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FIFA Converter (Models & Textures)

GIGGIRIVA

Starting XI
yes,
the thing with my tool (or my rx3 dll) is that it reads all sections , then write all sections :
not just overwrite edited parts in a file
-> because sections sizes changes, and moves (if you for example add larger textures then the original)

what i mean :
not all sections have been added (to my rx3-reading/writing.dll), but those were rare to find :)
-> after writing the file, the section "scene_animation" will be missing in the file, causing ingame crashes...
but in future release i can fix this ...

rx3 Files with these sections, arent supported yet by my tool :
* EDGE_MESH (ex. found at FO3 : body\arms.rx3, FIFA 19ps3 - shoes/... )
* SCENE_ANIMATION (ex. found at stadiums, Wipe3d)
* MORPH_INDEXED (used in *_morphtargets files)
* COLLISION (stadiums ?)
* CLOTH_DEF (?)
* BONE_NAME (may not exist)
->all other sections, described by Dmitri' thread have been added
Thanks for the reply. It would be great to be able to overwrite even a single texture. :)
 

tokke001

Senior Squad
Thanks for the reply. It would be great to be able to overwrite even a single texture. :)
but i checked,
arent the model & textures in a seperate file ?
or what u try exactly...

wipe3d\wipe_0_1.rx3 -> animations/model, containing "scene_animation"
wipe3d\wipe_0_1_textures.rx3 -> textures
 

GIGGIRIVA

Starting XI
but i checked,
arent the model & textures in a seperate file ?
or what u try exactly...

wipe3d\wipe_0_1.rx3 -> animations/model, containing "scene_animation"
wipe3d\wipe_0_1_textures.rx3 -> textures
in fifa 14 they are different i think. There are both 3d models, visible on blender, and textures. They also have different names.
wipe_0_1_container_0 (nearest 1.5 mb)
wipe_0_10_container_0 (nearest 2.7 mb)

I am sending you the wipes of the 1990 world championship of the classic patch.

 

valambrosio2

Senior Squad
just a dummy question: is it already possible to convert stadiums rx2 files to fifa 14 format from world cup 10 console for example? even without crowds? or nothing possible about this for now?
 

Skoczek

Fan Favourite
just a dummy question: is it already possible to convert stadiums rx2 files to fifa 14 format from world cup 10 console for example? even without crowds? or nothing possible about this for now?
You can definitely convert them to FIFA 11 for PC. Tokke even did that. But for FIFA 14...idk, I remember having the Soccer City Stadium in Johannesburg in my mod. Maybe someone already did that.
 

valambrosio2

Senior Squad
You can definitely convert them to FIFA 11 for PC. Tokke even did that. But for FIFA 14...idk, I remember having the Soccer City Stadium in Johannesburg in my mod. Maybe someone already did that.
yes, all of them (world cup 2010 stadiums are converted to fifa 14 from gonzaga) but f the rx2 conversion is possible, then I would like to convert the 7 generic stadium from the console game to fifa 14 as tokke did for fifa 11 :)

I know that there are also 9 generic stadiums from World cup 14 pc game, that are working on fifa 14 pc (they are on ovide mod) but they remains without crowds (I don't know why the crowds from wcup 14 pc are not working on fifa 14 while stadium are working without crowds and shiny banners only...)
Until now, no one has fixed the crowds from wcup 14 generic grounds, even if the format is close to 14 pc that would be nice addition to add more generic grounds randomly
 

Re_coded

Youth Team
yes, all of them (world cup 2010 stadiums are converted to fifa 14 from gonzaga) but f the rx2 conversion is possible, then I would like to convert the 7 generic stadium from the console game to fifa 14 as tokke did for fifa 11 :)

I know that there are also 9 generic stadiums from World cup 14 pc game, that are working on fifa 14 pc (they are on ovide mod) but they remains without crowds (I don't know why the crowds from wcup 14 pc are not working on fifa 14 while stadium are working without crowds and shiny banners only...)
Until now, no one has fixed the crowds from wcup 14 generic grounds, even if the format is close to 14 pc that would be nice addition to add more generic grounds randomly
Correct, I made the 9 fixed generic stadiums from 2014WC available to ovide after I did some hex-editing. Some of the stadiums still have small lighting issues .
So, I've checked all the new generic stadiums from 2014WC and this is what I have:

