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HELP What is the value for Low Driven Shot in FC 25 (trait)?

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No base player has this playstyle, so I can't really check it, but maybe someone else does.
 
No base player has this playstyle, so I can't really check it, but maybe someone else does.
Python:
class PlayStyle1(IntFlag):
    FINISHING_FINESSE_SHOT = 1
    FINISHING_CHIP_SHOT = 2
    FINISHING_POWER_SHOT = 4
    FINISHING_FK_SPECIALIST = 8 # Dead Ball Specialist
    FINISHING_POWER_HEADER = 16
    PASSING_PASS_INTO_SPACE = 32 # Incisive Pass
    PASSING_BULLET_PASSES = 64 # Bullet Pass
    PASSING_LOB_PASS_MASTER = 128 # Long Ball Pass
    PASSING_TIKI_TAKA_MASTER = 256 # Tiki Taka
    PASSING_WHIPPED_CROSSES = 512 # Whipped Pass
    DEFENDING_FAST_JOCKEY = 1024 # Jockey
    DEFENDING_BRICK_WALL = 2048 # Block
    DEFENDING_INTERCEPTER = 4096 # Intercept
    DEFENDING_TACKLE_VISION = 8192 # Anticipate
    DEFENDING_SLIDE_TACKLER = 16384 # Slide Tackle
    DEFENDING_BRUISER = 32768
    BALL_CONTROL_TECHNICAL_DRIBBLER = 65536 # Technical
    BALL_CONTROL_SPEED_DRIBBLER = 131072 # Rapid
    BALL_CONTROL_FLAIR = 262144
    BALL_CONTROL_TRAP_MASTER = 524288 # First Touch
    BALL_CONTROL_TRICKSTER = 1048576
    BALL_CONTROL_POSSESSION_HOLDER = 2097152 # Press Proven
    PHYSICAL_EXPLOSIVE_SPRINT_BOOST = 4194304 # Quick Step
    PHYSICAL_RELENTLESS = 8388608
    PHYSICAL_OUTSIDE_FOOT = 16777216 # Trivela
    PHYSICAL_ACROBATIC = 33554432
    PHYSICAL_THROW_IN_SPECIALIST = 67108864 # Long Throw
    PHYSICAL_AERIAL_MASTER = 134217728 # Aerial
    GOAL_KEEPER_LONG_THROWER = 268435456 # Far Throw
    GOAL_KEEPER_SAVE_WITH_FOOT = 536870912 # Footwork

class PlayStyle2(IntFlag):
    GOAL_KEEPER_COMES_FOR_CROSSES = 1 # Cross Claimer
    GOAL_KEEPER_RUSHES_OUT_OF_GOAL = 2 # Rush Out
    GOAL_KEEPER_FAR_REACH = 4
    GOAL_KEEPER_DEFLECTOR = 8 # Quick Reflexes
    # GOAL_KEEPER_SURE_HANDS = 16 # Unused, but still exists
    # CPUAI_LONG_SHOT_TAKER = 16 # Unused, but still exists
    # CPUAI_EARLY_CROSSER = 32 # Unused, but still exists
    CAREER_SOLID_PLAYER = 64
    CAREER_TEAM_PLAYER = 128
    CAREER_ONE_CLUB_PLAYER = 256
    CAREER_INJURY_PRONE = 512
    CAREER_LEADERSHIP = 1024
    FINISHING_LOW_DRIVEN_SHOT = 48
 
