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FIFA Converter (Models & Textures)

I'd found special hairs of beckham and torres
thank you for making nice tool
i16151670371.jpg
d25975022edffe2d95fa626a3c8d2bbf.png
FIFA 23 Screenshot 2023.08.21 - 13.21.50.24 (2)-min.png
FIFA 23 Screenshot 2023.08.21 - 09.38.31.99 (2)-min.png
 
there are more hair variations for icons in FO4
I'd dump them, as in EAFC 24 there will be only one icon variation
he's right. there are more hair variations
you can check on here

 
@tokke001 great function with the colour one, mate can this option allow to recolour kit textures in rgb colours (green-red-blue) with real colours???
I can color rgb templates yes:
There are functions included,
* for coloring fifa 23 rgb kitnumbers based on the teamkits table
* coloring rgb generic hair

What had u mind for coloring kits exactly ?
 
I can color rgb templates yes:
There are functions included,
* for coloring fifa 23 rgb kitnumbers based on the teamkits table
* coloring rgb generic hair

What had u mind for coloring kits exactly ?
I mean recolouring a kit texture in png like the generic kit texture from the game file into rightly coloured png
 
@tokke001 I am getting a weird error with the "export png" feature.
When I export from a "scarf_xxx" rx3, everything works fine. But when it is a "flag_xxx" rx3 file from the same folder, an error message pops up saying that the 'Path contains unacceptable characters'
Detailed information about using the
(JIT) debug instead of this dialog
windows is contained at the end of this message.

**************** Exception text **************
System.ArgumentException: The path contains invalid characters.
at System.IO.Path.NewNormalizePath(String path, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at System.Drawing.IntSecurity.UnsafeGetFullPath(String fileName)
at System.Drawing.IntSecurity.DemandWriteFileIO(String fileName)
at System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(String filename, ImageFormat format)
in FIFAConverter.Form1.CmdExportTex_Click(Object sender, EventArgs e) in E:\Tom\Documents\Visual Studio 2022\Projects\FIFA_Library\FifaConverter\TabTextures.vb: line 798
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
I mean recolouring a kit texture in png like the generic kit texture from the game file into rightly coloured png
Didnt rinaldo create such tool :

Or there s a fifa 23 kit creator site:
 
@tokke001 I am getting a weird error with the "export png" feature.
When I export from a "scarf_xxx" rx3, everything works fine. But when it is a "flag_xxx" rx3 file from the same folder, an error message pops up saying that the 'Path contains unacceptable characters'
Detailed information about using the
(JIT) debug instead of this dialog
windows is contained at the end of this message.

**************** Exception text **************
System.ArgumentException: The path contains invalid characters.
at System.IO.Path.NewNormalizePath(String path, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at System.Drawing.IntSecurity.UnsafeGetFullPath(String fileName)
at System.Drawing.IntSecurity.DemandWriteFileIO(String fileName)
at System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(String filename, ImageFormat format)
in FIFAConverter.Form1.CmdExportTex_Click(Object sender, EventArgs e) in E:\Tom\Documents\Visual Studio 2022\Projects\FIFA_Library\FifaConverter\TabTextures.vb: line 798
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Those are edited flags ?

It s because fifa editer puts the texture name in the file name,
And i think the flags are wrongly edited: bad characters in it

It s a known error, because i had the same problem with fip16 flags

i ll fix it for next version ...
 
Didnt rinaldo create such tool :

Or there s a fifa 23 kit creator site:
kit design master is great, I totally forgot this :D

fifa 23 kit creator I don't like it :D

Thanks for reminding me of KDM
 
What had u mind for coloring kits exactly ?
Tokke, what if I have just one rx3 or one set of numbers in a certain color (let's say orange, but worst case scenario is white/black), would the tool help me in recoloring them all into blue, for instance?
Or would I still need to use graphic editing software like with the old methods?
1692698798359.png
 
Tokke, what if I have just one rx3 or one set of numbers in a certain color (let's say red), would the tool help me in recoloring them all into blue, for instance?
Or would I still need to use graphic editing software like with the old methods?
View attachment 132451
but it can be done easily with two clicks with the online photoshop called photopea and color overlay function:
Untitled.pngUntitled2.png
all im saying is lets not flood him to code things that can be done easily somewhere else while he can use this time to fix already existing problems like head conversion between games or other things...
 
but it can be done easily with two clicks with the online photoshop called photopea and color overlay function:
View attachment 132452View attachment 132453
all im saying is lets not flood him to code things that can be done easily somewhere else while he can use this time to fix already existing problems like head conversion between games or other things...
Nice, didn;'t know about this!
Is this possible if the image is fully black or white as well?

Well, yes. I'm usually doing it with my trusted paint . net tool, but it still requires exporting each png, opening each of them separately, finding the right color, intensity and brightness, applying to each png and reimporting to rx3.
(and it's impossible if the only source file is white/black)
1692700550384.png


So I think while we are on the topic of recoloring, maybe this process can be optimized?

I know there are features like this in the Tool but I have to be honest I haven't yet understood how they work. Maybe they are already what I am looking for.
1692700620733.png

1692700630521.png


But at the end yes I would of course vote for pes to fifa convertor to be the priority :D
 
Nice, didn;'t know about this!
Is this possible if the image is fully black or white as well?

Well, yes. I'm usually doing it with my trusted paint . net tool, but it still requires exporting each png, opening each of them separately, finding the right color, intensity and brightness, applying to each png and reimporting to rx3.
(and it's impossible if the only source file is white/black)
View attachment 132454

So I think while we are on the topic of recoloring, maybe this process can be optimized?

I know there are features like this in the Tool but I have to be honest I haven't yet understood how they work. Maybe they are already what I am looking for.
View attachment 132455
View attachment 132456

But at the end yes I would of course vote for pes to fifa convertor to be the priority :D
index.php

With the function other > color u can also do it:
If u know wich is the rgb value of the color u want

This function will make the full image that color,
But the transparancy (alpha) will be preserved
 
Last edited:
there are more hair variations for icons in FO4
I'd dump them, as in EAFC 24 there will be only one icon variation
I've never been able to find the alternate versions of FO4. Where can I find them? I saw Cantona, Smcheichel Maldini, Giggs in various videos.
 
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