• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

US Soccer Manager Screenshots

mlsmanager2002

Youth Team
 

mlsmanager2002

Youth Team
The first two are skinned with Arsenal and Rushden and Diamonds skins, respectively. (Unfortunately they're the only two in existance.) The third one is a little older, before I added the skinning code.
 

Deutschland

Starting XI
The "Skill Attributes" look fairly simplistic. Does the game rate players based on "Gk - Def - Mid - Atk", instead of speed, position, etc.?
 
V

voetballiefhebb

Guest
The games coming along good JH. Hit a few bugs, but I have made note of it mate. There are a few things I can't seem to figure out though. :(
 

flamehawk

Starting XI
Originally posted by Deutschland
The "Skill Attributes" look fairly simplistic. Does the game rate players based on "Gk - Def - Mid - Atk", instead of speed, position, etc.?

I think itz like TCM each player specializes in something and has a weakness. And this is also affected by the level. So a level 13 with a -1 shootign ability still shoots better than a level 6 with a +1. But dunno.
 

mlsmanager2002

Youth Team
--------------------------------------------------------------------------------
Originally posted by Deutschland
The "Skill Attributes" look fairly simplistic. Does the game rate players based on "Gk - Def - Mid - Atk", instead of speed, position, etc.?
--------------------------------------------------------------------------------
voetballiefhebb:
Lots of bugs, but it's just the pre-beta.

I think itz like TCM each player specializes in something and has a weakness. And this is also affected by the level. So a level 13 with a -1 shootign ability still shoots better than a level 6 with a +1. But dunno.

The "Skill Attributes" look fairly simplistic. Does the game rate players based on "Gk - Def - Mid - Atk", instead of speed, position, etc.?

The game is not like TCM, and it is not as simplistic as it looks.

The game is like Championship Manager in skills, though it does not have as many of them. The only difference is the way it is presented - the game picks the best skill attribute and the worst attribute and shows you. Onandi Lowe has never headed a ball home, I can tell you that much.

I am going to add a notes section so as each player trains/is scouted you can see how good he is in certain attributes. However, the scout and the programs don't neccessarily have to agree.

As for the Gk, Def, Mid, Att - Goalkeeping is certainly a skill attribute, but for Def, Mid, Att - this was the basis of the earlier game, but now they are more of an awareness. If Owen's in the attacking zone along with, say, Jerzy Dudek, you're going to mark Owen if it's a 2-on-1 and you're a defender. It sort of works like that.
 


Top