Stade du 13 Octobre:


Baba Yetu Stadium:


Shibusaka Stadium:


Stadio San Dalla Place:


Stade du Lukanga: (Miscolored banners for whatever reason)


Gold Lake Stadium: (Miscolored banners for whatever reason)


I also have Singeom Stadium and El Grandioso de los Pampas, but they crashed so I have to check on them again.

https://mega.nz/#!0sl11K5B!l0EGXCr1I6UX4MXgiCID8QvsZLl1n5RyDtZ6pF3tqj0


Crowds aren't directly compatible unfortunately, as the 2014 FIFA World Cup game used a completely different system for that.
 

valambrosio2

Senior Squad
Correct, I made the 9 fixed generic stadiums from 2014WC available to ovide after I did some hex-editing. Some of the stadiums still have small lighting issues .



Crowds aren't directly compatible unfortunately, as the 2014 FIFA World Cup game used a completely different system for that.
yep, this is great work man!! I think that it's sad that until now they don't have the crowds converted, I know that this is time consuming, but maybe if someone knowing about crowds would check, there's maybe not too much work...
I tried at the time of release to convert with FCC 15 to 14 but not working (I still don't understand why FCC had a function from crowds 15 to 14 while the program was designed to convert the crowds to fifa 15 and the revert to 14 function never worked I think...)

is this not possible to edit the crowds by hex editing of the files? there should be something on this...how did the ones who converted the other 12 stadiums from this game made? Did the made the crowds for the 12 hosts stadium from zero ? I don't think... They surely converted the crowds by editing from the files..

So, personally, I think that more generic ground (moreover when they are already made...) can be a nice addition to the game (more than the textures can be edited to make them generic no tournament dressing..) and allow more variety for teams and national teams who don't have a real stadium converted
 

Re_coded

Youth Team
yep, this is great work man!! I think that it's sad that until now they don't have the crowds converted, I know that this is time consuming, but maybe if someone knowing about crowds would check, there's maybe not too much work...
I tried at the time of release to convert with FCC 15 to 14 but not working (I still don't understand why FCC had a function from crowds 15 to 14 while the program was designed to convert the crowds to fifa 15 and the revert to 14 function never worked I think...)

is this not possible to edit the crowds by hex editing of the files? there should be something on this...how did the ones who converted the other 12 stadiums from this game made? Did the made the crowds for the 12 hosts stadium from zero ? I don't think... They surely converted the crowds by editing from the files..

So, personally, I think that more generic ground (moreover when they are already made...) can be a nice addition to the game (more than the textures can be edited to make them generic no tournament dressing..) and allow more variety for teams and national teams who don't have a real stadium converted
All crowds and glares were really made from scratch again for all Brazilian stadiums, as you can read from this thread made back when the game was released:

 

valambrosio2

Senior Squad
All crowds and glares were really made from scratch again for all Brazilian stadiums, as you can read from this thread made back when the game was released:

wow didn't knew, I always thought they were converted by some method from those base crowd files.

So we need to make the crowds from 0? but as the stadiums are made, there's "only" the crowds to make in blender? is there any good tutorial?
 

valambrosio2

Senior Squad
wow didn't knew, I always thought they were converted by some method from those base crowd files.

So we need to make the crowds from 0? but as the stadiums are made, there's "only" the crowds to make in blender? is there any good tutorial?
do you think that there's a chance to get the 7 others ones from world cup 2010 game even without crowds working in fifa 14? the models are fully converted by tokke to fifa 11 (in the pack "stadiums world cup 2010" into the thread extra patch and tools i think), the 7 generic grounds from World cup 2010 are in fifa 11 format.
 

Telega12

Reserves
Thank you. Converter works perfectly. Bui i have a question. Can we convert extracted fbx hair file from fifa 18-21 PC version to rx3 (fifa 14-16)
 

tokke001

Senior Squad
Can your tool convert trophies?
I think throphies have no animations,
they are similar to ball models then:
conversion should work from rx2, rx3 fifa 11, or any new

U should try if it works:
u may need to add "template files", wich is a (random) throphy model of the game u convert too
-> the tool will give a warning (at log), if a template is missing :
\MyTemplates_Models\[game]

in fifa 14 they are different i think. There are both 3d models, visible on blender, and textures. They also have different names.
wipe_0_1_container_0 (nearest 1.5 mb)
wipe_0_10_container_0 (nearest 2.7 mb)

