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FACES AI-Powered Face Making: A Fresh Era for FIFA Modding! ⚽🤖

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👋 Hello everyone!​


Let me introduce myself briefly: I’m an old-school face maker 🎮. I used to work on faces and kits way back in the PES 13 days — yep, that long ago! Of course, I had a different nickname back then, and you can probably still find my old work floating around online 🌐.


For about 10–12 years, I’ve been pretty distant from this scene. I’m not really planning to return fully — but 💡 I came up with a creative idea that I wanted to test quickly, just to see how feasible it could be.
So I tried a very basic approach, without any proper texture editing, no spectacular maps… yet I discovered that we can still get great results using an AI-integrated face-making method! 🤖✨
And today, I’d love to share this method with you all.




🧰 What You’ll Need


Here’s a simple list of what I used:


  • Wrap
  • Blender
  • ChatGPT

I’ll guide you step by step 🪜 and decorate the tutorial with some screenshots. If you have any suggestions or ideas, please share them! Maybe we can develop this method together 🤝 — or you can help pass it on to more experienced and capable creators.




✅ Step 1: Create a Reference Photo with ChatGPT


First, I gave ChatGPT a prompt to generate a reference photo 🖼️. By providing example photos, I asked it to create a high-quality version.
In the end, it gave me the following image:
📸
face_reference.png





✅ Step 2: Turn 2D into 3D with AvatarSDK


Next, I explored the 2D image-to-3D model process and found the MetaPerson AvatarSDK site 👉 https://avatarsdk.com/.
Here, I generated a 3D model based on my reference photo.
🗿
1752159179014.png




✅ Step 3: Wrap the 3D Model


For the 3rd step, I needed Wrap. I exported both my generated 3D model and the FIFA 3D model as .obj files via Blender, then opened both in Wrap and did a fast wrapping. ⚡


⚠️ Quick tip: Before wrapping, I temporarily deleted the teeth and tongue parts of the FIFA model when exporting the .obj. These areas can mess up the wrapping process a bit.


📌
3.png

4.png




✅ Step 4: Convert the Texture


Next, I used Wrap again to convert the AvatarSDK texture to match the game’s UV map. 🎨 This way, everything aligns correctly in-game.


🗺️
model_texture.jpg

wrappedtexture.jpg




✅ Step 5: Minor Adjustments in Blender


Then, I opened my wrapped .obj in Blender for some quick tweaks 🛠️ — for example, I noticed some vertex points around the head were slightly off. I used the magnet tool to snap them into place nicely.


🧲
6.png





✅ Step 6: Final Shape Keys & Export


Finally, I opened the FIFA model as .fbx and loaded my wrapped .obj next to it. Using Shape Keys, I adapted the wrapped face onto the FIFA model.
⚠️ Note: I didn’t include the teeth and tongue in the FIFA .fbx at first — they were kept as separate meshes. After transferring the Shape Keys, I added the teeth back just before exporting to make sure the vertex count matched, avoiding any in-game issues.



🎉 The Result


And that’s it! ✅ Both the texture and the model were imported into the game flawlessly. I truly believe we can integrate AI into our workflow to achieve faster and more effective results from now on. 🚀🤝
Adsız.png


If you’d like to test it too, feel free to experiment and share your feedback. Let’s push this even further, together! 💪🔥
 

Attachments

  • 4.png
    4.png
    547.1 KB · Views: 40
I was trying something similar but focused with textures, I didn't have good results since chatgpt always looks for visually “coherent” results.

How is the prompt you used at the beginning to generate the first image?
 
I was trying something similar but focused with textures, I didn't have good results since chatgpt always looks for visually “coherent” results.

How is the prompt you used at the beginning to generate the first image?
In my opinion, ChatGPT is amazing at generating textures — and not just textures, but visuals in general! It’s definitely number one for me right now. Of course, even if you show it a UV map, it can’t always produce a perfectly matching texture, probably due to policy limitations or maybe because I didn’t write the most precise prompt.
Still, it can generate incredibly high-quality textures that you can use as a great source material. I actually had a lot of examples saved, but unfortunately, I deleted them all… I wish I hadn’t!


As for the reference photo, I don’t remember the exact prompt I used, but I basically gave it a player photo and then shared an image of the FC model from Blender, asking it to create a high-quality reference image in that style. At first, the results weren’t close enough — they had some flaws. So I gave it more detailed feedback on what was missing, and by doing that, I finally managed to get a solid final reference image.
 
In my opinion, ChatGPT is amazing at generating textures — and not just textures, but visuals in general! It’s definitely number one for me right now. Of course, even if you show it a UV map, it can’t always produce a perfectly matching texture, probably due to policy limitations or maybe because I didn’t write the most precise prompt.
Still, it can generate incredibly high-quality textures that you can use as a great source material. I actually had a lot of examples saved, but unfortunately, I deleted them all… I wish I hadn’t!


