As in the title
If you don't know what I am talking about, it's the weird, small bug, that causes eye iris move downwards in-game compared to raw model in Blender or rendered in Creation Master.
This Cardozo should look straight, but looks at us.
It happens when we convert head models from FIFA 15 to 14 or sculp them in Face Master.
I was asking about why is this happening, but nobody cared. Most of the people just moved whole eyes upwards and call it a day. But, I finally found what is the cause and what could be a cure.
It's vertex groups and colors.
Here are three models of Iniesta. Only the center one has proper vertex painted eyes. Both col0 and col1. Only this one has 2 vertex groups, both being the same, but with different bone.
So, I appeal for two people.
@tokke001, your converter attaches FIFA 15 eyes to one bone 164 (face), but in FIFA 14 it has number 0 (reference) and probably more important 147 (head). Shouldn't they be that way as original model? It could be just cloned and renamed to 0 and 147.
@Death GOD 7 about your updated Blender plugin, the Auto Painter function seem to paint vertexes according to FIFA 15 skeleton, but painting it in FIFA 14 head model causes that as well. I don't know if it's possible, but there can be a selector between these two types (FIFA 14 and 15). In FIFA 15 it looks probably as intended.
I don't know how if it's applicable in code, I'm not a programmist, but I think, I can point out what can be done to improve stuff. Most faces from Classic Patch probably have the same issue, as GIGGIRIVA uses Face Master.
As a proof of concept, I manually repainted the eye vertex, and the effect is clearly visible.
If you don't know what I am talking about, it's the weird, small bug, that causes eye iris move downwards in-game compared to raw model in Blender or rendered in Creation Master.
This Cardozo should look straight, but looks at us.
It happens when we convert head models from FIFA 15 to 14 or sculp them in Face Master.
I was asking about why is this happening, but nobody cared. Most of the people just moved whole eyes upwards and call it a day. But, I finally found what is the cause and what could be a cure.
It's vertex groups and colors.
Here are three models of Iniesta. Only the center one has proper vertex painted eyes. Both col0 and col1. Only this one has 2 vertex groups, both being the same, but with different bone.
So, I appeal for two people.
@tokke001, your converter attaches FIFA 15 eyes to one bone 164 (face), but in FIFA 14 it has number 0 (reference) and probably more important 147 (head). Shouldn't they be that way as original model? It could be just cloned and renamed to 0 and 147.
@Death GOD 7 about your updated Blender plugin, the Auto Painter function seem to paint vertexes according to FIFA 15 skeleton, but painting it in FIFA 14 head model causes that as well. I don't know if it's possible, but there can be a selector between these two types (FIFA 14 and 15). In FIFA 15 it looks probably as intended.
I don't know how if it's applicable in code, I'm not a programmist, but I think, I can point out what can be done to improve stuff. Most faces from Classic Patch probably have the same issue, as GIGGIRIVA uses Face Master.
As a proof of concept, I manually repainted the eye vertex, and the effect is clearly visible.
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