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Small Fielded Games

2 matches - no freeze. One AI vs. Human, one Human vs. Human. I have to find the x and y axises though.(Y) I will find more players after I come home later tonight. The trick is to freeze them near the half line and not too far from the sideline, although sometimes you may accidentally pass to them. :D
 
Kurlboy;3397611 said:
ahahh GENIUSSSS :D yeah! you spent a lot of time doing this, you deserve all sucess, awesome!

It's not too much work yet. Making the trainer for you guys is going to be the hard part, since I have virtually no experience with Visual Basic. I guess I can watch a few tuts on YouTube;) BTW, it did crash once since I last posted. If this happens again, I still have quite a few possible solutions.:biggrinx:
 
Crash source found.

Okay, I found the exact source of the in-game crashes - If the players are off the mini radar at the bottom when there is a set play, it'll crash. I just need to put them off the court, but not too far away.
 

sahib

Senior Squad
wow goood job mahn...... I hope u solve all the issues... and congrats for getting the post of a moderator(I knw i m very late) ... (Y) good going
 
sahib;3398364 said:
wow goood job mahn...... I hope u solve all the issues... and congrats for getting the post of a moderator(I knw i m very late) ... (Y) good going

Thanks, bro. I was thinking that if I could find the z axis for a player, I could make the player go above or below the pitch and out of sight.:biggrinx:
 

fifayoun

Youth Team
I've imported another stadium of FIFA Street, again there are no collisions, but the thing that caught me was that this is the only stadium I've imported (in a new ID)with correct shadows, lightning and the pitch looks great.
It's Artificial Grass and the lines are automatically adapted in this one to the pitch size.
All others don't have lightning, lines and shadows + the pitch blinks.
Here are some images:




 

Nyckz

Club Supporter
Great Fifayoun! Do you have the collisions working? If so tell me how you do that!:) Cause in the SW13 the FIFA Street containers don't seem to work....I have some new stadiums ideas (like the ones from the Thailand Futsal World Cup 2012) and I might use some parts of the FIFA street stadiums to create them if it's possible...
 

Nyckz

Club Supporter
Nyckz;3398922 said:
Great Fifayoun! Do you have the collisions working? If so tell me how you do that!:) Cause in the SW13 the FIFA Street containers don't seem to work....I have some new stadiums ideas (like the ones from the Thailand Futsal World Cup 2012) and I might use some parts of the FIFA street stadiums to create them if it's possible...

Sorry I just read what you wrote again. Well the collisions don't seem to work but I'll try that stadium ID and see if it's possible tomorrow... If ludo (who made the SW13) could spend some time on these rx3's from FIFA Street he'd maybe find the trick to avoid blinkin pitches..I think it's because there are env map textures in it... All I know is when you delete the pitch files in SW13 you can add a new pitch texture but it doesn't work that well (no shadows and the pitch is only visible in pro camera)...
 
Okay some updates:

• There may be more than just a 7v7 version and a 5v5 version. I am excited about the prospect of making a 1v1 version and a small goals version as in FIFA Street 2012. To complement these trainers, I will make corresponding DBs for each version.
• As mentioned before, I have to freeze the players close enough to the pitch to avoid crashes on set plays and kickoffs. You will still see them running in place on the sidelines, which is pretty comical.
The first version will be 7v7 with futsal-sized goals. I can't guarantee it will work for everyone at first because everyone's exe file accesses the addresses differently; hence, I would like beta testers before a public release.
• Without flair, this gameplay won't feel completely like FIFA Street. I am making a special street soccer gameplay, with increased tricks for the AI.
• Finally, you will probably have to download Cheat Engine in order to run the trainer. I will keep tabs on this for you.

All tips/feeds will be appreciated. This info can also be read on the first post of this thread.
 

fifayoun

Youth Team
AndreaPirlo21;3399434 said:
Okay some updates:

• There may be more than just a 7v7 version and a 5v5 version. I am excited about the prospect of making a 1v1 version and a small goals version as in FIFA Street 2012. To complement these trainers, I will make corresponding DBs for each version.
• As mentioned before, I have to freeze the players close enough to the pitch to avoid crashes on set plays and kickoffs. You will still see them running in place on the sidelines, which is pretty comical.
The first version will be 7v7 with futsal-sized goals. I can't guarantee it will work for everyone at first because everyone's exe file accesses the addresses differently; hence, I would like beta testers before a public release.
• Without flair, this gameplay won't feel completely like FIFA Street. I am making a special street soccer gameplay, with increased tricks for the AI.
• Finally, you will probably have to download Cheat Engine in order to run the trainer. I will keep tabs on this for you.

All tips/feeds will be appreciated. This info can also be read on the first post of this thread.

It would be great if you could add the 1v1 or 2v2 modes just like FIFA Street :).

I would like to beta test! I am really looking forward to this mod! ;)
 


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