This tool converts PC (.png) and Switch (.rx3) kit files into FIFA 14 or FIFA 16 .rx3 kit files.
FifaKitConverter.exe is a command-line tool.
You can use these optional parameters:
If you launch the tool without arguments, the tool will scan for .png/.rx3 files in current folder and will write result files to current folder.
Thus, .rx3 might be rewritten.
Example 1:
Example 2:
Example of files for PC kits:
Cavity map can be generated with xNormal (Tools > Tangent-space normal map to cavity map > X+ Y+ Z- Bright 0.15 Contrast 2.0 Method EMB ).
Requirements:
Windows 7+ 32/64-bit
Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022
DirectX 9.0c End-User Runtimes (June 2010)
Source code: https://bitbucket.org/fifam/fifakitconverter/src/master/
Download: v0.7 test
FifaKitConverter.exe is a command-line tool.
You can use these optional parameters:
Code:
-i <path> - input folder (a folder where .png and/or .rx3 files are placed). If not set, current folder is used.
-o <path> - output folder (where .rx3 files will be created). If not set, input folder is used as output.
-target <game> - set target game. Possible values are 14 and 16. Default value is 14.
-targetFormat - resize textures to dimensions which are used in original game (example: 2048x2048 texture will be resized to 1024x1024).
-useTAA - use "taa" texture (from PC version) as shininess map.
-compressCoeff - use DXT1 texture format for jersey_coeff texture (default format is A8R8G8B8).
-justExtract - don't write .rx3, just extract textures and positions (everything will be written to output folder).
If you launch the tool without arguments, the tool will scan for .png/.rx3 files in current folder and will write result files to current folder.
Thus, .rx3 might be rewritten.
Example 1:
Code:
FifaKitConverter -i "D:\Kits" -o "D:\Result"
Example 2:
Code:
FifaKitConverter -o "D:\Games\FIFA 16\Game\data\sceneassets\kit" -target 16 -targetFormat
Example of files for PC kits:
Code:
jersey_X_0_0_color.png - jersey color map
shorts_X_0_0_color.png - shorts color map
socks_X_0_0_color.png - socks color map
crest_X_0_0_color.png - crest color map
crest_shorts_X_0_0_color.png - shorts crest color map
brand_jersey_X_0_0_color.png - jersey brand color map
brand_shorts_X_0_0_color.png - shorts brand color map
jersey_X_0_0_cavity.png - jersey cavity map (generated from normal map)
shorts_X_0_0_cavity.png - shorts cavity map (generated from normal map)
socks_X_0_0_cavity.png - socks cavity map (generated from normal map)
crest_X_0_0_cavity.png - crest cavity map (generated from normal map)
crest_shorts_X_0_0_cavity.png - shorts crest cavity map (generated from normal map)
brand_jersey_X_0_0_cavity.png - jersey brand cavity map (generated from normal map)
brand_shorts_X_0_0_cavity.png - shorts brand cavity map (generated from normal map)
jersey_X_0_0_taa.png - jersey shininess map
shorts_X_0_0_taa.png - shorts shininess map
socks_X_0_0_taa.png - socks shininess map
hotspots_X_0_0.bin - hotspots file (binary version)
hotspots_X_0_0.hotspot - hotspots file (text version)
Cavity map can be generated with xNormal (Tools > Tangent-space normal map to cavity map > X+ Y+ Z- Bright 0.15 Contrast 2.0 Method EMB ).
Requirements:
Windows 7+ 32/64-bit
Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022
DirectX 9.0c End-User Runtimes (June 2010)
Source code: https://bitbucket.org/fifam/fifakitconverter/src/master/
Download: v0.7 test
Last edited: