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[DOWNLOAD] Classic Patch 16 v4.0

Ciao Acicog,

Ma x i kitnumbers usi qualche template o qualche compressione particolare? Xché il 70% dei numeri che prendo da altre patch non riesco a farli funzionare.. addirittura ci sono dei kitnumber che il giallo funziona e il verde no, e se li sostituisco anche con stessa dimensione di font e stessa risoluzione 128x256 il gioco non li legge.. e questo anche inserendo i numeri uno alla volta in formato png dal cm

Inoltre ho notato che togliendo la cartella fifarna i miei funzionano mentre i tuoi non funzionano più..

Non riesco a trovare la soluzione..

Grazie
I had that problem for months too...

The problem is the format file... I don't know how to explain it, some user had to give me a .rx3 to use as main base.

I take that .rx3, change the textures manually with File Master and import It with CM15, is the only one way to make It works... Always that process.
 
I didn't find the solution, but if i do copy-past instead of import with cm, the kitnumbers work fine
 
I didn't find the solution, but if i do copy-past instead of import with cm, the kitnumbers work fines when
always when you import cmp, just import the information
graphics import them apart because that cause crash
 
i don't use cmp, but this key
 

Attachments

  • kitnumbers.jpg
    kitnumbers.jpg
    256.9 KB · Views: 152
Ciao Acicog,

Ma x i kitnumbers usi qualche template o qualche compressione particolare? Xché il 70% dei numeri che prendo da altre patch non riesco a farli funzionare.. addirittura ci sono dei kitnumber che il giallo funziona e il verde no, e se li sostituisco anche con stessa dimensione di font e stessa risoluzione 128x256 il gioco non li legge.. e questo anche inserendo i numeri uno alla volta in formato png dal cm

Inoltre ho notato che togliendo la cartella fifarna i miei funzionano mentre i tuoi non funzionano più..

Non riesco a trovare la soluzione..

Grazie
I don't know why I also had trouble with kitnumbers at the beginning but in the end I found stability with a specific container. If you need it I'll attach it so you can decide what to do.

All teams into teams folder have only that line (with different numbers of team and tournament)
Not all. Having the kitnumbers limit set to 256 all kitnumbers with higher values are set via lua. By deleting them you loose those assignments as for tournament graphics.

I open a recent lua that I edited just to show that this assignement exist:

--------------------

assignTeamTournament(126054,1324)

assignKitDetails(126054,0,-1,-1,-1,570,1,1,-1,-1)
assignKitDetails(126054,1,-1,-1,-1,570,13,1,-1,-1)
assignKitDetails(126054,2,-1,-1,-1,570,1,1,-1,-1)
assignKitDetails(126054,3,-1,-1,-1,570,1,1,-1,-1)
 
I don't know why I also had trouble with kitnumbers at the beginning but in the end I found stability with a specific container. If you need it I'll attach it so you can decide what to do.
Untitled.jpg
maybe to also fix it in CM16 replace this file in this directory with the working one and rename it like this
 
NEW/UPDATED FACES:
Blanchflower Danny
Coluna Mario
Coutinho
Didi
Djalma Santos
Gilmar
Gonçalves Nestor
Haynes Johnny
Kopa Raymond
Kostic Bora
Ivanov Valentin
Mackay Dave
Masopust Josef
Maspoli Roque
Mauro Ramos
Netto Igor
Nilton Santos
Pepe (José Macia)
Popluhar Jan
Sani Dino
Santamaria José
Schrojf Viliam
Sivori Omar
Suarez Luis
Szymaniak Horst
Vavá
Zito

FIFA-16-Screenshot-2024-08-13-21-13-05-45.png
 
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