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No base player has this playstyle, so I can't really check it, but maybe someone else does.
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No base player has this playstyle, so I can't really check it, but maybe someone else does.
class PlayStyle1(IntFlag):
FINISHING_FINESSE_SHOT = 1
FINISHING_CHIP_SHOT = 2
FINISHING_POWER_SHOT = 4
FINISHING_FK_SPECIALIST = 8 # Dead Ball Specialist
FINISHING_POWER_HEADER = 16
PASSING_PASS_INTO_SPACE = 32 # Incisive Pass
PASSING_BULLET_PASSES = 64 # Bullet Pass
PASSING_LOB_PASS_MASTER = 128 # Long Ball Pass
PASSING_TIKI_TAKA_MASTER = 256 # Tiki Taka
PASSING_WHIPPED_CROSSES = 512 # Whipped Pass
DEFENDING_FAST_JOCKEY = 1024 # Jockey
DEFENDING_BRICK_WALL = 2048 # Block
DEFENDING_INTERCEPTER = 4096 # Intercept
DEFENDING_TACKLE_VISION = 8192 # Anticipate
DEFENDING_SLIDE_TACKLER = 16384 # Slide Tackle
DEFENDING_BRUISER = 32768
BALL_CONTROL_TECHNICAL_DRIBBLER = 65536 # Technical
BALL_CONTROL_SPEED_DRIBBLER = 131072 # Rapid
BALL_CONTROL_FLAIR = 262144
BALL_CONTROL_TRAP_MASTER = 524288 # First Touch
BALL_CONTROL_TRICKSTER = 1048576
BALL_CONTROL_POSSESSION_HOLDER = 2097152 # Press Proven
PHYSICAL_EXPLOSIVE_SPRINT_BOOST = 4194304 # Quick Step
PHYSICAL_RELENTLESS = 8388608
PHYSICAL_OUTSIDE_FOOT = 16777216 # Trivela
PHYSICAL_ACROBATIC = 33554432
PHYSICAL_THROW_IN_SPECIALIST = 67108864 # Long Throw
PHYSICAL_AERIAL_MASTER = 134217728 # Aerial
GOAL_KEEPER_LONG_THROWER = 268435456 # Far Throw
GOAL_KEEPER_SAVE_WITH_FOOT = 536870912 # Footwork
class PlayStyle2(IntFlag):
GOAL_KEEPER_COMES_FOR_CROSSES = 1 # Cross Claimer
GOAL_KEEPER_RUSHES_OUT_OF_GOAL = 2 # Rush Out
GOAL_KEEPER_FAR_REACH = 4
GOAL_KEEPER_DEFLECTOR = 8 # Quick Reflexes
# GOAL_KEEPER_SURE_HANDS = 16 # Unused, but still exists
# CPUAI_LONG_SHOT_TAKER = 16 # Unused, but still exists
# CPUAI_EARLY_CROSSER = 32 # Unused, but still exists
CAREER_SOLID_PLAYER = 64
CAREER_TEAM_PLAYER = 128
CAREER_ONE_CLUB_PLAYER = 256
CAREER_INJURY_PRONE = 512
CAREER_LEADERSHIP = 1024
FINISHING_LOW_DRIVEN_SHOT = 48
U are sure of low driven shot being 48?Python:class PlayStyle1(IntFlag): FINISHING_FINESSE_SHOT = 1 FINISHING_CHIP_SHOT = 2 FINISHING_POWER_SHOT = 4 FINISHING_FK_SPECIALIST = 8 # Dead Ball Specialist FINISHING_POWER_HEADER = 16 PASSING_PASS_INTO_SPACE = 32 # Incisive Pass PASSING_BULLET_PASSES = 64 # Bullet Pass PASSING_LOB_PASS_MASTER = 128 # Long Ball Pass PASSING_TIKI_TAKA_MASTER = 256 # Tiki Taka PASSING_WHIPPED_CROSSES = 512 # Whipped Pass DEFENDING_FAST_JOCKEY = 1024 # Jockey DEFENDING_BRICK_WALL = 2048 # Block DEFENDING_INTERCEPTER = 4096 # Intercept DEFENDING_TACKLE_VISION = 8192 # Anticipate DEFENDING_SLIDE_TACKLER = 16384 # Slide Tackle DEFENDING_BRUISER = 32768 BALL_CONTROL_TECHNICAL_DRIBBLER = 65536 # Technical BALL_CONTROL_SPEED_DRIBBLER = 131072 # Rapid BALL_CONTROL_FLAIR = 262144 BALL_CONTROL_TRAP_MASTER = 524288 # First Touch BALL_CONTROL_TRICKSTER = 1048576 BALL_CONTROL_POSSESSION_HOLDER = 2097152 # Press Proven PHYSICAL_EXPLOSIVE_SPRINT_BOOST = 4194304 # Quick Step PHYSICAL_RELENTLESS = 8388608 PHYSICAL_OUTSIDE_FOOT = 16777216 # Trivela PHYSICAL_ACROBATIC = 33554432 PHYSICAL_THROW_IN_SPECIALIST = 67108864 # Long Throw PHYSICAL_AERIAL_MASTER = 134217728 # Aerial GOAL_KEEPER_LONG_THROWER = 268435456 # Far Throw GOAL_KEEPER_SAVE_WITH_FOOT = 536870912 # Footwork class PlayStyle2(IntFlag): GOAL_KEEPER_COMES_FOR_CROSSES = 1 # Cross Claimer GOAL_KEEPER_RUSHES_OUT_OF_GOAL = 2 # Rush Out GOAL_KEEPER_FAR_REACH = 4 GOAL_KEEPER_DEFLECTOR = 8 # Quick Reflexes # GOAL_KEEPER_SURE_HANDS = 16 # Unused, but still exists # CPUAI_LONG_SHOT_TAKER = 16 # Unused, but still exists # CPUAI_EARLY_CROSSER = 32 # Unused, but still exists CAREER_SOLID_PLAYER = 64 CAREER_TEAM_PLAYER = 128 CAREER_ONE_CLUB_PLAYER = 256 CAREER_INJURY_PRONE = 512 CAREER_LEADERSHIP = 1024 FINISHING_LOW_DRIVEN_SHOT = 48
Max value for trait2 is 2047 so nothing above that can be stored (in the default game). The values I sent are correct though, Low Driven Shot is 48U are sure of low driven shot being 48?
Because traits are always a multiply of 2
If u say 16 and 32 arent used, 48 may work i guess
According to the exe,
I would have thought low driven shot is 4096
Keeper sure hands being 2048
It might be that it's a sum of 2 flags - 32 and 16.U are sure of low driven shot being 48?
Because traits are always a multiply of 2
If u say 16 and 32 arent used, 48 may work i guess
According to the exe,
I would have thought low driven shot is 4096
Keeper sure hands being 2048
Max value for trait2 is 2047 so nothing above that can be stored (in the default game). The values I sent are correct though, Low Driven Shot is 48
Right, oke thanksIt might be that it's a sum of 2 flags - 32 and 16.
So when both 16 (4th bit) and 32 (5th bit) are set, the game identifies this as FINISHING_LOW_DRIVEN_SHOT
Yeah Icontrait is PS+; Trait is normal PSokay guys i figured out!
if you want to add driven shot plus, you must add 48 on icontrait2 value
if you want to add driven shot normal, you must add 48 on trait2 value