0" value="{-7441.075323,3947.502337,4025.510885}" />
<parameter name="vCenter" index="1" value="{-7464.57641,3752.016225,4037.820124}" />
<parameter name="vCenter" index="2" value="{-7501.761321,3567.512276,4054.884794}" />
<parameter name="vCenter" index="3" value="{-7509.845954,3486.759492,4093.042706}" />
....................................................

<parameter name="vVelocitySpread" index="0" value="{0.35,0.35,0.2}" />
<parameter name="iEmitRate" index="0" value="5000" />
<parameter name="fSizeMean" index="0" value="250" />
<parameter name="fSizeSpread" index="0" value="100" />
<parameter name="bInject" index="0" value="1" />
</particleAction>
<particleAction name="ParticleActionRender" className="ParticleActionRender">
<parameter name="sShader" index="0" value="lynxVbeam.fx" />
<parameter name="sTexture" index="0" value="fx_freshbeam.dds" />
<parameter name="sTechnique" index="0" value="AlphaBlend" />
<parameter name="iAlign" index="0" value="0" />
<parameter name="iScreenSpace" index="0" value="0" />
<parameter name="fFadeDistance" index="0" value="0" />
<parameter name="fZBias" index="0" value="0" />
<parameter name="vPivotShift" index="0" value="{ 0.0, 0.0, 0.0 }" />
<parameter name="bStretchPerParticle" index="0" value="1" />
<parameter name="iNoFadeFar" index="0" value="0" />
<parameter name="bUseColorMult" index="0" value="1" />
<parameter name="vColorMult" index="0" value="{ 1, 1, 1, 0.125 }" />
<parameter name="vColorMultSpread" index="0" value="{ 0.0, 0.0, 0.0, 0.0 }" />
<parameter name="bUseSizeMult" index="0" value="1" />
<parameter name="fSizeMultX" index="0" value="1" />
<parameter name="fSizeMultY" index="0" value="1" />
<parameter name="bUseColorRamp" index="0" value="0" />
<parameter name="bUseSizeRamp" index="0" value="0" />
<parameter name="bUseLighting" index="0" value="0" />
<parameter name="bUseAnimTexture" index="0" value="0" />
<parameter name="fVbeamAngle" index="0" value="0.005" />
<parameter name="fVbeamAngleSpread" index="0" value="0.00" />
<parameter name="fVbeamLength" index="0" value="2000" />
<parameter name="fVbeamLengthSpread" index="0" value="1000" />
<parameter name="fGlareSizeMultSpread" index="0" value="0" />
</particleAction>
</particleGroup>
This group appears in glares_xxx_0 and glares_xxx_4 files. I guess you have to check all of the stadiums except Tottenham and Malaga ones.
 


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