jarahu87;n6456186 said:How do you change the collar of the shirts? The changes in the Creation Master but are not saved
Try the lua file of your team, it's maybe there
data\fifarna\lua\assignments\teams\team_xxx(TeamID).lua
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jarahu87;n6456186 said:How do you change the collar of the shirts? The changes in the Creation Master but are not saved
Namtar78;n6456197 said:Try the lua file of your team, it's maybe there
data\fifarna\lua\assignments\teams\team_xxx(TeamID).lua
Statement Examples
assignGKKit(9,1,12)
assignKitDetails(9,12,18, "FFFFFF",-1,16,1,1,-1,0)
This assigns a GK kit (type 12) to Liverpool’s away kit. This kit is then assigned white Premier League style name and numbers, also collar 0. The new kit is kit_9_12_0.rx3
assignKitDetails(234,0,91,-1,-1,93,-1,-1, -1,-1)
assignKitDetails(234,1,91,-1, -1,93,-1,-1,-1-1,)
assignKitDetails(234,2,91,-1, -1,93,-1,-1,-1-1,)
This will change the name font (91) and the number set (93) for the home (0), away (1) and GK (2) kits of Benfica (234). The colours of the name and number, or the collar type does not change (all set to -1 to do this). This requires files for the name font and the set of number to be added. This could allow official number set of Primeira Liga (Liga ZON Sagres) to be assigned.