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[DOWNLOAD] Classic Patch 16 v4.0

Also, I made the UCL screboard for seasons 2006/07 until 2008/09. Same deal, free to use but please credit Rptimao and Renan Lima.

Formations:
References:
Imagem.png
Imagem2.png

Arts:
Lista jogadores ucl 08 09.png
formação ucl 08 09.png

Central scoreboard:
Reference:
Imagem3.png

Art:
asset novo ucl 08 09.png


Opening:
Reference (PES 2009):
Imagem6.png

Art:
Intro ucl 08 09.png
 
HD version of the last assets I sent are here :)

Happy new year everyone!
 

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Happy New Year everyone.

Sorry for all the stadium server questions. I got it working well kind of some stadiums seem good then when you change stadium I get the green blue pixels.

Anyways my main question is during for example World Cup 1986 how do you play games at the Azteca?

Also seem to be getting a crash in game with Argentina 1986
 
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Hello @ACICOG
I have 2 questions for you:

1-I wonder how you configure the power of players ? Is it sofifa or another source as i noticed on barca 05/06 messi is 82 and xavi is 90 which doesn't make sense.

2- is there any possibilty to change the hair style for certain players per decade like
Cannavaro ( long hair in 90s , bald in 2000's)
Raul
Totti
Delpierro
 
Hello @ACICOG
I have 2 questions for you:

1-I wonder how you configure the power of players ? Is it sofifa or another source as i noticed on barca 05/06 messi is 82 and xavi is 90 which doesn't make sense.

2- is there any possibilty to change the hair style for certain players per decade like
Cannavaro ( long hair in 90s , bald in 2000's)
Raul
Totti
Delpierro
The big part of players have an onverall of their career. Unfortunately we can't change overall based on teams. Some players have a young/different version with a different overall to balance the team and reflect the real value of that players in his period.

We can take as an example the two players you have mentioned: Xavi and Messi in Barcelona 05-06. To balance the team we have Xavi with the career ovr and young Messi. In addition, as you said, if you check on Fifa Index you can see the FIFA value: Xavi 84, Messi 78

Regarding the variations of hairstyle is one of the part that we want to discuss with Giggi
 
The big part of players have an onverall of their career. Unfortunately we can't change overall based on teams. Some players have a young/different version with a different overall to balance the team and reflect the real value of that players in his period.

We can take as an example the two players you have mentioned: Xavi and Messi in Barcelona 05-06. To balance the team we have Xavi with the career ovr and young Messi. In addition, as you said, if you check on Fifa Index you can see the FIFA value: Xavi 84, Messi 78

Regarding the variations of hairstyle is one of the part that we want to discuss with Giggi
About the hairstyles,
i think at the moment, the best system is as we had in CP 14,
because here, you have for example for Baggio the different versions of hair,
for example ponytail in WC 1994, short in WC 1998
 
Hi! Speaking of available teams, the only available stuff for 2003-04 season is Champions League teams, right? Thanks!

Can I use the works of this patch to convert them to FIFA 07 or 08?
 
The issue of specific faces is thorny... As many will know I do not like having files not visible on the Creation Master for the simple reason that I forget they exist. Unfortunately to have the various variants you are forced to have visible only ingame. Over the years these files have become hundreds and hundreds and I no longer know precisely who and how many faces there are around. Just tracking them down is a tedious and long job where you have to cross-reference player IDs and team IDs. There is a half-hearted idea of trying to put each variant on DB, therefore, a new player with his ID. This creates positive and negative aspects. Positive because you see the face and you can choose which version of that player to insert in a certain team, perhaps with different OVRs. Negative is that, they consume IDs and this worries me a lot. We are seriously talking about many clones, too many. Another negative side is having a new ID the new versions will not have the Call name. Then, the difficulty in finding the version of a player during team creation. If you have to deal with 4-5-6 versions of the same player, it's a moment to screw up and assign a wrong clone to a team or you forget about that version, even risking creating clones of clones. Not to mention that having so many versions it's not convenient to search for them on the CM since they all have the same name and then you have to remember the ID or each OVR. You understand why I'm reluctant to have too many clones, simply because it becomes unmanageable and stressful to work on the databases. It's a horrible issue for me who have to create teams and players. With all these clones, these worn out IDs, I can make an entire championship with new teams.

The best solution would be the good old do-it-yourself. Track the specific faces, convert them, follow the assignments given in CP14 and they will surely be added. Teamwork would be more convenient and fast for everyone. In this way everything would be recovered, and there wouldn't be too many clones that in the long run are more harmful than useful.

Between patch development, working on new files and everything I see it as hard and with very long times even just to track what is there as specific faces
 
The issue of specific faces is thorny... As many will know I do not like having files not visible on the Creation Master for the simple reason that I forget they exist. Unfortunately to have the various variants you are forced to have visible only ingame. Over the years these files have become hundreds and hundreds and I no longer know precisely who and how many faces there are around. Just tracking them down is a tedious and long job where you have to cross-reference player IDs and team IDs. There is a half-hearted idea of trying to put each variant on DB, therefore, a new player with his ID. This creates positive and negative aspects. Positive because you see the face and you can choose which version of that player to insert in a certain team, perhaps with different OVRs. Negative is that, they consume IDs and this worries me a lot. We are seriously talking about many clones, too many. Another negative side is having a new ID the new versions will not have the Call name. Then, the difficulty in finding the version of a player during team creation. If you have to deal with 4-5-6 versions of the same player, it's a moment to screw up and assign a wrong clone to a team or you forget about that version, even risking creating clones of clones. Not to mention that having so many versions it's not convenient to search for them on the CM since they all have the same name and then you have to remember the ID or each OVR. You understand why I'm reluctant to have too many clones, simply because it becomes unmanageable and stressful to work on the databases. It's a horrible issue for me who have to create teams and players. With all these clones, these worn out IDs, I can make an entire championship with new teams.

The best solution would be the good old do-it-yourself. Track the specific faces, convert them, follow the assignments given in CP14 and they will surely be added. Teamwork would be more convenient and fast for everyone. In this way everything would be recovered, and there wouldn't be too many clones that in the long run are more harmful than useful.

Between patch development, working on new files and everything I see it as hard and with very long times even just to track what is there as specific faces
About callnames, in German version of Fifa 14,
the following players have callnames with the following ideas

Rijkaard Frank 214098
Gullit Ruud 214100
Lineker Gary 214267
Futre Paolo 214101
Bierhoff Oliver 215732
Romario 177839
and others

it is the ID of their appearance in FUT in Original fifa 14
 
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