those can be used thenv23.04.08 version worked as intended
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i find it strange that i changed those templates, cant remember if there was a reason
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those can be used thenv23.04.08 version worked as intended
u mean the filename is wrong?Thanks again MASTER!
Many improvements! But the "click once", to convert for me is the best one!
sometimes, it creates another "hair texture with double zeros"
Can u show photos maybe?, and still sometimes some of them becomes too "grainy" , anyways in this case, i continue using the previus hair texture file, and it still works fine.
obs: I convert from fifa 14 to 16.
Do you do convert png to rx3 or rx3 to rx3?well, im converting 14 to 16, and sometimes when this happens, some textures get "to grainy" so i still use the older one with no problem, tested in game.
RX3 to RX3Do you do convert png to rx3 or rx3 to rx3?
it s problems with alpha (transparancy) wich needs be removed before packed to DXT1Hi again, thanks for the support , here are some examples, it happens sometimes, not always. View attachment 160542View attachment 160543
Above obviously the original one, anyways i used it with no problems in game. But the "grainy"one made the hair to be more "sparse" or "absent". So I remained with the original one.
yeah. ..anyways i remained with the older ones, in game it is ok...and it happens not always. thanks again!it s problems with alpha (transparancy) wich needs be removed before packed to DXT1
probably FIFA 16 uses DXT5 compression , wich supports full alpha (first image)
FIFA 14 uses DXT1 compression (supports limited 1bit alpha), u get the error at image 2
It is the window at coloring i think?Every time I open FIFA Converter, I got Set Alpha Channel window opened simultaneously like a pop-up.
Can I turn it off?
Where are settings savedIt is the window at coloring i think?
OTHER > coloring :
If u select alpha, set alpha the window will apear
Probably because the tool remember the settings now,
The window always popups...
U can fix it by changing the setting
But I ll see for a better solution...
C: \Users\[YOURNAME]\AppData\Local\...Where are settings saved
Can u show what graphical glitch ?Also there is a bug, where kitnumbers are imported, there is a graphical glitch on number 0
I manually fixed my numbers, so I don't have any evidence, but I'll resume this topic when I do haveC: \Users\[YOURNAME]\AppData\Local\...
Somewhere there
Can u show what graphical glitch ?
Sometimes u have little artifacts at the round corners of numbers,I manually fixed my numbers, so I don't have any evidence, but I'll resume this topic when I do have
no, only zero has itSometimes u have little artifacts at the round corners of numbers,
At zero, but may also be other numbers
Maybe u mean that?
It s problem when u compress numbers with dxt5
I think that error happens when the number of mipmaps are wrong,Why my player has a black line on the neck from the distance?
It happens with every face texture processed by FIFA Converter.
![]()
It disappears after the close up, but it's a frustrating visual glitch anyways![]()
What matters to me is fixing the faces I have nowI think that error happens when the number of mipmaps are wrong,
Try check that
Can u share what settings u used?
What games?
What resize option?
i cant open the included zip files somehowWhy my player has a black line on the neck from the distance?
It happens with every face texture processed by FIFA Converter.
![]()
It disappears after the close up, but it's a frustrating visual glitch anyways![]()