AndreaPirlo21
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Hi everyone,
This will be the thread for developments in my new gameplay patch for FIFA 13.
[DB NOTES]
My versions will come in two ways: 1. individual tables which you can import into your personal database. (For example, let's say you wanted only the formations table in my patch, then you could just import that table, and all the rest would be the same. This is for customization purposes.)
2. The whole database.
Listed below will be some features and special additions to my future gameplay database. All suggestions will be welcome. I want this to be a community oriented project.
For Player attributes, this will be the range for all the players in FIFA for each listed attribute. Tell me what attributes I have forgotten.
sprint speed: 1-70
acceleration: 1-55
agility: 1-45
standing tackle: 1-10
sliding tackle: 1-15
aggression: 60-99
positioning: same as default
marking: 50-99
finishing: 1-65
long shots: 65-99
heading: 1-85
jumping: same as default
short passing: 1-60
long passing: 1-55
attack positioning: same
ball control: 1-70
dribbling: 1-70
balance: 1-45
shot power: 45-75
Note that unique players which have very high attributes, like Messi for example, will be beyond the normal range for some attribute. EX. 80 pace or 90 ball control. If anyone see a player with very high ratings in a specific attribute, list them below. IE. Walcott: 85 pace.
Team attributes. Same as the player's; there will be a range.
busbuildupspeed: 1-10 (all teams are too fast, that is why this is low)
buspassing: 30-75 (too low and there will be too many one-twos and one touch passes; too high and there will be too many long passes)
buspositioning: same (1 or 2, depending on how a team organizes itself when building-up.)
ccpositioning: same (1 or 2, depending on how a team organizes itself when near the opponents goal.)
cccrossing: 45-70 (same as buspassing: too low = too many crosses; and too high = a scarcity)
ccshooting: 25-99
Please note that all of these are viable to change with input regarding the correct range.
Weak teams will have high build-up speed and dribble more than good teams.
Formation tactics.
This will influence how a team plays with it's chosen formation.
4 Defender formations: offsets y: -0.10 attacking_role: 0 -2
defending_role: 4-5 attacking_direction: 0-2 defending_direction: 4-5
3 Defender formations: offsets y: -0.05 attacking_role: 1 -3
defending_role: 2-4 attacking_direction: 1-3 defending_direction: 3-4
5 Defender formations: offsets y: -0.20 attacking_role: 0-1
defending_role: 5 attacking_direction: 0 defending_direction: 5
We want to create stronger defense and lower scoring games, hence we lower the attacking values, increase the defensive ones and move the defensive line back slightly.
Here's a small list of new features that I'm really excited about adding in the coming version
(1.x. and beyond) :
1. Emphasize on tactics -- This is the most important new feature, which I hope I can accomplish. I want to bring in variance from player to player and team to team. Special strong points in certain players make them valuable in different positions - plus varying workrates and stamina depending on the position and default stamina rating of the player.
Thanks to Fifaccitiu for his great ideas on unique style, I'm going to take a different pathway and edit more: each player, depending on their skill, body structure, and overall is to be assigned different traits/ratings. They may have more than one strong point in their game. Combined with a good set of team tactics and formations create a new game with more room for tactical maneuvers and effects they bring on the match.
2. Fix CM values -- Unlike last time, 1.x and beyond will feature fixed career mode values, wages, and player growth on youth teams.
3. Maybe separate versions for more customization. Right now I'm going to use EA's 3/2 update, fixed by regularcat, to start. Later there will probably be a Moddingway version based on their 3/2 2.0 db.
I'll be working on this in my free time. Please send inputs and feeds
<DB Downloads>
Due to popular demand, here is FIG'13 1.25 Pre-release:http://www.mediafire.com/?3igogge28kvp1jw
DOWNLOAD IG'13 ALPHA: http://www.mediafire.com/?ade70f7jercylkw
DOWNLOAD IG'13 Beta(players, referees, and teams)-->http://www.mediafire.com/?y3fhidf0pcc3m6j
DOWNLOAD IG'13 BETA 2:[/SIZE]http://www.mediafire.com/?yncf5aqpc0uryvu
SEMI FINAL 3.0: http://www.mediafire.com/?j5392f57nag6d1j
FINAL: http://www.mediafire.com/?7m8nb0pbz7bg0ea
2.0:This is on ModdingWay 1.8.0 http://www.mediafire.com/?8hj4n88t1ymddhs
2.5 on Moddingway 1.8.4 4.0 db: http://www.mediafire.com/?sdh6du4h99syged
Career Mode Tweaks:
CM Tweaks for 2.0: http://www.mediafire.com/?a5gy2265s5t6knu
MichaelCorleone's Final version tweaks: http://www.soccergaming.com/forums/showpost.php?p=3434112&postcount=1085
FIFA 13 Final Gameplay: http://www.mediafire.com/download/59xhu4fa91737qd/FIG13_Final_for_FIFA_13.rar
