Hello everyone!
Let me introduce myself briefly: I’m an old-school face maker


For about 10–12 years, I’ve been pretty distant from this scene. I’m not really planning to return fully — but

So I tried a very basic approach, without any proper texture editing, no spectacular maps… yet I discovered that we can still get great results using an AI-integrated face-making method!


And today, I’d love to share this method with you all.
What You’ll Need
Here’s a simple list of what I used:
- Wrap
- Blender
- ChatGPT
I’ll guide you step by step


Step 1: Create a Reference Photo with ChatGPT
First, I gave ChatGPT a prompt to generate a reference photo

In the end, it gave me the following image:

Step 2: Turn 2D into 3D with AvatarSDK
Next, I explored the 2D image-to-3D model process and found the MetaPerson AvatarSDK site

Here, I generated a 3D model based on my reference photo.

Step 3: Wrap the 3D Model
For the 3rd step, I needed Wrap. I exported both my generated 3D model and the FIFA 3D model as .obj files via Blender, then opened both in Wrap and did a fast wrapping.



Step 4: Convert the Texture
Next, I used Wrap again to convert the AvatarSDK texture to match the game’s UV map.


Step 5: Minor Adjustments in Blender
Then, I opened my wrapped .obj in Blender for some quick tweaks


Step 6: Final Shape Keys & Export
Finally, I opened the FIFA model as .fbx and loaded my wrapped .obj next to it. Using Shape Keys, I adapted the wrapped face onto the FIFA model.

The Result
And that’s it!



If you’d like to test it too, feel free to experiment and share your feedback. Let’s push this even further, together!

