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Creation Master 16

Hello, Creation Master 16 v3.4 was working fine, but recently I noticed that when I go to the kits section they don't load and I get that error, I suspect it might be due to a Windows update because this happened after updating, I have Windows Defender disabled, I have Net Frameworks up to 8, what could it be?

Error code:

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en FifaControls.MultiViewer2D.buttonFullSize_Click(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
en System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
en System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Versión del ensamblado: 0.1.0.0
Versión Win32: 0.1.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Versión del ensamblado: 0.0.0.0
Versión Win32: 0.0.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.2904
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versión del ensamblado: 1.0.2911.0
Versión Win32: 9.12.589.0000
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.Web.WebView2.Core
Versión del ensamblado: 1.0.2957.106
Versión Win32: 1.0.2957.106
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/Microsoft.Web.WebView2.Core.DLL
----------------------------------------
Microsoft.Web.WebView2.WinForms
Versión del ensamblado: 1.0.2957.106
Versión Win32: 1.0.2957.106
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/Microsoft.Web.WebView2.WinForms.DLL
----------------------------------------
zlib.net
Versión del ensamblado: 1.0.3.0
Versión Win32: 1.0.3.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/zlib.net.DLL
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.9032.0 built by: NET481REL1
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
I would reinstall DirectX but it is always unclear which version works and which not :-(
 
nope, still the same. I disabled windows defender and still this error.
Could you reupload older versions of CM 16?
I don't have anymore but you can find something hosted in various sites, google for them.
 
It is impossible to create minikit from gray kit ...

1750362030986.png
 
The 3D library I use is very old and now is deprecated, to switch to another 3D library is too much effort, we have to live with it.
What could be the problem? When we transfer data from TransferMarket, not all teams are transferred. For example, there are 20 teams in the league, but 6,7,8,9,11, etc. are transferred.
 

Attachments

  • IMG_20250620_150635.jpg
    IMG_20250620_150635.jpg
    732.6 KB · Views: 27
What could be the problem? When we transfer data from TransferMarket, not all teams are transferred. For example, there are 20 teams in the league, but 6,7,8,9,11, etc. are transferred.
This is a known issue and happens because transfermrkt site is not responding. Several pages are requested in a hidden way and depending from site load, it may not respond to some of them. This doesn't happen when loading a single team.
 
It is impossible to create minikit from gray kit ...

View attachment 189538
This is a limitation of the graphic technique and cannot be avoided. You can use other tools for creating minikits that do not have this limitation. A workaround is to use a gray level for the kit that instead to be RGB 128,128,128 is a little bit different, for example 127, 128, 129 It should work.
 
Last edited:
@Rinaldo It looks like I used the 'Minimize Player Names Table' command unintentionally, and now my player names seem to be broken. I’ve made a lot of changes afterward. I can restore the names from my other database files, but is there a chance that other parts of DB might also be corrupted?
 
This is a known issue and happens because transfermrkt site is not responding. Several pages are requested in a hidden way and depending from site load, it may not respond to some of them. This doesn't happen when loading a single team.
Please tell me why when I try to import a separate team, the download sign is not active? The download sign is active only on a separate player or when the whole league.
 
@Rinaldo It looks like I used the 'Minimize Player Names Table' command unintentionally, and now my player names seem to be broken. I’ve made a lot of changes afterward. I can restore the names from my other database files, but is there a chance that other parts of DB might also be corrupted?
That tool modifies tables playernames and players (for what concerns the name ids)
 
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