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Creation Wizard 19

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Suggestion for next update:

Add option to change head variety.
Some FUT icon players have same head model but with different variations, those heads need that "Head variety" thing which is currently only accessible via RDBM.
 
Slim, is it possible to add the team formation assignment to the rosters tab? This would eliminate using multiple programs to accomplish one thing.
CW is working wonderfully btw. Thank you.
 
Slim, is it possible to add the team formation assignment to the rosters tab? This would eliminate using multiple programs to accomplish one thing.
CW is working wonderfully btw. Thank you.
Did you used stable version 1.0? I added formation assignment in it.
 
I was watching the program and it looks great friend, I only have one suggestion!

In the kit edition part, the colors of the kit number and short should be 3 colored boxes, then I attached an image. It's just a humble suggestion :) the program is great!

Kg1opoN.png


Saludos y Gracias! ☺
Hey bro,

sorry for that late reply. I had to finish my patch and was on holiday.
Why do you want 3 color boxes? Currently there is one colorbox for each jersey,number and shortnumber color. The reason for that is because in the database-table there 3 columns with R(ed)G(reen)B(lue) codes. Do you want a colorbox for each column? Maybe I didn't understand your request - sorry - please explain again.
 
It is for the teams that have the shirt number with 2 or 3 colors, in the table kits there are 18 tables referring to the shirt and trouser numbers. They are:

jerseynumbercolorprimR
jerseynumbercolorprimG
jerseynumbercolorprimB

jerseynumbercolorsecR
jerseynumbercolorsecG
jerseynumbercolorsecB

jerseynumbercolorterR
jerseynumbercolorterG
jerseynumbercolorterB

shortnumbercolorprimR
shortnumbercolorprimG
shortnumbercolorprimB

shortnumbercolorsecR
shortnumbercolorsecG
shortnumbercolorsecB

shortnumbercolorterR
shortnumbercolorterG
shortnumbercolorterB

Those are the 3 boxes that I told you.

For example: FIFA numbers are usually in Red (R) but there are also some that have details in Green (G) and Blue (B), then I leave you an image of how CG File Explorer is made.

7zhLNvD.png

Here we would need 2 boxes, one to edit the color R and another to edit the color G, and other from color B.

I'm bad with explanations, sorry haha.
 
It is for the teams that have the shirt number with 2 or 3 colors, in the table kits there are 18 tables referring to the shirt and trouser numbers. They are:

jerseynumbercolorprimR
jerseynumbercolorprimG
jerseynumbercolorprimB

jerseynumbercolorsecR
jerseynumbercolorsecG
jerseynumbercolorsecB

jerseynumbercolorterR
jerseynumbercolorterG
jerseynumbercolorterB

shortnumbercolorprimR
shortnumbercolorprimG
shortnumbercolorprimB

shortnumbercolorsecR
shortnumbercolorsecG
shortnumbercolorsecB

shortnumbercolorterR
shortnumbercolorterG
shortnumbercolorterB

Those are the 3 boxes that I told you.

For example: FIFA numbers are usually in Red (R) but there are also some that have details in Green (G) and Blue (B), then I leave you an image of how CG File Explorer is made.

7zhLNvD.png

Here we would need 2 boxes, one to edit the color R and another to edit the color G, and other from color B.

I'm bad with explanations, sorry haha.
Riesscar just told me the same. Thanks for this example! I'll add it. :)
 
Im trying to change the formation of my team in player career mode but without luck, the team keeps using the default formation. I know this tool is designed for manager mode, but cant find any reason why it shouldnt work because the rest things in roster tab work fine. Am I doing anything wrong?
 
Im trying to change the formation of my team in player career mode but without luck, the team keeps using the default formation. I know this tool is designed for manager mode, but cant find any reason why it shouldnt work because the rest things in roster tab work fine. Am I doing anything wrong?
is the formation saved after reloading your save?
 
Slim - I attached some screens of the exact issue. I know you're working it, so I thought this may help you identify exactly where the problem is.
BTW, this is with BETA 7 version. Still players OVR don't match their OVR in player skill tab. Thanks Slim.
 

Attachments

  • Player Skill View.PNG
    Player Skill View.PNG
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  • Roster View.PNG
    Roster View.PNG
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Please attach me squad/database/savegame
This is the squad file I modified. This was originally from Fidel APGE (Hence the low ratings).
Also attached is db used when modifying.
Currently I don't have a CM saved using this squad file, but I can quickly save one and send it if needed.

If you load this in game and go to edit player you will see the correct player rating, but not in CM when you try to buy the player. .

https://drive.google.com/file/d/1Ixy9MyVtNCkgRha6kPvMzZY90YNslC2M/view?usp=sharing
 
This is the squad file I modified. This was originally from Fidel APGE (Hence the low ratings).
Also attached is db used when modifying.
Currently I don't have a CM saved using this squad file, but I can quickly save one and send it if needed.

If you load this in game and go to edit player you will see the correct player rating, but not in CM when you try to buy the player. .

https://drive.google.com/file/d/1Ixy9MyVtNCkgRha6kPvMzZY90YNslC2M/view?usp=sharing
Yeah thats a "problem" with fidels APGE. The playerskills tab shows the overall the player has in database.. the rating shown in roster tab shows his calculated ingame-rating.
 
Yeah thats a "problem" with fidels APGE. The playerskills tab shows the overall the player has in database.. the rating shown in roster tab shows his calculated ingame-rating.
Correct. But, to be fair any squad file we do global edits on using RDBM will cause this issue. Any way you can work some magic??
 
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