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Export From Blender With FIFA-15-3D-IE- v0.66.2 Release

The facegen model works fine on the fifa 15 head, then you can import the head in creation master that will convert that for you, and afterwords you reimport the converted head file in blender to adjust the mouth(as https://www.youtube.com/watch?v=pEqJjLldRTY )
remember to app the light map and if you want the boumpy one.
 
export issue

hi,
any idea about following errors:

Traceback (most recent call last)
File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line 1509, in invoke
File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line 325, in overwrite_geometry_data
File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line 377, in convert_original_mesh_to_data
File"<string>, line1, in <module>
indexError: BMElemSeq(index): outdated internal index table, run ensure_lookup_table()first

location: <unknown location>:-1

to precise, these are coming with export of blender (saved as) model, but when I'm trying to export directly rx3, "just worked" models, I've nearly the same error message :-(
blender version is 2.72 with File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line

I've already tried earliest (2.72) Blender version but I've had some importation of textures problems
My OS: win7/64 integral
HELP please
 
xKira;3907871 said:
The facegen model works fine on the fifa 15 head, then you can import the head in creation master that will convert that for you, and afterwords you reimport the converted head file in blender to adjust the mouth(as https://www.youtube.com/watch?v=pEqJjLldRTY )
remember to app the light map and if you want the boumpy one.

Hopefully there is a FIFA 16 modelset coming soon - so we don't have to adjust the mouth from FIFA 15 modelset. :keegan:
 
jestemjestem;3908186 said:
hi,
any idea about following errors:

Traceback (most recent call last)
File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line 1509, in invoke
File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line 325, in overwrite_geometry_data
File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line 377, in convert_original_mesh_to_data
File"<string>, line1, in <module>
indexError: BMElemSeq(index): outdated internal index table, run ensure_lookup_table()first

location: <unknown location>:-1

to precise, these are coming with export of blender (saved as) model, but when I'm trying to export directly rx3, "just worked" models, I've nearly the same error message :-(
blender version is 2.72 with File "M:\Blender-2.72-windows64\fifa-tools\scripts\fifa_operators.py",line

I've already tried earliest (2.72) Blender version but I've had some importation of textures problems
My OS: win7/64 integral
HELP please
https://www.youtube.com/watch?v=Zy-ApR4nVdw
Follow this tutorial step by step, and then you caonvert the face in cm and correct the mouth in blender
 
marcas;3908368 said:
Hopefully there is a FIFA 16 modelset coming soon - so we don't have to adjust the mouth from FIFA 15 modelset. :keegan:

i sent an e-mail to josuelmm92 who made the facegen model for fifa 15, to ask if he could do the new favrgrn model, but he didn't answer.
 
xKira;3908434 said:
i sent an e-mail to josuelmm92 who made the facegen model for fifa 15, to ask if he could do the new favrgrn model, but he didn't answer.

Don't nag him. He is working on it :)
 
xKira;3908432 said:
https://www.youtube.com/watch?v=Zy-ApR4nVdw
Follow this tutorial step by step, and then you caonvert the face in cm and correct the mouth in blender

thank you for your replay.
I saw the tutorial... but there is no exporting procedure.
I don't know if there is something special to do with all objects before exporting... maybe some option to check, some texture to transform, I don't know;
everything is well working and model face is ok in blender, but any of my own modification is applied in exported files, and errors message, as in my description, appear.
so I have my first face ready in blender, but impossible to get correct rx to play with.
 
jestemjestem;3908752 said:
thank you for your replay.
I saw the tutorial... but there is no exporting procedure.
I don't know if there is something special to do with all objects before exporting... maybe some option to check, some texture to transform, I don't know;
everything is well working and model face is ok in blender, but any of my own modification is applied in exported files, and errors message, as in my description, appear.
so I have my first face ready in blender, but impossible to get correct rx to play with.
yes basically
first click all the buttons in helping tool(fix clean up etc..)

import head_0_1.rx3 and the heand.obj+eye.obj

import only head_0_1.rx3

rename in head_0_1_head and eye_0_1_eye the file head and eye, while the original head_0_1 and eye_0_1 need to be deleten.

go in Data(it's the triangle with 3 dots) scroll down to "Fifa 3D ie-vertex color painting" click auto mesh paint in mode 1 and mode 2 (this thing should be done for both heads and eyes.

and then export in a new folder.
 
xKira;3908790 said:
I sent the email in november 2015, but I don't think he even read it.

