fatalrhym;3170967 said:
how made crowds ı convert stadiums but ım not made crowds please help me
this one is a bit tricky, but it's not hard.
you have to download the pes6 stadium.
you have to open the stad1_main.bin using Stadium Importer Exporter, then choose export as .sef.
you have to import the .sef file using blender 2.49b, choose import as .sef.
then you have to resize the following parts.
BASE, DOWN_TRIB, LEFT_TRIB, DOWN_SIDE, ROOF, RIGHT_TRIB, UPPER_TRIB, the other parts, you have to delete them.
to delete the parts you have to go to "Outliner" on blender.
then choose the part that you want to resize on the outliner and go to 3d view.
press N on your keyboard, a window will appear, press on link scale, then press on Scale X, the arrow to the right 1 time, until the number marks 1.100, the press the arrow on RotZ until it gives you 90.000, the export the parts 1 by 1 as .3ds.
import the .3ds using Stadium Builder, using the option "Import to OIF", after that use "Save OIF", do that with the following parts: LEFT_TRIB, DOWN_TRIB, RIGHT_TRIB, UPPER_TRIB.
using zmodeler with the OIF plugin, import one of the parts, then export it as .3ds, i recommend to name the exported part as partname2.3ds.
now you need the texture, try to find the texture that fits with it, you have to open these ones on photoshop, the resize them to 256x256, if the textures already have a 256x256 (or less) pixels texture you don't have to resize them, the Flip Vertical, the save them as .png.
open rhino and import the part that you want to get the crowds.
press the "analyze directions" button, click on one of the arrows that appear, all the arrows will flip, then press enter on your keyboard.
use right-click on the box that's written "Perspective", choose Rendered view.
now, press the Material Properties, choose material, press basic, and on texture, press the little box that's there, you will have to find where your texture is, choose one that fits, once you got the texture, close the Material Properties box.
keeping your stadium part selected press the explode button, so all the meshes will be "independent", so you have to click the mesh that looks where the crowd is, you know, with the seats and everything, then keep pressed ctrl on your keyboard and keep choosing all the meshes for the crowd, once you have done this, go to "File > Export Selected", choose the one that have a .3dm, call it, partname_crwd.3dm, repeat this proccess with all the parts.
now this is the tricky part, you have exported everything as .3dm, you have to got these ones, DOWN_TRIB_CRWD, LEFT_TRIB_CRWD, RIGHT_TRIB_CRWD, UPPER_TRIB_CRWD, open rhino (again), press import, choose the DOWN_TRIB_CRWD.3dm, import again, choose the LEFT_TRIB_CRWD.3dm, import again, choose the UPPER_TRIB_CRWD.3dm, select all the meshes and go to Export Selected, choose 3D Studio (.3ds), export this one as HOME_CROWD.3ds, close and reopen rhino, choose import, import the RIGHT_TRIB_CRWD.3dm, select all the meshes, then Export Selected, export as 3D Studio (.3ds), export this one as AWAY_CROWD.3ds.
open Stadium Builder, choose "import to OIF", import the BASE.3ds, once you have imported the base, import another one into the same file, follow this order.
DOWN_TRIB.3ds
LEFT_TRIB.3ds
ROOF.3ds (some stadium doesn't have a roof if the stadium that you have converted doesn't have it, skip this one)
DOWN_SIDE.3ds (the same as the roof, some stadium doesn't have this, so you can skip this other if you don't have it)
UPPER_TRIB.3ds
RIGHT_TRIB.3ds
then go to "Tools > Crowd Building Wizard", search the AWAY_CROWD.3ds, press next, mark the circle that sayd "Away".
On "Row Height defines how high each row should be", put 115.
On "Calculate by Crowd Spacing" put 100.
then press next, the Finished.
Repeat the same proccess with the HOME_CROWD.3ds, just mark the circle that says "home".
Go to Tools > Stadium Lighting Wizard, press next, on origin put 70, then next, then finished, then Save OIF, save it as STADIUM.oif.
Now the last part, how to get the .o file.
you have to download the ECP Stadium Conversion Packages.
DOWNLOAD IT HERE
you need the OIF TOOL 2007
maybe on the nfs 6 conversion took kit
http://freakforspeed.sitesled.com/download.htm
almost final part
uncompress the ECP Stadium Conversion packages.
open the OIF TOOL 2007.
on "Model Type" choose "FIFA 06/WC/07 Generic Model".
mark "Import into .o"
now, on "From", choose your "STADIUM.oif"
on "To", search the folder where are you gonna save it and put it a name like Stadium.o
on "Base", search on the folder where you uncomopressed the ECP Conversion Packages, on the folder "Files" search the "template m716_33_1.o", press Continue.
the parts are as follows.
now, press "Empty all", press "Load tasn", on the folder of the ECP Conversion Packages, search the folder "tools", and the "07_Template.tasn", now choose the Part0, press replace with the Part of the base, the Part 1 with the part of the Down_Trib, the Part 2 with the part of the Left_trib, the part 3 with the part pf the roof, the part 4 with the one of the Down_side, the part 5 with the one of the Upper_tribune, the part 6 with the one of the Right_trib.
to get the crowd.
REPLACE THE part 7 (rwa0) with the one that's written (rwa0), the same with the ones that are called (rwa1, 2, 3, rwh 0, 1, 2, 3)
almost final ****, textures.
Download it here:
http://www.mediafire.com/?h4229tapygtx115
open the EA Fshed, open this .fsh file
now replace all these texture guiding yourself
to replace a texture, press, Tools > Graphic Importer, choose on file type, choose PNG, choose your texture then press Update.
PART0 BASE - tp00
PART1 D_TRIB - tp01
PART2 L_TRIB - tp02
PART3 ROOF - tp04
PART4 BENCH - tp05
PART5 U_TRIB - tp06
PART6 R_TRIB - tp07
then save.
final ****, import.
on the 3d model lash on stadiums of the CM07, on the m716_X_X.o, choose the Stadium.o
on the little box, press right click, choose import.fsh, choose your made .fsh. then test the stadium ingame