Kob Master
Reserve Team
Hey guys, short question.
I remember I had the same problem last year with FIFA 08 when the zdatas grew you had to keep the fifafat under 256 kbs or something...
Therefore I emptied the zdata 35-40 or something... right?
Now:
I cannot use CM09 recently coz I updated my system to 64-bit Vista Business (because of other reasons...) so I use DB Master 09 to change e.g. shoes, jerseynumbers etc.
For the shoes I use EAGraph editor to insert bmps/pngs into fshs. But it looses quality, can only do it one time with one file otherwise, the fsh qulality gets worse... anyways...
The problem why I'm posting here is I added new jersey numbers into the last zdata49. Gave some teams new jerseynumber IDs via DB Master and when I play e.g. Paris St. Germain - Olympique Lyon, Paris players are wearing Lyon's red numbers...
What do I need to do? Which files can I delete so the fat gets smaller?
Or am I completeley wrong?
I remember I had the same problem last year with FIFA 08 when the zdatas grew you had to keep the fifafat under 256 kbs or something...
Therefore I emptied the zdata 35-40 or something... right?
Now:
I cannot use CM09 recently coz I updated my system to 64-bit Vista Business (because of other reasons...) so I use DB Master 09 to change e.g. shoes, jerseynumbers etc.
For the shoes I use EAGraph editor to insert bmps/pngs into fshs. But it looses quality, can only do it one time with one file otherwise, the fsh qulality gets worse... anyways...
The problem why I'm posting here is I added new jersey numbers into the last zdata49. Gave some teams new jerseynumber IDs via DB Master and when I play e.g. Paris St. Germain - Olympique Lyon, Paris players are wearing Lyon's red numbers...
What do I need to do? Which files can I delete so the fat gets smaller?
Or am I completeley wrong?