I have spoken to him, and he is working on it. But it's obviously not as easy as 1-2-3.. so give it time I guess... and cross your fingers.
 
xKira;3908789 said:
yes basically
first click all the buttons in helping tool(fix clean up etc..)

import head_0_1.rx3 and the heand.obj+eye.obj

import only head_0_1.rx3

rename in head_0_1_head and eye_0_1_eye the file head and eye, while the original head_0_1 and eye_0_1 need to be deleten.

go in Data(it's the triangle with 3 dots) scroll down to "Fifa 3D ie-vertex color painting" click auto mesh paint in mode 1 and mode 2 (this thing should be done for both heads and eyes.

and then export in a new folder.

hello xKira

still no working...
even without any modification I have export errors :-(
why do I need to delete original head file? when I'm doing that I have another error about missing original file even if there is another imported file (import head_0_1.rx3 and the heand.obj+eye.obj
import only head_0_1.rx3) linked to your procedure.

which Blender version is well working?
right now I'm working on 2.76, I've already tried 2.72 without results... maybe some other version?

regards
 
jestemjestem;3909029 said:
hello xKira

still no working...
even without any modification I have export errors :-(
why do I need to delete original head file? when I'm doing that I have another error about missing original file even if there is another imported file (import head_0_1.rx3 and the heand.obj+eye.obj
import only head_0_1.rx3) linked to your procedure.

which Blender version is well working?
right now I'm working on 2.76, I've already tried 2.72 without results... maybe some other version?

regards

I also had problems exporting before. Here is how I solved it:

  1. Uninstalled current Blender+Script very thoroughly (incl. registry entries)
  2. Used portable .zip Blender 2.71
  3. Install script
 
marcas;3909053 said:
I also had problems exporting before. Here is how I solved it:

  1. Uninstalled current Blender+Script very thoroughly (incl. registry entries)
  2. Used portable .zip Blender 2.71
  3. Install script

thank you for helping
i've tried... still the same issue :-(
i think that i have to let it down and wait for some new tool :-(
no chance, even CM16 doesn't work on my configuration
 
jestemjestem;3909304 said:
thank you for helping
i've tried... still the same issue :-(
i think that i have to let it down and wait for some new tool :-(
no chance, even CM16 doesn't work on my configuration

hey @jestemjestem did you manage to fix the issue and export the model?
 
The facegen model works fine on the fifa 15 head, then you can import the head in creation master that will convert that for you, and afterwords you reimport the converted head file in blender to adjust the mouth(as
)
remember to app the light map and if you want the boumpy one.

Is anybody willing to make a guide on how to fix the mouth of converted faces? :blush:
I still get the black pixel spots on faces. It looks good in blender and in CM, but in-game the faces have black dots / pixels on the mouth.

And this video is blocked.
 
hey @jestemjestem did you manage to fix the issue and export the model?
@pao4ever I could really use your help as I'm having the same issue. I exported a base head model rx3 from CM16. Imported into Blender (hair file and texture doesn't show correctly but that's another issue). Edited the head file to look like another player, and when I go to export the head model and textures I get this (any help would be appreciated...

tCyJl77.jpg

llRJIjM.jpg


Before trying to export
A8LDoFT.jpg
 
@pao4ever I could really use your help as I'm having the same issue. I exported a base head model rx3 from CM16. Imported into Blender (hair file and texture doesn't show correctly but that's another issue). Edited the head file to look like another player, and when I go to export the head model and textures I get this (any help would be appreciated...

tCyJl77.jpg

llRJIjM.jpg


Before trying to export
A8LDoFT.jpg
Be sure to follow these steps
1. Name all the files you're gonna import under the same ID
2. Place all of them in the same folder
3. Import all the head files (head model, hair model, face/hair/eyes textures)
4. Don't move or remove any of them
5. Don't erase any of the importation lines
6. During the exportation, use a new folder and export all of the files there
 
Be sure to follow these steps
1. Name all the files you're gonna import under the same ID
2. Place all of them in the same folder
3. Import all the head files (head model, hair model, face/hair/eyes textures)
4. Don't move or remove any of them
5. Don't erase any of the importation lines
6. During the exportation, use a new folder and export all of the files there
Thanks for the response. Will give it a try. Really starting to dislike Blender:bwtf:
 
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