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The Football Master (Rinaldo is back)

Hi mates,
in the new version I am working on, when using a training stadium for playing a training match, I have this strane effect with cameraman and ballboys fitted in the ground. Anybody is aware why and if there is a solution ?
 

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Jimboni66

Club Supporter
The Z Axis is not fitting the pitch. The camera man and the stewards origin is not on 0.0000 its under it. Have to fix it in blender
 
RFS has the possibility to have a specific stadium for each team but the installation process is manual. Instructions are available in "RFS Getting Started.pdf" and an example is distributed with the data package (Stadio Renato Dall'Ara for Bologna FC)

Here I report instructions for your convenience:
Specific Stadium for each Team:
RFS allows to have a specific stadium for each team, without any limitation. For doing that
it uses a special Stadium ID = 225, therefore you need to customize your stadium files with
that specific id. Then you have to copy the files in a folder
Document\RFS\Stadiums\<TeamId>
For example for Bologna with Id = 189 the folder must be: Document\RFS\Stadiums\189\
The files that are typically available for a custom stadium are:
stadium_225.rx3 (The 3D Stadium model)
stadium_225_1_textures.rx3 (The day Stadium textures)
stadium_225_3_textures.rx3 (The night Stadium textures)
crowd_225_1.dat (The day crowd placements)
crowd_225_3.dat (The night crowd placements)
glares_225_#_$.rx3 (with # = {1,3} and $= {0..3} – 8 files with glares graphics)
glares_225_#_$.lnx (with # = {1,3} and $= {0..3} – 8 files with glares positions)
Be aware that the .lnx files, contain the name of the file itself, that line must be consistent
with the name of the file itself, for example a line should appear like this (#=1 $=0)
<particleEffect name="glares_225_1_0"> you can do that with any text editor.
 
Is there any information about how to add kits and stadium for RFS?

In order to see your preferred kits instead of the kits automatically generated by RFS, proceed in this way:
  1. In the settings page enable RFS to always generate kits​
  2. Then save your kit file with name specifickit_#_$_0.rx3 where (# = teamid $ = kittype) in the folder "C: \ProgramFiles\EA Games\FIFA 16\data\sceneassets\kit"​
 
Hi master Rinaldo, excellent game! I love it! I just have some questions for you:

1) Would it be possible in the future to add an option to manage both a club and a national team at the same time right from the start of the career? One of the things I love about the FIFA career is being able to coach a club and a National Team at the same time. Since with your program I can choose which teams to coach from the start, it would be great to have this option.

2) I noticed that in FIFA the game still use the generic adboard in official stadiums with animated adboard, instead of the custom ones. Since I made some custom adboards, could it be possible fix it?

3) In National Teams competitions is possible to add a host country? And make the host team automatically qualified to final phase bypassing qualification stages?
Not that it's a fundamental thing, but it would increase the realism of the career.

4) It's possible to create cup rounds with more than 64 teams in RFS? It would be great to be able to create national cup rounds including entire lower leagues.
 
Hi master Rinaldo, excellent game! I love it! I just have some questions for you:

1) Would it be possible in the future to add an option to manage both a club and a national team at the same time right from the start of the career? One of the things I love about the FIFA career is being able to coach a club and a National Team at the same time. Since with your program I can choose which teams to coach from the start, it would be great to have this option.

2) I noticed that in FIFA the game still use the generic adboard in official stadiums with animated adboard, instead of the custom ones. Since I made some custom adboards, could it be possible fix it?

3) In National Teams competitions is possible to add a host country? And make the host team automatically qualified to final phase bypassing qualification stages?
Not that it's a fundamental thing, but it would increase the realism of the career.

4) It's possible to create cup rounds with more than 64 teams in RFS? It would be great to be able to create national cup rounds including entire lower leagues.
1) Yes this is possible even if not simple. I will keep in my to-do list but with a low priority.
2) I am not an expert in this matter, I guess it could be related to some setting in the revolution mod files (e.g. general.lua) or a cl.ini setting (e.g. STADIUM_USE_LEGACY_ADBOARDS). If you can figure out, let me know.
3) This is quite complex, specially considering that in real world often there a several hosting Countries. I have not studied deeply this possibility yet but, for sure, the current DB structure cannot support this feature.
4) Yes this is already supported.
 
1) Yes this is possible even if not simple. I will keep in my to-do list but with a low priority.
2) I am not an expert in this matter, I guess it could be related to some setting in the revolution mod files (e.g. general.lua) or a cl.ini setting (e.g. STADIUM_USE_LEGACY_ADBOARDS). If you can figure out, let me know.
3) This is quite complex, specially considering that in real world often there a several hosting Countries. I have not studied deeply this possibility yet but, for sure, the current DB structure cannot support this feature.
4) Yes this is already supported.
1) Thanks
2) Thanks, I will try it
3) If this is not possible, another option could be to do it manually with the RFS Master. It would be enough to remove the host country from the qualifiers and place it in the final phase.
4) Perfect.
 


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