• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Stadiums 2012

Anto78

Youth Team
Someone has learned to do the stadiums?

Where can I find all the new stadiums created for Fifa 2012?

Has anyone done a few stages with grandstands for 500/2000 places?
 

dadada

Club Supporter
ludo;3267654 said:
If your texture have not transparancie don't make dxt5 but dxt1
Number of mipmap = 3 or 4 sometime 5 but never 9!:browsmiley:


then mean that the conversion (*. bmp to *. dds) we save in *. dx1 those who do not have transparency and *. DX5 those who have some kind of transparency?

Another thing: I leave the bottom of images in which color? (white, red ....)
 

dadada

Club Supporter
virtual_razvan;3267498 said:
I found my answer to my previous question but I have others for you $ido, if you are willing to answer it.
What do I need to "Import empty vertices", all the parts tabbed PROP_CameraCase_fixedUV or also the ones in Pitchlevel_rails9 and N_poles68? Also, should I clone and use for the convertion process a stadium similar to the new desired one, or I can use Imtech Arena for all of them? Are crowds important to the stadium, could them produce a crash? Because I used some FIFA 12 ones, I have not converted them.

this is my question too. If anyone can answer this, we would appreciate
 

dadada

Club Supporter
I could convert. However, some textures appear only on one side, being transparent at the other end. Why does this happen? how do I fix this?
Thanks and I am awaiting a response from you guys. I think others may be going through this too.
 

ludo

Youth Team
dadada;3268943 said:
I could convert. However, some textures appear only on one side, being transparent at the other end. Why does this happen? how do I fix this?
Thanks and I am awaiting a response from you guys. I think others may be going through this too.

verify face orientation of original part file...
verify boundingBox and boundingBox Group...
 

dadada

Club Supporter
ludo;3269069 said:
verify face orientation of original part file...
verify boundingBox and boundingBox Group...

thanks Ludo

the error was in the orientation of the face of original part file.
 

foxmulderx

Youth Team
Hi guys. i can change the face orientation on a 3ds file, so i can import fine, but converting old stadiums some times i find elements that aren't correctly faced. Specifically in "o" files. Is there a way to correct this when importing these "o" files.?

Another question. Is there a posibility to inlcude an exporting option for the Player bench frame to a Rhino or 3D Max file?. I mean to modify as we modify the crowd and then reimport to SW12
thanks guys
 

BFL TEAM

Senior Squad
foxmulderx;3269384 said:
Hi guys. i can change the face orientation on a 3ds file, so i can import fine, but converting old stadiums some times i find elements that aren't correctly faced. Specifically in "o" files. Is there a way to correct this when importing these "o" files.?
With ofilesworker extract this parts to 3dm, open with rhino and edit to right face orientation.
 

foxmulderx

Youth Team
OK I'll try thanks.
---------------------------
I did, but i get the next error. This is what i get.:


Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.UnauthorizedAccessException: Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\FifaTools\OFW3\m716__453_1.otmp'.
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
en OFW3.Form1.OuvrirToolStripMenuItem_Click(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
en System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
Código base: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
OFW3
Versión del ensamblado: 3.0.0.0
Versión Win32: 3.0.0.0
Código base: file:///C:/Program%20Files%20(x86)/FifaTools/OFW3/OFW3.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 8.0.0.0
Versión Win32: 8.0.50727.5420 (Win7SP1.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
Código base: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Xml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
Código base: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.

