Our site is generously sponsored by:

The best landscaping service Austin and lawn service company in Austin Texas and Cedar Park is Lawn Service Cedar Park.

Lawn Care Service of Cedar Park
100 E Whitestone Blvd
Ste 148, #166
Cedar Park, TX 78613
(512) 595-0884

The best landscaping service leander and lawn service provider in Leander TX is Leander Landscaping Pros.

Leander Lawn and Landscaping Pros
1800 Montana Ct
Leander, TX 78641
USA
(512) 468-2670
Please give them a visit!
  • This is a reminder of 3 IMPORTANT RULES:

    1- This is an English forum. Please post only in English.

    2- This is NOT a commercial or advertising forum. All content must be shared for FREE.

    3- No invites or links to Discord, Telegram, WhatsApp, or similar platforms.

    Please take a moment to review our forum rules and guidelines here: SoccerGaming Rules and Guidelines.

    Thank you!

FIFA LEGENDARY PROJECT BEGINS

can you tell what other settings can be changed?
Well, I don't know if you work or if will made your game crash, but try this carefully:

as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) --
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) --
as:SetInt(settingTable, "TextureDetailLevel", 6) --

-- Tessellation and material enhancements
as:SetInt(settingTable, "TessellationQuality", 6) --
as:SetInt(settingTable, "SubsurfaceScattering", 1) --
as:SetFloat(settingTable, "SubsurfaceScatteringIntensity", 1.5) --

-- Shadow quality
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) --
as:SetInt(settingTable, "FlatShadow_MaxLights", 8) --
as:SetInt(settingTable, "SelfShadow", 1) --
as:SetInt(settingTable, "FlatShadow_Resolution", 2048) --

So past it a little far from the other codes so if your game crash you can delete it. You must be set your graphics as the highest level.
 
Marmoush appreciation post. My beloved team is so back.

collage.jpg
 
Well, I don't know if you work or if will made your game crash, but try this carefully:

as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) --
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) --
as:SetInt(settingTable, "TextureDetailLevel", 6) --

-- Tessellation and material enhancements
as:SetInt(settingTable, "TessellationQuality", 6) --
as:SetInt(settingTable, "SubsurfaceScattering", 1) --
as:SetFloat(settingTable, "SubsurfaceScatteringIntensity", 1.5) --

-- Shadow quality
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) --
as:SetInt(settingTable, "FlatShadow_MaxLights", 8) --
as:SetInt(settingTable, "SelfShadow", 1) --
as:SetInt(settingTable, "FlatShadow_Resolution", 2048) --

So past it a little far from the other codes so if your game crash you can delete it. You must be set your graphics as the highest level.
hey bro, just out of curiosity, have you managed to change the colour palette of the game or the post processing colours? when I play old fifas in general, I always notice that every game have like a unique colour palette (so they don't look the same as the last game xD) and I would like to replicate some of these sensations on the game

like for example:

fifa 08, I feel mainly orange colour on the game

maxresdefault.jpg

or fifa 11 (ps3) which I feel similar but different at the same time to fifa 12

7_XXL.jpg


maxresdefault.jpg
 
hey bro, just out of curiosity, have you managed to change the colour palette of the game or the post processing colours? when I play old fifas in general, I always notice that every game have like a unique colour palette (so they don't look the same as the last game xD) and I would like to replicate some of these sensations on the game

like for example:

fifa 08, I feel mainly orange colour on the game

maxresdefault.jpg

or fifa 11 (ps3) which I feel similar but different at the same time to fifa 12

7_XXL.jpg


maxresdefault.jpg
for now, the only way I know it's adjusting the main base from the stadium. I never tested a code for hue or temperature. I will test that
 
hey bro, just out of curiosity, have you managed to change the colour palette of the game or the post processing colours? when I play old fifas in general, I always notice that every game have like a unique colour palette (so they don't look the same as the last game xD) and I would like to replicate some of these sensations on the game

like for example:

fifa 08, I feel mainly orange colour on the game

maxresdefault.jpg

or fifa 11 (ps3) which I feel similar but different at the same time to fifa 12

7_XXL.jpg


maxresdefault.jpg
Hue process code didn't changed much. But in creation master I will tell you how to create another color atmosphere. In stadium table to edit the stadium, you will find a structure like this one below (it's the main structure that goes below the grass pattern:


So after identified the main structure, you just have to export and change the "temperature" or "tint" (I think most of image editors the names will be like this. The more green, the visuals will become more green, with you adding more light or brightness, the visuals will become more exposured and so on.
 
New graphic skill conquered. After huge tries I could put a realistic visual for the balls in the game. I don't know if am I crazy but for me the balls now from the game looks more real than the real ball from the photos.

Soon I'll be sharing all my edits in a new thread called FIFA Legendary Archive.

collage.jpg



collage.jpg
 
Nova habilidade gráfica conquistada. Depois de muitas tentativas, consegui colocar um visual realista para as bolas no jogo. Não sei se estou louco, mas para mim as bolas agora do jogo parecem mais reais do que a bola real das fotos.

Em breve compartilharei todas as minhas edições em um novo tópico chamado Arquivo Lendário da FIFA.

View attachment 177735


View attachment 177736
You're getting really good at this, mate.
 
You're getting really good at this, mate.
thanks, as a graphic designer I'm always looking to reach perfection. At least this part will be "a never seen before" mod. Now I have to reach perfection learning the programing part.
 
This is beautiful asf. Who got to play real football for so long as I did, can say: this is a real ball behavior


These are the codes that worked at my project:

as:SetFloat(settingTable, "BallBounceFactor", 0.94) --
as:SetFloat(settingTable, "BallFriction", 0.85) --
as:SetFloat(settingTable, "BallSpinEffect", 1.35) --
as:SetFloat(settingTable, "BallAirResistance", 0.91) --
as:SetFloat(settingTable, "BallGravity", 1.08) --
 
Finally, almost two months later, I could done it. The desire to have newer shoes from fc 25 made me go to this insane journey to find out how to adapt sock models to fit with the newer narrowed shoes without having collision bug. To deal with the tools available and blender it's like have a gun by your side and always thinking about using it on your head in every step you do, because it's fucking hell. But after fighting all demons and angels now I will be able to bring this part to the project and start editing every newer boots with the highest quality level as possible. This puma shoes was my huge desire ever and I'm happy as a goddamn to have it.

Now every fifa 13 players will enjoy this also.

FIFA 13 15_04_2025 17_57_01.png
 
Does it work in career mode? Are there only classic teams or are there updated teams as well (like to latest season)?

Thanks for responding and creating this project.
Yes, the career mode was not changed. If your PC work, I recommend installing FIFA 15. Soon I will be moving to this year with the same graphics improvements.
 
Yes, the career mode was not changed. If your PC work, I recommend installing FIFA 15. Soon I will be moving to this year with the same graphics improvements.
Unfortunately FIFA 14 is last fifa which ran somewhat well on my laptop. I'll try your FIFA 15 mods when you release them, but I think they will lag my laptop too much. That's a problem on my end though.
 
Unfortunately FIFA 14 is last fifa which ran somewhat well on my laptop. I'll try your FIFA 15 mods when you release them, but I think they will lag my laptop too much. That's a problem on my end though.
I figured out how to solve fps bug problem applying more mipmaps. let's see
 
Back
Top