SimIT!
Club Supporter
Friends that are converting or bulding stadium, I was making a test during the week and I found out that you dont need to rename the Uvmap to map0 and map1. You can just add a new UVmap, that will have a different Uvmap name automatically and use that to unrwap, bake and put on ambient files. It works normally.
I dont know If anyone of you were already doing like this, but for me is a good time keeper avoiding renaming all the Uvmaps mainly when you have a stadium with a lot of objects.
@saul.silva @The Wizard @gonzaga @Colgado @badgerbadger @Vndrew
I dont know If anyone of you were already doing like this, but for me is a good time keeper avoiding renaming all the Uvmaps mainly when you have a stadium with a lot of objects.
@saul.silva @The Wizard @gonzaga @Colgado @badgerbadger @Vndrew