As for the reference photo, I don’t remember the exact prompt I used, but I basically gave it a player photo and then shared an image of the FC model from Blender, asking it to create a high-quality reference image in that style. At first, the results weren’t close enough — they had some flaws. So I gave it more detailed feedback on what was missing, and by doing that, I finally managed to get a solid final reference image.
ChatGPT is good for older players that don't have good front pictures. Mostly XX century ones. Also you can use FaceBuilder Addon for Blender instead of the tool you showed. IMO it's good balance between manual facemaking and AI generation. All in all practice is required. I made multiple conversion and only one face from scratch and it doesn't really provide resemblance I would love to generate... :D
 
ChatGPT is good for older players that don't have good front pictures. Mostly XX century ones. Also you can use FaceBuilder Addon for Blender instead of the tool you showed. IMO it's good balance between manual facemaking and AI generation. All in all practice is required. I made multiple conversion and only one face from scratch and it doesn't really provide resemblance I would love to generate... :D
Of course, it really depends on the person’s workflow and needs. Personally, I think it can be more effective for older players because there often aren’t high-quality photos of classic footballers 🧓⚽️. But for today’s players, instead of spending time hunting for the best possible photos, I actually prefer generating a good reference image using ChatGPT. Like I said, this part is more about your personal approach and what works for you.


As for the FaceBuilder add-on, it becomes paid after the 30-day trial period . On the other hand, the AvatarSDK site seems to offer a few free models per day — there’s no daily limit but apparently there’s a total quantity limit. That’s why I chose it, because you can create a few faces each day without paying.
Out of all the tools I mentioned, only Wrap is paid (excluding ChatGPT itself). I’m planning to look for an even better alternative for Wrap — or maybe I’ll try to develop a custom Blender add-on, so that the whole workflow can be 100% free!
 

👋 Hello everyone!​


Let me introduce myself briefly: I’m an old-school face maker 🎮. I used to work on faces and kits way back in the PES 13 days — yep, that long ago! Of course, I had a different nickname back then, and you can probably still find my old work floating around online 🌐.


For about 10–12 years, I’ve been pretty distant from this scene. I’m not really planning to return fully — but 💡 I came up with a creative idea that I wanted to test quickly, just to see how feasible it could be.
So I tried a very basic approach, without any proper texture editing, no spectacular maps… yet I discovered that we can still get great results using an AI-integrated face-making method! 🤖✨
And today, I’d love to share this method with you all.




🧰 What You’ll Need


Here’s a simple list of what I used:


  • Wrap
  • Blender
  • ChatGPT

I’ll guide you step by step 🪜 and decorate the tutorial with some screenshots. If you have any suggestions or ideas, please share them! Maybe we can develop this method together 🤝 — or you can help pass it on to more experienced and capable creators.




✅ Step 1: Create a Reference Photo with ChatGPT


First, I gave ChatGPT a prompt to generate a reference photo 🖼️. By providing example photos, I asked it to create a high-quality version.
In the end, it gave me the following image:
📸
View attachment 192356




✅ Step 2: Turn 2D into 3D with AvatarSDK


Next, I explored the 2D image-to-3D model process and found the MetaPerson AvatarSDK site 👉 https://avatarsdk.com/.
Here, I generated a 3D model based on my reference photo.
🗿
View attachment 192357



✅ Step 3: Wrap the 3D Model


For the 3rd step, I needed Wrap. I exported both my generated 3D model and the FIFA 3D model as .obj files via Blender, then opened both in Wrap and did a fast wrapping. ⚡


⚠️ Quick tip: Before wrapping, I temporarily deleted the teeth and tongue parts of the FIFA model when exporting the .obj. These areas can mess up the wrapping process a bit.


📌
View attachment 192358
View attachment 192360



✅ Step 4: Convert the Texture


Next, I used Wrap again to convert the AvatarSDK texture to match the game’s UV map. 🎨 This way, everything aligns correctly in-game.


🗺️
View attachment 192361
View attachment 192362



✅ Step 5: Minor Adjustments in Blender


Then, I opened my wrapped .obj in Blender for some quick tweaks 🛠️ — for example, I noticed some vertex points around the head were slightly off. I used the magnet tool to snap them into place nicely.


🧲
View attachment 192363




✅ Step 6: Final Shape Keys & Export


Finally, I opened the FIFA model as .fbx and loaded my wrapped .obj next to it. Using Shape Keys, I adapted the wrapped face onto the FIFA model.
⚠️ Note: I didn’t include the teeth and tongue in the FIFA .fbx at first — they were kept as separate meshes. After transferring the Shape Keys, I added the teeth back just before exporting to make sure the vertex count matched, avoiding any in-game issues.



🎉 The Result


And that’s it! ✅ Both the texture and the model were imported into the game flawlessly. I truly believe we can integrate AI into our workflow to achieve faster and more effective results from now on. 🚀🤝
View attachment 192364

If you’d like to test it too, feel free to experiment and share your feedback. Let’s push this even further, together! 💪🔥
Hi, I tried this a while ago, and while the quality isn't the best, it gives acceptable results. Look:


It's also possible to do it now with ChatGPT and FaceBuilder for Blender, which greatly improves the quality, but still requires some work converting meshes and hair.

It's still great that people know these methods so they're encouraged to convert their own faces. (:
 
Hi, I tried this a while ago, and while the quality isn't the best, it gives acceptable results. Look:


It's also possible to do it now with ChatGPT and FaceBuilder for Blender, which greatly improves the quality, but still requires some work converting meshes and hair.

It's still great that people know these methods so they're encouraged to convert their own faces. (:
Have you ever tried to make model from Unreal Engine Meta Person? i think it has better quality. İ wanna give a try also on.
 
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