I am sending you the wipes of the 1990 world championship of the classic patch.


i added (next tool version) support for changing textures of those wipe3d : added section "scene_animation"

but u need check when u work with wipes :
i think the amount of textures may change
-> my tool can only change the same mount of textures (not add/remove textures)
 
Last edited:

tokke001

Senior Squad
Thank you. Converter works perfectly. Bui i have a question. Can we convert extracted fbx hair file from fifa 18-21 PC version to rx3 (fifa 14-16)
fbx my tool cant, maybe others do

the official fbx SDK is for a different programming language, then the one i work with
this is one of the reasons...
 

GIGGIRIVA

Starting XI
I think throphies have no animations,
they are similar to ball models then:
conversion should work from rx2, rx3 fifa 11, or any new

U should try if it works:
u may need to add "template files", wich is a (random) throphy model of the game u convert too
-> the tool will give a warning (at log), if a template is missing :
\MyTemplates_Models\[game]



i added (next tool version) support for changing textures of those wipe3d : added section "scene_animation"

but u need check when u work with wipes :
i think the amount of textures may change
-> my tool can only change the same mount of textures (not add/remove textures)
You are my hero!!! It's not a problem. Just extract all the textures in a folder, replace the affected ones and re-import everything into the wipe. This is already a wonderful thing!

The wipes as we use almost all of them are just two or three images that are changed. No files are ever removed or added. We replace the main background that appears when a game is loaded and then a second image that appears during replays. In the end, wipers are only interested in replacing those images. So welcome that solution!
 

Skoczek

Fan Favourite
Why I'm still getting unhandled exception on converting or doing anything else with FIFA Online 3 models?
1617045134658.png

System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w FIFAConverter.Form1.CmdConvertRx3model_Click(Object sender, EventArgs e) w E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FifaConverter\Form1.vb:wiersz 2826
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 

Telega12

Reserves
Why I'm still getting unhandled exception on converting or doing anything else with FIFA Online 3 models?
View attachment 63863
System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w FIFAConverter.Form1.CmdConvertRx3model_Click(Object sender, EventArgs e) w E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FifaConverter\Form1.vb:wiersz 2826
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Firstly, you need decompress. By the way converting from switch doesn't work now
 

tokke001

Senior Squad

Some news for next tool version :


1. Deformations at chin (convert to FIFA 14)

The deformations at the chin, when u convert to FIFA 14 have been fixed :


Before (bug) > After (fixed)

2. FIFA 07/08/euro08/09 Models

i managed to figure out the correct skeleton used by those games,
converting shoes/faces from/to these games will be possible at next version !


there was something strange with these :
the avaible skeleton (wich is always present in rx2 files), is the same as FIFA 11 pc skeleton
but,
it didnt match the used bones at the vertices

i figured out (with reading some files with a hex-editor), the used skeleton :
the bones are always appearing 3 times it seems (dont ask me why) :
Code:
...
LeftArm
LeftArm
LeftArm
LeftForeArm
LeftForeArm
LeftForeArm
LeftHand
LeftHand
LeftHand
...

so :
the boneindexes at the vertices needs to be devided by 3, to match the skeleton bone
Code:
BoneId_skeleton = BoneId_vertex /  3

3. "wipe_*_*_container_*.rx3" files

rx3-section "SCENE_ANIMATION" have been added,
meaning textures of "wipe_*_*_container_*.rx3" files can edited now

 
Last edited:

DoradoOroOro

Club Supporter

2. FIFA 07/08/euro08/09 Models

i managed to figure out the correct skeleton used by those games,
converting shoes/faces from/to these games will be possible at next version !


there was something strange with these :
the avaible skeleton (wich is always present in rx2 files), is the same as FIFA 11 pc skeleton
but,
it didnt match the used bones at the vertices

i figured out (with reading some files with a hex-editor), the used skeleton :
the bones are always appearing 3 times it seems (dont ask me why) :
Code:
...
LeftArm
LeftArm
LeftArm
LeftForeArm
LeftForeArm
LeftForeArm
LeftHand
LeftHand
LeftHand
...

so :
the boneindexes at the vertices needs to be devided by 3, to match the skeleton bone
Code:
BoneId_skeleton = BoneId_vertex /  3

Amazing job man, just amazing!!!
 


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