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Pc Files packed as Rx3 [fbx to rx3]

seems that there are some serious issues there. first of all, if we really need to use the Switch head models, then we'll face the bug that occurs from the conversion: chest bursting out of the jersey. then I spotted some other issues, like for example with hair_53 (ponytail), with which in game I witnessed jagged vertices covering my screen (might be the issue dmitri solved with the simhair files). and finally, the most puny of the issues, the flat preview inside CM16
one last thing, the hair are also wrong named, need one less digit
i did some testing at FIFA 11 :
i seems to get it working there : preview here
(it is a different game from FIFA 16 however)

there are some things i need improve ,
so i ll come with fixes for the pack :
* some models have more then 2 uvs
* some models have more then 1 bone-set
 
i did some testing at FIFA 11 :
i seems to get it working there : preview here
(it is a different game from FIFA 16 however)

there are some things i need improve ,
so i ll come with fixes for the pack :
* some models have more then 2 uvs
* some models have more then 1 bone-set
That's really great! How did you colour all these hair textures? Then I guess the only problem would be the generic heads conversion. As I said, using your tool we'll have to face the neck error (bursting out of the jersey and clipping with the collar)
 
hi man great job can you pleas help and give me a way to convert fifa online faces to fifa 22 i realy want to use there faces in the game but i dont know how
 
That's really great! How did you colour all these hair textures? Then I guess the only problem would be the generic heads conversion. As I said, using your tool we'll have to face the neck error (bursting out of the jersey and clipping with the collar)
i found the rgb values at the FIFA 22 pc lua file, so how the textures gets colored ingame:
there are 35 haircolours avaible at FIFA 22 pc

here are the color values (in hex) :
Code:
PLAYER_COLOR_PRI_LIST = { 0x00B5A787, 0x00000000, 0x00AB875E, 0x00534238, 0x00A89176, 0x007B614A, 0x00483928, 0x00744F34, 0x007A7A7A, 0x00777777, 0x006A7434, 0x00346A74, 0x00744F34, 0x00603124, 0x00e75366, 0x00FFEEBD, 0x00FFF9BD, 0x00F7B360, 0x00FFD691, 0x00C19A6E, 0x00AA702E, 0x0020130A, 0x00212129, 0x009E9E9E, 0x00FFFFFF, 0x00FF926D, 0x00FFA06D, 0x00FFBE69, 0x00FFBAAE, 0x00FFCDD2,0x00F4ACBB, 0x00D56C81, 0x009761FD, 0x0097B4F9, 0x0074F8F8}
PLAYER_COLOR_SEC_LIST = { 0x00A89269, 0x00231E1E, 0x00A28963, 0x0045332B, 0x00C5B48F, 0x007E6751, 0x00544236, 0x006C371C, 0x009C9996, 0x00787B7D, 0x004B6C28, 0x0028466C, 0x006C4633, 0x00583325, 0x00720c38, 0x00DEBF98, 0x00CF9F61, 0x00945F40, 0x00724A1A, 0x004F3B31, 0x00402E1A, 0x000F0A05,0x001C1D1E, 0x00343230, 0x00DDDDDD, 0x00C0472C, 0x005C3215, 0x00A25725, 0x00F47B57, 0x00F58695,0x009E4A8E, 0x00931753, 0x00613EA9, 0x007090E6, 0x0021A9AC}
PLAYER_COLOR_TER_LIST = { 0x00473326, 0x00100E0D, 0x00362815, 0x0017110E, 0x0056463A, 0x002F211A, 0x001F140E, 0x00250E02, 0x00362F2D, 0x00232421, 0x0022250F, 0x0016162C, 0x0021150F, 0x00171413, 0x00330f2d, 0x003C2F19, 0x003A2B11, 0x005A4912, 0x001D1505, 0x00231006, 0x00060301, 0x00050301,0x00060606, 0x00060605, 0x00393939, 0x00160401, 0x00180B06, 0x001A0A04, 0x00933D3C, 0x005E2C39,0x003B172B, 0x00060006, 0x0006020E, 0x00242E47, 0x00020909}
PLAYER_COLOR_PRI_LIST = the color for red channel
PLAYER_COLOR_SEC_LIST = color for green channel
PLAYER_COLOR_TER_LIST = color for blue channel

example :
for color 0,
u need take the first values of each array:
at fifa color texture, u need make
* red = hex color 0x00B5A787 (% of the red value)
* green = hex color 0x00A89269 (% of the green value)
* blue = hex color 0x00473326 (% of the blue value)

there is a script at my fifa converter for coloring the textures,
but the old version (wich u have) is outdated:
* no support for hairaccesoiries
* the colors are from FIFA 20, FIFA 22 has 20 more (new)
it is best:
1. export from the rx3 (wich i uploaded)
-> this will correct the filenames
2. TEXTURES > Extra > generic hair (color rgb)
-> u need select only the color textures, but the coeff textures need be in the same folder !

but i ll upload the colored hairtextures later: but be warned of the size :D
 

FIFA 22 - Generic Hair (colored textures)

i ll post here the generic hair textures, colored
the textures are how they look ingame: 1 texture for each hair-color
* the textures are compatible with FIFA 11 (who use such textures)
* FIFA 14-16 generic hair textures are different: they are colored ingame !

nNFt97u.png


Included:
* hair color-textures, colored with this method :
-> All hairtypes
-> All 35 FIFA 22 pc hair-colors
-> png files

Download:​

* Without alpha (FIFA 22 pc update 11) : Link
* With alpha (FIFA 22 pc update 14) : Part1 | Part2
 
Last edited:

FIFA 22 - Shoes


Files from FIFA 22 pc (update 8), packed as rx3 files
the files can be used by modders, for their favourite game

Included:
All 496 shoes
uWlyb6w.png

9EBoPAL.png

bXdGs4V.png
5iZYyZG.png



1. Models (rx3) :
* conversion needed: they are in Frostbite-skeleton !
-> with FIFA converter: choose Convert from "FIFA Online 4 (New)"

2. Textures (rx3 / dds) :
* edits may be needed !

3. Minis (png)

Download :​

* Pack 1 (All till Update 8, Normal Quality): Link
* Pack 2 (Update 10, Normal Quality): Link
* Extra - Textures in HQ: Link
Sorry for an offtop, but do you know how can I use all 4 generic shoe models in FIFA 14?
There it works in a way that there is a one generic shoe with id 0, but there are 4 alternative textures to paint with values in game.
Here I have 4 generic shoe models with one shoe per model. Can I somehow make it work to assign shoe model to alternative generic textures maybe?
 
Sorry for an offtop, but do you know how can I use all 4 generic shoe models in FIFA 14?
There it works in a way that there is a one generic shoe with id 0, but there are 4 alternative textures to paint with values in game.
Here I have 4 generic shoe models with one shoe per model. Can I somehow make it work to assign shoe model to alternative generic textures maybe?
it could be somewhere it is set wich are the generic shoes (wich gets painted ingame)

OR

just try add the rx3 files and edit the db values :
the generic shoes are the ones wich has a value "shoecolorcode1", "shoecolorcode2" values at the players table in the database :
i would check these values !
i think these values are linked to "colorid" in table "shoecolors"
--> so at database:
1.
players > "shoecolorcode1", "shoecolorcode2"
2. shoecolors > "colorid" (linked to 1. )

+ table playerboots is also worth taking a look


u need test a bit ,
because i am not sure myself and it is different at FIFA 11 (the game i work with) :)
 
it could be somewhere it is set wich are the generic shoes (wich gets painted ingame)

OR

just try add the rx3 files and edit the db values :
the generic shoes are the ones wich has a value "shoecolorcode1", "shoecolorcode2" values at the players table in the database :
i would check these values !
i think these values are linked to "colorid" in table "shoecolors"
--> so at database:
1.
players > "shoecolorcode1", "shoecolorcode2"
2. shoecolors > "colorid" (linked to 1. )

+ table playerboots is also worth taking a look

u need test a bit ,
because i am not sure myself and it is different at FIFA 11 (the game i work with) :)
Yes, it is.
The point is idk that I don't know if it's Creation Master thing, but only shoe with id 0 will be read as to color rgb templates.

FIFA 14 has 1 generic shoe "shoe_0.rx3" and 4 alternative textures "shoe_0_0_textures.rx3", "shoe_0_1_textures.rx3" and so on.
So it uses the same model under 1 id.

The point is that every generic texture has its own, incompatible with each other, model.

Wait, is there such a table as "shoecolors"?
 
it could be somewhere it is set wich are the generic shoes (wich gets painted ingame)

OR

just try add the rx3 files and edit the db values :
the generic shoes are the ones wich has a value "shoecolorcode1", "shoecolorcode2" values at the players table in the database :
i would check these values !
i think these values are linked to "colorid" in table "shoecolors"
--> so at database:
1.
players > "shoecolorcode1", "shoecolorcode2"
2. shoecolors > "colorid" (linked to 1. )

+ table playerboots is also worth taking a look

u need test a bit ,
because i am not sure myself and it is different at FIFA 11 (the game i work with) :)
It just works to attach shoecolorcodes to a boot and it automatically becames generic painted boot.
494jgeN.png

The problem is, I can't set it in Creation Master only for shoe with id 0.
1654259431977.png

I can't choose other color with id other than 0 and I'll lose it if I change it here to other shoe.
 
It just works to attach shoecolorcodes to a boot and it automatically becames generic painted boot.
494jgeN.png

The problem is, I can't set it in Creation Master only for shoe with id 0.
View attachment 95798
I can't choose other color with id other than 0 and I'll lose it if I change it here to other shoe.
ah oke , good to know it works ingame
seems a problem at CM then yes: i guess u ll need edit the source code of Creation Master for that
 
@tokke001 Thanks for all of this. I have a question. Has the neck texture sticking out through the body model after converting from FIFA 14 to FIFA 16 issue fixed?
 
One question... I added a generic hairstyle in a real player, in fifa 22, hairstyle 392. I added the blonde hairstyle, but in the gameplay, when the player is in the shadow, their hair turns black, how do I fix this?
 
Just discovered this thread.
Tokke is a fifa god.
Thank you so much.

FIFA 22 - Shoes

This is absolutely amazing.

Just one issue is the ID list seems to start to go wrong at around ~500.
The minis and the textures correspond well (studless volta shoes), but the names don't.

UPD: anyone got an idea why the texture file conversion ends up pitch black?
1655661049048.png


@tokke001 the coeff/reflex texture doesn't seem to convert to F14 format properly
 
Last edited:
c

Trophies


Files from FIFA 22 pc (update 8), packed as rx3 files
the files can be used by modders, for their favourite game

Included:
All 159 Trophies (models + textures)
View attachment 90064

1. Models :
* FIFA 16 (or newer) = choose "v1_FULL", no editing needed
* FIFA 14 (or older) = choose v2-v4, or make edits to trophy.lua to support "v1_FULL"
--> see info_models.txt for more info !

2. Textures :
* edits may be needed !

3. Minis


Download :​

* Models + Textures : Link
* Minis : Link
can anyone please share alternative links , the 1fitchier doesnt open in my area
 
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