Python:
class PlayStyle1(IntFlag):
    FINISHING_FINESSE_SHOT = 1
    FINISHING_CHIP_SHOT = 2
    FINISHING_POWER_SHOT = 4
    FINISHING_FK_SPECIALIST = 8 # Dead Ball Specialist
    FINISHING_POWER_HEADER = 16
    PASSING_PASS_INTO_SPACE = 32 # Incisive Pass
    PASSING_BULLET_PASSES = 64 # Bullet Pass
    PASSING_LOB_PASS_MASTER = 128 # Long Ball Pass
    PASSING_TIKI_TAKA_MASTER = 256 # Tiki Taka
    PASSING_WHIPPED_CROSSES = 512 # Whipped Pass
    DEFENDING_FAST_JOCKEY = 1024 # Jockey
    DEFENDING_BRICK_WALL = 2048 # Block
    DEFENDING_INTERCEPTER = 4096 # Intercept
    DEFENDING_TACKLE_VISION = 8192 # Anticipate
    DEFENDING_SLIDE_TACKLER = 16384 # Slide Tackle
    DEFENDING_BRUISER = 32768
    BALL_CONTROL_TECHNICAL_DRIBBLER = 65536 # Technical
    BALL_CONTROL_SPEED_DRIBBLER = 131072 # Rapid
    BALL_CONTROL_FLAIR = 262144
    BALL_CONTROL_TRAP_MASTER = 524288 # First Touch
    BALL_CONTROL_TRICKSTER = 1048576
    BALL_CONTROL_POSSESSION_HOLDER = 2097152 # Press Proven
    PHYSICAL_EXPLOSIVE_SPRINT_BOOST = 4194304 # Quick Step
    PHYSICAL_RELENTLESS = 8388608
    PHYSICAL_OUTSIDE_FOOT = 16777216 # Trivela
    PHYSICAL_ACROBATIC = 33554432
    PHYSICAL_THROW_IN_SPECIALIST = 67108864 # Long Throw
    PHYSICAL_AERIAL_MASTER = 134217728 # Aerial
    GOAL_KEEPER_LONG_THROWER = 268435456 # Far Throw
    GOAL_KEEPER_SAVE_WITH_FOOT = 536870912 # Footwork

class PlayStyle2(IntFlag):
    GOAL_KEEPER_COMES_FOR_CROSSES = 1 # Cross Claimer
    GOAL_KEEPER_RUSHES_OUT_OF_GOAL = 2 # Rush Out
    GOAL_KEEPER_FAR_REACH = 4
    GOAL_KEEPER_DEFLECTOR = 8 # Quick Reflexes
    # GOAL_KEEPER_SURE_HANDS = 16 # Unused, but still exists
    # CPUAI_LONG_SHOT_TAKER = 16 # Unused, but still exists
    # CPUAI_EARLY_CROSSER = 32 # Unused, but still exists
    CAREER_SOLID_PLAYER = 64
    CAREER_TEAM_PLAYER = 128
    CAREER_ONE_CLUB_PLAYER = 256
    CAREER_INJURY_PRONE = 512
    CAREER_LEADERSHIP = 1024
    FINISHING_LOW_DRIVEN_SHOT = 48
U are sure of low driven shot being 48?
Because traits are always a multiply of 2

If u say 16 and 32 arent used, 48 may work i guess

According to the exe,
I would have thought low driven shot is 4096
Keeper sure hands being 2048
 
U are sure of low driven shot being 48?
Because traits are always a multiply of 2

If u say 16 and 32 arent used, 48 may work i guess

According to the exe,
I would have thought low driven shot is 4096
Keeper sure hands being 2048
Max value for trait2 is 2047 so nothing above that can be stored (in the default game). The values I sent are correct though, Low Driven Shot is 48
 
U are sure of low driven shot being 48?
Because traits are always a multiply of 2

If u say 16 and 32 arent used, 48 may work i guess

According to the exe,
I would have thought low driven shot is 4096
Keeper sure hands being 2048
It might be that it's a sum of 2 flags - 32 and 16.
So when both 16 (4th bit) and 32 (5th bit) are set, the game identifies this as FINISHING_LOW_DRIVEN_SHOT
 
okay guys i figured out!
if you want to add driven shot plus, you must add 48 on icontrait2 value
if you want to add driven shot normal, you must add 48 on trait2 value
 
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