<INSTALLATION>
1. Download the file.
2. Make a ''db'' folder in this directory (if you don't have a ''db'' folder already in this directory)C: (directory leading to your FIFA 13 folder)/FIFA 13/Game/data/db
3. Extract my edited DB to the ''db'' folder.
4. Regenerate with i68 Regenerator, FM12, or Bernd's FHL-BH-Editor.
<FOR SEMI_FINAL 3.0 and on>
1. Download this and the corresponding MW patch, ie for 2.0, ModdingWay 1.8.0.
2. Extract to your FIFA 13 main folder. (ex. Origin Games/FIFA 13)
3. Regenerate if this is your first time downloading and installing a db file or a product.ini file.
====================================================================================================
ALL VERSIONS RELEASED AFTER FINAL WILL HAVE UPDATED TRANSFERS, THANKS TO MODDINGWAY and the new 3/2 EA update DB.
All credits to EA for FIFA 13.
Credits to Regularcat for the base Database.
His thread: http://www.soccergaming.com/forums/showthread.php?t=175367
Credits to Moddingway for their base DB:http://www.moddingway.com/
Big Thanks to Bangus who gives many tips to all on this forum.
Many thanks to all who gave me tips on this thread to help me learn Excel. You know who you are
Changes to do for 1.x.:
-fix CM player values problem 50%
-Product.ini development new '12 updated version
-Few tweaks to db haven't started
-playervalues.ini to fix CM players' cost. 50%
ETA until next testing:
This week(9/2)... or maybe none at all.
=======================================================================================================
<AI ONLY Downloads>
<Older files archive: '12 files:
Download: http://www.mediafire.com/?1j25aawojl32wvb
Download version with better cpu marking:http://www.mediafire.com/?7nh8oktrhngk51s
Download version with better cpu defense; lower scoring games:http://www.mediafire.com/?0900d4mxa209pvc
Download new beta(with Bangus's suggestions):http://www.mediafire.com/?v6fi032uj1cksih
Download new beta:http://www.mediafire.com/?249f3bhbcs21n9y
Download revision 5(9/16/12): http://www.mediafire.com/?vn6tt9ul5lll0km
Download Semi-final New-From-Scratch version: http://www.mediafire.com
/?dc91qe76wkl2x3q
FINAL V.1: http://www.mediafire.com/?xfv7y80vq4z5ie6
>
<And the 12-13 file:New 12-13: HOPEFULLY FIXED HERE >
This will be the thread for developments in my new gameplay patch for FIFA 13.
[DB NOTES]
My versions will come in two ways: 1. individual tables which you can import into your personal database. (For example, let's say you wanted only the formations table in my patch, then you could just import that table, and all the rest would be the same. This is for customization purposes.)
2. The whole database.
Listed below will be some features and special additions to my future gameplay database. All suggestions will be welcome. I want this to be a community oriented project.
For Player attributes, this will be the range for all the players in FIFA for each listed attribute. Tell me what attributes I have forgotten.
sprint speed: 1-70
acceleration: 1-55
agility: 1-45
standing tackle: 1-10
sliding tackle: 1-15
aggression: 60-99
positioning: same as default
marking: 50-99
finishing: 1-65
long shots: 65-99
heading: 1-85
jumping: same as default
short passing: 1-60
long passing: 1-55
attack positioning: same
ball control: 1-70
dribbling: 1-70
balance: 1-45
shot power: 45-75
Note that unique players which have very high attributes, like Messi for example, will be beyond the normal range for some attribute. EX. 80 pace or 90 ball control. If anyone see a player with very high ratings in a specific attribute, list them below. IE. Walcott: 85 pace.
Team attributes. Same as the player's; there will be a range.
busbuildupspeed: 1-10 (all teams are too fast, that is why this is low)
buspassing: 30-75 (too low and there will be too many one-twos and one touch passes; too high and there will be too many long passes)
buspositioning: same (1 or 2, depending on how a team organizes itself when building-up.)
ccpositioning: same (1 or 2, depending on how a team organizes itself when near the opponents goal.)
cccrossing: 45-70 (same as buspassing: too low = too many crosses; and too high = a scarcity)
ccshooting: 25-99
Please note that all of these are viable to change with input regarding the correct range.
Weak teams will have high build-up speed and dribble more than good teams.
Formation tactics.
This will influence how a team plays with it's chosen formation.
4 Defender formations: offsets y: -0.10 attacking_role: 0 -2
defending_role: 4-5 attacking_direction: 0-2 defending_direction: 4-5
3 Defender formations: offsets y: -0.05 attacking_role: 1 -3
defending_role: 2-4 attacking_direction: 1-3 defending_direction: 3-4
5 Defender formations: offsets y: -0.20 attacking_role: 0-1
defending_role: 5 attacking_direction: 0 defending_direction: 5
We want to create stronger defense and lower scoring games, hence we lower the attacking values, increase the defensive ones and move the defensive line back slightly.
