Our site is generously sponsored by:

The best landscaping service Austin and lawn service company in Austin Texas and Cedar Park is Lawn Service Cedar Park.

Lawn Care Service of Cedar Park
100 E Whitestone Blvd
Ste 148, #166
Cedar Park, TX 78613
(512) 595-0884

The best landscaping service leander and lawn service provider in Leander TX is Leander Landscaping Pros.

Leander Lawn and Landscaping Pros
1800 Montana Ct
Leander, TX 78641
USA
(512) 468-2670
Please give them a visit!
  • This is a reminder of 3 IMPORTANT RULES:

    1- This is an English forum. Please post only in English.

    2- This is NOT a commercial or advertising forum. All content must be shared for FREE.

    3- No invites or links to Discord, Telegram, WhatsApp, or similar platforms.

    Please take a moment to review our forum rules and guidelines here: SoccerGaming Rules and Guidelines.

    Thank you!

  • This is a quick notice about an upcoming SITE UPDATE:

    Our new main website will be launching soon. During this transition, there may be brief periods of downtime.

    The SoccerGaming forums will remain accessible directly at:

    https://soccergaming.com/forums

    We appreciate your patience and support as we work on improving the platform for everyone.

    Thank you!

How To Install New Stadiums (Research)

fakefisher

Youth Team
Messages
356
Reactions
0
I think many people as well as me struggles to deal with a stadium problem-Why All stadium must replacing a existing Stadium ?

This year EAs improve the stadium technology called "Automatic Lighting System " and "Dynamic Lighting System",this System take over control the lightiing and shadow-generate for all stadium(it means the Stadium-editor no need to make the full lightmap ),some of them also can change along with time of game going.

Only the “dayoftime” and stadium ID origin given in DB has Self-showdow and Lighting effect , that's why every new-make stadium must replace a existing stadium,hut now we have a solution for it.

Simply “borrow” a training stadium‘s ID but don't actually replace it。
for example we want to install Beşiktaş İnönü Stadı(http://www.soccergaming.com/forums/showthread.php?t=184754)

step1.decide which FEstadium id we use
open the DB with DB Master ,get to the Stadium table as belew.
3f90ee98jw1e3mic1eytsj.jpg

I choose FE Arena England(id189), pull laterally the bottom bar to the end ,keep in mind the value of "timeofday1" (default is 0)

step2 assign the stadium to team
move to the teamstadiumlinks table,here we assign team Beşiktaş to İnönü Stadium
3f90ee98jw1e3mi9sc3y6j.jpg

save DB


step3 rename and copy the stadium asset file

*we must rename all the staium file as id189,stadium/glare/crowd
here we rename the stadium container file as
festadium_189_0_container_327.rx3
3f90ee98jw1e3mid9gwy9j.jpg

0--the "timeofday1" value
327--the stadium texture id(whatever number you like)

*copy the glare file to \FIFA 13\Game\data\sceneassets\FX
--open the glares.inx files with notepad, modify the line such as <particleEffect name="glares_189_1">
crowd file to \FIFA 13\Game\data\sceneassets\crowdplacement
stadium file to \FIFA 13\Game\data\sceneassets\stadium
and regenerate bh in Data3.big


step4:lua assignment
now edit stadium.lua
write
assignTeamStadTex(189,327,327)
-stadiumid, teamid, stadium texture id (you appointed in step3)
3f90ee98jw1e3miibmkqcj.jpg

save and exit


step5 re-attach the squards
if need, you should reset the squards and download/attach it again to activate the tweaks.

Now when you play Be&#351;ikta&#351; ,you get a perfect home stadium.all we do like cheating the system that we loading a legel stadium then bring us the Autolighting effect.


ps:
* only one "dayoftime" available for one stadium,you may choose dust/day/sunset/night mode as you want.
* this Tweaks don't affect your started career or network warfare, as well you don't lost the FEstadium
* it will replace the glares file of a PEstadium, but hardly don't bother me for I even don't notice it.
* if some stadium don't go with a glare file just use FHL BH EDITOR disable the relative glares file of the PEstadium.
* there are 9 PEstadium available in Game ,so we can add 9 stadium theoretically, but I have many other method to get more , now I install 20+ new stadium in my system as well my patch , if someone intesting I will share or research together.
 
very good idea ;)
Thanks for tip man.
We expecting more stuff from this.

Good luck to your searching.
 
not working for me dude, i tried with stadiu da luz i fallowed all the steps but in the end i get only the crowd sitting in the air making the shape of the stadium??!! but there is no stadium just the walls of the festadium :icon_spin: don't know if i'm missing something?? help if you can. thanks
 
BaDriMuS;3455725 said:
not working for me dude, i tried with stadiu da luz i fallowed all the steps but in the end i get only the crowd sitting in the air making the shape of the stadium??!! but there is no stadium just the walls of the festadium :icon_spin: don't know if i'm missing something?? help if you can. thanks

have you installed the Revolution Mod 13 1.3?

anyway try this
1.rename the festadium_xxx to stadium_xxx

2.open the the "stadium"table in your db, locate the record of the festadium you want to 'replace' ,temporary set the stadiumtype from 1 to 0, if work ,then this problem cause by lua assignment.
 
How could we use this "trick" in order to have in game both Neder and Karaiskaki Stadiums, without Neder Stadium be replaced by Karaiskaki Stadium ?
 
fakefisher;3455831 said:
have you installed the Revolution Mod 13 1.3?

anyway try this
1.rename the festadium_xxx to stadium_xxx

2.open the the "stadium"table in your db, locate the record of the festadium you want to 'replace' ,temporary set the stadiumtype from 1 to 0, if work ,then this problem cause by lua assignment.
no i'm using moddingway. where can i find festadium container? thanks
 
JimmySak;3456061 said:
How could we use this "trick" in order to have in game both Neder and Karaiskaki Stadiums, without Neder Stadium be replaced by Karaiskaki Stadium ?