What do i need to install or fix.
Pleas help guys
Thanks
 

BFL TEAM

Senior Squad
Ukr_n;3270380 said:
guys, what I must do whith crowds file, that are already done? whow to put them into the game?
Are you repleacing or adding stadiums? There must be created folder crowdplacement in sceneassets folder. You must put your crowd file there. You must name it crowd_stadium id_weather

dadada;3270527 said:
there is the possibility of putting the crowds without putting the chairs?
It`s not possible.
 

foxmulderx

Youth Team
fifaCCitiu.com;3270645 said:
where is the save option? I've removed some parts and imported some 3ds meshes.. now how can I save the work in rx3?
There's no need to save anything. Once you've imported something and the

"3ds Part succesfully imported!" dialog apears you press OK and the rx3 container keeps saved in the Documents/SW12 folder. At least works like that to me in Windows 7 :)
 

rraauull

Club Supporter
congratulations and thanks to $ido and ludo works the tool is excellent, and finally sido fulfilled what he promised the tutorial, I though it was a lie doubt to the long time, but excellent work, better late than never. fifaCcitio you dont have to save the work as foxmulderx said, but BE CAREFUL dont close the tool with the X simbol at the corner, you have to put File -> close, then the work will be saved ¡ ANYBODY HELP ME, I HAVE A DOUBT
I Have imported succesfulli a stadium converting from FIFA 10 (O File) to FIFA 12 (rx3) but while playing I see the stadium incomplete ( there are some parts seems Invisible, and some others fine ) I have read it happens because of the Face orientation, how can I change it, I have read too that Converting the parts in to O. with OFILESWORKER and change the face orientation in rhino ? how can I do it please help
 

foxmulderx

Youth Team
rraauull;3270690 said:
congratulations and thanks to $ido and ludo works the tool is excellent, and finally sido fulfilled what he promised the tutorial, I though it was a lie doubt to the long time, but excellent work, better late than never. fifaCcitio you dont have to save the work as foxmulderx said, but BE CAREFUL dont close the tool with the X simbol at the corner, you have to put File -> close, then the work will be saved ¡ ANYBODY HELP ME, I HAVE A DOUBT
I Have imported succesfulli a stadium converting from FIFA 10 (O File) to FIFA 12 (rx3) but while playing I see the stadium incomplete ( there are some parts seems Invisible, and some others fine ) I have read it happens because of the Face orientation, how can I change it, I have read too that Converting the parts in to O. with OFILESWORKER and change the face orientation in rhino ? how can I do it please help

I couldn't do it with the O file worker, but i exported the failed part from the Rhino info section presing the "Export part to Rhino4.3dm" button. Then I've editted the faces with the Dir Command (the last tool in the tool bar) to select the faces and then import this corrected parts as 3ds in the "3ds info" section Specifying "From format 2012 to SW12" in the "Specific imports" section. Of course you have to use another empty part in the rx3 container. This would be the only problem.
 

darxxx

Starting XI
fifaCCitiu.com;3270645 said:
where is the save option? I've removed some parts and imported some 3ds meshes.. now how can I save the work in rx3?

After you made the changes exit the program via "File --> Close" option. If you click on the X it will not save.
 

GUIMATTOSS

Youth Team
rraauull;3270690 said:
congratulations and thanks to $ido and ludo works the tool is excellent, and finally sido fulfilled what he promised the tutorial, I though it was a lie doubt to the long time, but excellent work, better late than never. fifaCcitio you dont have to save the work as foxmulderx said, but BE CAREFUL dont close the tool with the X simbol at the corner, you have to put File -> close, then the work will be saved ¡ ANYBODY HELP ME, I HAVE A DOUBT
I Have imported succesfulli a stadium converting from FIFA 10 (O File) to FIFA 12 (rx3) but while playing I see the stadium incomplete ( there are some parts seems Invisible, and some others fine ) I have read it happens because of the Face orientation, how can I change it, I have read too that Converting the parts in to O. with OFILESWORKER and change the face orientation in rhino ? how can I do it please help


Adjust this in move bounding box part and group
 

darxxx

Starting XI
GUIMATTOSS;3271168 said:
Adjust this in move bounding box part and group

Perhaps a quick tutorial for this would be useful.

Btw. is it possible to change face orientation for a bunch of meshes at once, I just know how to adjust orientation for a single mesh and it's time consuming as hell..
 


Top