Originally posted by christianx
Hey, Macell, it´s great that you´re providing some info on this! I was wondering if you could answer some questions?
1. Roughly how long will the loading times be when you import a game from tcm to Fifa?
2. There are many teams in TCM that is not in FIFA...how will these teams look? I realize that there will not be correct badges, sponsors, and faces. Neither will the commentators say the players names. BUT...will the kits at least resemble the original by having right colors? Will the stats of the players correlate to Fifa? Will black players be black? Will blond players have blond hair, etc? In other words...what kind of realism are we to expect?
3. There are many player stats in TCM that is not in Fifa...how does this affect the fusion games?
4. How about stadiums? Are there more or less in TCM? Will the created ones show up in fusion mode?
5. What about difficulty modes? Can they be separate? For instance can the tcm part of the game be set to easy, while the fusion games are played in world class mode?
6. Is there a difference in gameplay between TCM fusion and Fifa? If so...what?
.....
PS. I also have a distinct tcm question...what does the difficulty level effect? Is it just that you get less money on harder levels, or is it also harder to buy players and so on?
Here are sum of your answers
1. Totally depends on your machine, the first game took ages for me...about 40-50 secs...but the subsequent games were very fast...for me faster than FIFA2003's loading time.
2. These teams will look exatly as they do in TCM 2004 if they have defined forms...if they dont have defined forms...TCM uses a fixed set of player types with sum randomisation..whiles FIFA2004 does the rest..you'd need Creaction centre to change the faces of a team..for e.g...export team from TCM2k4 into FIFA 2k4 then edit the faces using Creation centre or EA editor and change them.
THe kits will resemble the ones in TCM2004, and the cool thing is TCM 2004 has an editor where you can change/design kits...it is these kits that would show in the fusion match.
Black players should be black in a fusion matches, and blond haired players blond haird players...i haven't tested this fully...i will though..i think what EA did, was give TCM 2004 enormous editing features and as it has FIFA 2004's 3D engine..what you edit in TCM 2004 you can export to FIFA2004..i think there plan was to force you who have FIFA 2004 only to buy TCM2004 (as they are well behind Champinship manager sales) and us forum users are editing maniacs, that way, you also get a creation centre of sorts as you can edit so much in TCM2004 editor (but for £30 instead of for free). But if FIFA 2004 has full player profiles (faces,boots etc)... TCM2004 uses the FIFA 2004 player feature (i.e. FIFA2004 has Henry's face, so a fusion macth will have Henry's face...if a face isn't in FIFA2004 a default one is used with default features) u know why? because the engine is the same, besides, this is the advantage fusion has...u can actually play the games with FIFA 2004 graphics. The player stats i.e. ratings, are set by TCM2004 not FIFA2004, FIFA2004 only controls the looks.
You are to expect FIFA 2004 realism...thats the whole idea afterall
Yes players stats etc are controlled by TCM 2004, not FIFA 2004...this is harder to verify..but what i've noticed matches up with that..and it makes sense.
3. Yes there are many player stats in TCM2004 that arent in FIFA2004.. his is harder to determine the effect.. but TCM204 determines the tactics and strategy of the Fusion game so will therefore employ its own stats. This is what i noticed..i noticed that there are far many more parameters of players and play in FIFA 2004 that cannot be edited in FIFA2004 with the normal menus unless you open the files in the game-directory and do some serious editing. TCM2004 uses and changes these parameters so that the effects are apparent in a Fusion game. So e.g. the Arsenal in TCM 2004 depending on what your progress with Arsenal in TCM2004 is..would have very different parametrs from the default Arsenal on FIFA 2004. Off course i could be wrong there...fusion could use the default team parameters..but i dont think so..the only default features the fusion match uses from FIFA2004 are the graphics engine, and some of the game setting options, like default half-length, controller type...
4 The stadiums...i'll get back to u on that..it would be amazing if they showed as well beacuse TCM 2004 has a stadium editor. I think what they did was incorporate sum of the editors some of the guys on here use to use.
5. Yes I think it may very well do, this is something i haven't fully tested yet though...you see, TCM controls the tactics of the game and the AI of the match...the difficulty setting therefore I think is set to a limited extent by TCM 2004 as far as a managing editing progrma is meant to do, for match games however, its possible that this changes though..i think TCM has the ability to set a really difficult match, by altering the opponent settings quite extensively...but no ..u can't change any setting in FIFA 2004 during a fusion match..what you get from FIFA2004 that isn't changed by TCM2004 during a fusion match is something that is already default. If the game difficulty setting of FIFA 2004 is used, then the CPU responds accordingly with the general ball physics, gameplay handicaps that difficulty level imposes but in addition the AI will adapt all the other parameters like tactics etc from the values TCM 2004 imports to it as those ones are defined in TCM2004 whiles the others mentioned just now aren't defined in TCN2004 but in FIFA2004. So there are sum features that TCM doesnn't bother to take into account which is why afterall , FUsion is an advantage otherwise u can simply just have TCM2004 to play games w/o givin EA £30 more...apart from the graphics, u wouldn't need to buy FIFA2004..TCM has no parameters for how the opposiiotns tactics will atually play out in response to u when actually watching/playin a live match (because in TCM2004 alone, the most control u have in actual play is as a manager shouting orders to team, like shoot, or pass as u see it been played out as text, 3D, or 2d, so u see, there are setting parameters that FIFA2004 provides...the game play aparemeters whiles TCM will provide the overall tactivs the matches AI will take)) ...this is where i suspect it will use the FIFA 2004 difficulty settings..and so maybe it uses both...the hardest being WOrld class as a default in FIFA2004
6. I dont think there is..taking in to account all i've said before, FUsion allows you to use TCM tactics and stats/player profiles etc in FIFA2004 gameplay engine, graphics, specific player faces n music, etc
Together FIFA2004 and TCM2004 come close to the ultimate footie game (for me, it falls short because u can't curve the ballin gameplay wuith passing as u cud in FIFA2002 - that aside for the 1st time i say FIFA2004 is the best FIFA yet)
TCM 2004 and FIFA 2004 in FUSION really ROCKs...
TCM focuses on everything sourrounding and leading up to matches...whiles the during match features are pretty limited.....FIFA 2004 focuses mainly on the matches themselves, the palyer apperaances, graphics on the matchday, etc whiles the surrounding effects like the tables, fatigue, traingin, etc, are lame. its like having a multiplayer CAREER seriously...a friend can be Deportivo in la Liga, while you are Juventus and ITaly...and another mate is Arsenal and France, or manages Liverpool and England..and you'd go through all the matches... properly, set trainign , scouting, improve skills etc...play all the champions league matches, home matches, cup matches, league matches...you have 7 substitute players on bench in Champions league, whiles only 5 in the league...stuff like that...really Awesome.