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TERAS;3519365 said:you can not say about when it release?
AndreaPirlo21;3519386 said:Either today or the coming week. ~1-3 days depending on how long it takes to organize the rest of the files. There are 11 custom stadiums by Nyckz in this patch.
bcvictory;3519526 said:I have holidays so I have a week free to test whatever you want
AndreaPirlo21;3519535 said:Does the table work for you now, bro?
bcvictory;3519536 said:Yeah bro. Works great . The exe fixed it.
bcvictory;3519538 said:Yeh, look back at my post I just edited
Got a few questions for you.
1) Is it possible to fix the crossing bug?
2) When shooting for goal is the target size the same as a normal football goal, not futsal goal. Because 75% of the time go wide of the posts but really close. Do you get what I mean? Is that possible to fix or is it deliberate?
3) I think a good balance would be 6-7 goals a game for the gameplay (for 10-minute halves). That's what the average was for the last Futsal World Cup.
Can I test the new gameplay?
AndreaPirlo21;3519539 said:1. Not at the moment. Might have to disable crosses because as I mentioned earlier, EA aims all crosses to the goalposts which are behind the stadium.
2. I don't think it can be fixed 100%. Finishing is higher in the new gameplay, but goals are still hard to score. The attacker's shot aiming area adjusts to goal size.
3. I'm getting 2-1 or 2-0 on 6 min halves. The problem is the overpowered goalkeepers and the bad shooting.
As a result, the gameplay is taking a step back to 65%. I have to solve the shooting problem before it can be tested.
bcvictory;3519540 said:Disabling crosses would be good because I keep on hitting the button haha. Are the player attributes meant to be changed? Ramos is like 58 and most players have their overall -5/-10. Still willing to test whatever you have at the moment. I'm in Australia BTW so I have the full day to test atm.
AndreaPirlo21;3519548 said:Okay, I'll send you the beta gameplay. I haven't disabled crosses yet, though.
Player attributes are meant to be lowered. What you are seeing isn't a bug.
StraightFlushin;3519822 said:Would playing with manual controls help solve some of these crossing/shooting issues? Maybe you could tweak some of the gameplay around that.
AndreaPirlo21;3519838 said:Thinking of replacing generic players without individual skillmove routines with Ronaldo's because he performs the most skills... Here's the gist: I foud a .big called skillmoveai. This big holds .seq and .libfinal files for all generic players and a handful of special players: Ronaldo, Ribery, David Villa, Robinho, and Messi. I'm not sure if these are the animation files or sequences. The libfinal ones seem to contain skillmove routines. To experiment, I tried to replace the generic libfinal with Ronaldo's. Nothing changed. There are over 1000 .seq files for all the names mentioned, including generics. Also, Ronaldo has two sets: RonaldoStand and cronaldo. The ''RonaldoStand'' is the move we all saw in FIFA 12 in which he stands and does a combo. I hope to replace all generic .seq's with Ronaldo's just to see the result. Tell me what you think.