Just follow this thread step by step , you can make it
http://www.soccergaming.com/forums/showpost.php?p=3457209&postcount=10

BaDriMuS;3457003 said:
no i'm using moddingway. where can i find festadium container? thanks

Moddingway still use RM1.2, there's some new function add by 1.3
you can update this stadium.lua alone&#65292;download here
the file locate in \FIFA 13\Game\data\fifarna\lua\assets

I don't understand what you mean, you can find all stadium container here
\FIFA 13\Game\data\sceneassets\stadium


===================================

Hi All

I have found a new way to "convert" the FIFA12 Stadium---remake all transparent texture(from diffuse to ambierent ) ,that means you can install the stadium in whatever ID whithout replace any stadium just like this method

you can find some picture

Jose Alvalade_Sporting CP
3f90ee98jw1e3tcsbbrq1j21020l9n6c.jpg


La Bombonera_Boca Juniors
3f90ee98jw1e3ths2801qj21020l9tfw.jpg
 
fakefisher;3457239 said:
Just follow this thread step by step , you can make it
http://www.soccergaming.com/forums/showpost.php?p=3457209&postcount=10



Moddingway still use RM1.2, there's some new function add by 1.3
you can update this stadium.lua alone&#65292;download here
the file locate in \FIFA 13\Game\data\fifarna\lua\assets

I don't understand what you mean, you can find all stadium container here
\FIFA 13\Game\data\sceneassets\stadium


===================================

not in mw sceneassets, stadium folder has just the added or replaced containers and not containers for all the stadiums. let me know if you got it pls.. thanks
 
BaDriMuS;3457316 said:
fakefisher;3457239 said:
Just follow this thread step by step , you can make it
http://www.soccergaming.com/forums/showpost.php?p=3457209&postcount=10



Moddingway still use RM1.2, there's some new function add by 1.3
you can update this stadium.lua alone&#65292;download here
the file locate in \FIFA 13\Game\data\fifarna\lua\assets

I don't understand what you mean, you can find all stadium container here
\FIFA 13\Game\data\sceneassets\stadium


===================================

not in mw sceneassets, stadium folder has just the added or replaced containers and not containers for all the stadiums. let me know if you got it pls.. thanks

==============
I got it

the origin Festadium container in the data2.big
My opnion is don't need to extract or "regenerate" it from the big, just let it be, we only use his ID slot in case we play the relative team.
 
fakefisher;3457331 said:
BaDriMuS;3457316 said:
==============
I got it

the origin Festadium container in the data2.big
My opnion is don't need to extract or "regenerate" it from the big, just let it be, we only use his ID slot in case we play the relative team.
great i managed to add stadio da luz using festadium id186, one thing is that i can use just dusk is there any way to change to night? thanks
 
BaDriMuS;3457463 said:
fakefisher;3457331 said:
great i managed to add stadio da luz using festadium id186, one thing is that i can use just dusk is there any way to change to night? thanks

actually some stadium convert from fifa12 compatible with fifa13 by texture modify. within stadio da luz. I suggest you use the id250, which provide the "dry" automatic light effect.


you can modify the record of stadium 168/250 in the stadium table, add 0,1,3,4 to "dayoftime" 1-4,set "3" of every "todXweather".then you can get a fullversion stadio da luz.

the editor FIFA brother workshop only provide 3 "dayoftime" version, I make the night version by myself

stadio da luz night version

how to use
the fx and crowd you can copy from dusk version.
rename the stadium container 's name if need.
 
some one can tell me how to change a stadium into time style and not the dusk,day,night,overcast style??? like wembley,stamford bridge etc and not like veltins arena???
 
ludae;3458175 said:
some one can tell me how to change a stadium into time style and not the dusk,day,night,overcast style??? like wembley,stamford bridge etc and not like veltins arena???

In the stadium table, local to the the record of the stadium you want , set to "isdynamic" value from 0 to 1

you just set the "time and season" style , hut not autually having the FDLC effect.
 
Just one question :
for example I am trying to add san paolo stadium :
In the stadium folder i replace stadium_157_1_container_0
by festadium_189_1_container_48 ? (48 for napoli for example) ?
1 is day ? (for timeofday1)

And at last, me too I have moddingway mod and I don't want to just replace stadium.lua because now in this mod (I don't know how) we can assign adboards just by inserting (not write to stadium.lua).

Then do you think if I insert this code in my stadium.lua, it will work ? :

function assignTeamStadtex(stad,tourn,id)
if (teamStadTex[stad] == nil) then
teamStadTex[stad] = {}
end
 
stopyra;3458273 said:
Just one question :
for example I am trying to add san paolo stadium :
In the stadium folder i replace stadium_157_1_container_0
by festadium_189_1_container_48 ? (48 for napoli for example) ?
1 is day ? (for timeofday1)

And at last, me too I have moddingway mod and I don't want to just replace stadium.lua because now in this mod (I don't know how) we can assign adboards just by inserting (not write to stadium.lua).

Then do you think if I insert this code in my stadium.lua, it will work ? :

function assignTeamStadtex(stad,tourn,id)
if (teamStadTex[stad] == nil) then
teamStadTex[stad] = {}
end


if you familar with programing, I’m Sure that will work !
 
Back
Top