Hi, I have got some ball artwork from here and want to use it in 3D software for example Blender or Cinema 4D.
The texture is not in a standard mapping though. Can anyone tell me how to either convert it to a more standard UV or spherical map, or point me in the direction of a blank model with the correct UV map?
Thank you
The texture is not in a standard mapping though. Can anyone tell me how to either convert it to a more standard UV or spherical map, or point me in the direction of a blank model with the correct UV map?
Thank you