Here's a small list of new features that I'm really excited about adding in the coming version
(1.x. and beyond) :
1. Emphasize on tactics -- This is the most important new feature, which I hope I can accomplish. I want to bring in variance from player to player and team to team. Special strong points in certain players make them valuable in different positions - plus varying workrates and stamina depending on the position and default stamina rating of the player.
Thanks to Fifaccitiu for his great ideas on unique style, I'm going to take a different pathway and edit more: each player, depending on their skill, body structure, and overall is to be assigned different traits/ratings. They may have more than one strong point in their game. Combined with a good set of team tactics and formations create a new game with more room for tactical maneuvers and effects they bring on the match.
2. Fix CM values -- Unlike last time, 1.x and beyond will feature fixed career mode values, wages, and player growth on youth teams.
3. Maybe separate versions for more customization. Right now I'm going to use EA's 3/2 update, fixed by regularcat, to start. Later there will probably be a Moddingway version based on their 3/2 2.0 db.
I'll be working on this in my free time. Please send inputs and feeds

<DB Downloads>
Due to popular demand, here is FIG'13 1.25 Pre-release:http://www.mediafire.com/?3igogge28kvp1jw
DOWNLOAD IG'13 ALPHA: http://www.mediafire.com/?ade70f7jercylkw
DOWNLOAD IG'13 Beta(players, referees, and teams)-->http://www.mediafire.com/?y3fhidf0pcc3m6j
DOWNLOAD IG'13 BETA 2:[/SIZE]http://www.mediafire.com/?yncf5aqpc0uryvu
SEMI FINAL 3.0: http://www.mediafire.com/?j5392f57nag6d1j
FINAL: http://www.mediafire.com/?7m8nb0pbz7bg0ea
2.0:This is on ModdingWay 1.8.0 http://www.mediafire.com/?8hj4n88t1ymddhs
2.5 on Moddingway 1.8.4 4.0 db: http://www.mediafire.com/?sdh6du4h99syged
Career Mode Tweaks:
CM Tweaks for 2.0: http://www.mediafire.com/?a5gy2265s5t6knu
MichaelCorleone's Final version tweaks: http://www.soccergaming.com/forums/showpost.php?p=3434112&postcount=1085
FIFA 13 Final Gameplay: http://www.mediafire.com/download/59xhu4fa91737qd/FIG13_Final_for_FIFA_13.rar
<INSTALLATION>
1. Download the file.
2. Make a ''db'' folder in this directory (if you don't have a ''db'' folder already in this directory)C: (directory leading to your FIFA 13 folder)/FIFA 13/Game/data/db
3. Extract my edited DB to the ''db'' folder.
4. Regenerate with i68 Regenerator, FM12, or Bernd's FHL-BH-Editor.
<FOR SEMI_FINAL 3.0 and on>
1. Download this and the corresponding MW patch, ie for 2.0, ModdingWay 1.8.0.
2. Extract to your FIFA 13 main folder. (ex. Origin Games/FIFA 13)
3. Regenerate if this is your first time downloading and installing a db file or a product.ini file.
====================================================================================================
ALL VERSIONS RELEASED AFTER FINAL WILL HAVE UPDATED TRANSFERS, THANKS TO MODDINGWAY and the new 3/2 EA update DB.
All credits to EA for FIFA 13.
Credits to Regularcat for the base Database.
His thread: http://www.soccergaming.com/forums/showthread.php?t=175367
Credits to Moddingway for their base DB:http://www.moddingway.com/
Big Thanks to Bangus who gives many tips to all on this forum.
Many thanks to all who gave me tips on this thread to help me learn Excel. You know who you are

Changes to do for 1.x.:
-fix CM player values problem 50%
-Product.ini development new '12 updated version
-Few tweaks to db haven't started
-playervalues.ini to fix CM players' cost. 50%
ETA until next testing:
This week(9/2)... or maybe none at all.
=======================================================================================================
<AI ONLY Downloads>
<Older files archive: '12 files:
Download: http://www.mediafire.com/?1j25aawojl32wvb
Download version with better cpu marking:http://www.mediafire.com/?7nh8oktrhngk51s
Download version with better cpu defense; lower scoring games:http://www.mediafire.com/?0900d4mxa209pvc
Download new beta(with Bangus's suggestions):http://www.mediafire.com/?v6fi032uj1cksih
Download new beta:http://www.mediafire.com/?249f3bhbcs21n9y
Download revision 5(9/16/12): http://www.mediafire.com/?vn6tt9ul5lll0km
Download Semi-final New-From-Scratch version: http://www.mediafire.com
/?dc91qe76wkl2x3q
FINAL V.1: http://www.mediafire.com/?xfv7y80vq4z5ie6
>
<And the 12-13 file:New 12-13: HOPEFULLY FIXED HERE >