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RHZH's work

I think we've got the scoreboard and its companion crest toggled around. In my opinion, this method is very simple, with little impact on the UI and no impact on the loading speed of the game. There's no need to close the game, no manual manipulation, no need to change the old scoreboard.
I also use the server in my project, containing more than 80 different scores... 1200 stadiums for more... the server makes this possible through exchange, infinity and practicality.
 

enzo_g

Youth Team
1685946085901.png


Hey @RHZhang, can you help me? i'm trying to do a scoreboard, but this error happens. I don't know what i'm doing wrong, i have done it twice from scratch.
 

nikolapfc89

Youth Team
Yes, do the scoreboard first and after that change the font with HEX.

When you change the font you will need to go into the game and probably do the adjustment of positions. You will see what i mean. I dont know why but when change the font numbers are messed up, even they are perfect in CGFE.
 

enzo_g

Youth Team
Yes, do the scoreboard first and after that change the font with HEX.

When you change the font you will need to go into the game and probably do the adjustment of positions. You will see what i mean. I dont know why but when change the font numbers are messed up, even they are perfect in CGFE.
Wich config do you use when exporting from DDS? or you use another format? with the default PNG i got this white line around the scoreboard.

1685949360038.png
 

Murillo 14

Club Supporter
Wich config do you use when exporting from DDS? or you use another format? with the default PNG i got this white line around the scoreboard.

View attachment 125257
Yes. But i am also having that texture bug (white).

If you have windows 7, either in a disk partition or with the help of a virtual box, import the textures in TIFF format with FIFA File Explorer, those white borders are avoided
 
Last edited:

enzo_g

Youth Team
If you have windows 7, either in a disk partition or with the help of a virtual box, import the textures in TIFF format with FIFA File Loader, those white borders are avoided
how is this program work? can i run it on compability mode of windows 7? i tried using FIFA File Explorer but the game crashes
 

Murillo 14

Club Supporter
how is this program work? can i run it on compability mode of windows 7? i tried using FIFA File Explorer but the game crashes
FIFA File Explorer will only be able to open it in Windows 7, search Youtube for a tutorial on how to install Windows 7 with Vmware, then run FFE from there
 

enzo_g

Youth Team
FIFA File Explorer will only be able to open it in Windows 7, search Youtube for a tutorial on how to install Windows 7 with Vmware, then run FFE from there
I think you misunderstood. I opened FIFA File Explorer in Windows 7 compatibility mode and the program worked. However, testing the in-game scoreboard, the game crashed.
 

RHZhang

Youth Team
Hi everyone, after two days of experiment, the effect of scoreboard switching with its matching crest is OK for me. The effect of this method on UI has been reduced to a minimum, only affecting the crest when selected. This method has actually been tried before by @Derbyoflove , thanks to him for all the beautiful scoreboards he has made.
The principle is as simple as putting the crest folder in the scoreboard. But before we put in all the crest, crest16x16, crest32x32, crest50x50. But most of the badges for the scoreboard are in the crest folder, the other three are mainly for the UI, so we don't really need to copy those three. I found that the UI used mostly crest/light files and only used crest/dark when checked. So,

step 1. I changed the path to use crest on all scoreboards to make sure all popups use crest/dark, so we need to modify one file in FSW, please download below.

step 2. add crest/dark to the scoreboard that uses the special crest. We only put in the crest that the scoreboard might refer to, leaving the rest unusable, so as not to affect the loading speed. Put the corresponding default crest in the other scoreboards, like this.
QQ截图20230606084824.png

1.png

2.png

After these two steps, the effect is achieved. Sorry for my English, I might not have been very clear in the second step, so I provided the imgassets folder I used these two days. See the crest file below to see how it works by placing the folders in their respective scoreboard folders. Before this, please back up your data/UI/imgassets/crest so that the crest I used maybe does not match yours. Later, you can create your own according to your own situation.Now that the crest64x64 directory is actually redundant, we can remove it.

Finally, for this method, it will affect the crest in this part of the UI, so if you don't want it to change, copy this file into that scoreboard.
11.png

 
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RHZhang

Youth Team
The above method should have worked for all previous scoreboards, but because the MLS scoreboard I made used two sets of crest, it was modified to preserve the effect. You can replace it if you need to.
 

enzo_g

Youth Team
Hi everyone, after two days of experiment, the effect of scoreboard switching with its matching crest is OK for me. The effect of this method on UI has been reduced to a minimum, only affecting the crest when selected. This method has actually been tried before by @Derbyoflove , thanks to him for all the beautiful scoreboards he has made.
The principle is as simple as putting the crest folder in the scoreboard. But before we put in all the crest, crest16x16, crest32x32, crest50x50. But most of the badges for the scoreboard are in the crest folder, the other three are mainly for the UI, so we don't really need to copy those three. I found that the UI used mostly crest/light files and only used crest/dark when checked. So,

step 1. I changed the path to use crest on all scoreboards to make sure all popups use crest/dark, so we need to modify two files in FSW, please download below.

step 2. add crest/dark to the scoreboard that uses the special crest. We only put in the crest that the scoreboard might refer to, leaving the rest unusable, so as not to affect the loading speed. Put the corresponding default crest in the other scoreboards, like this.
View attachment 125342
View attachment 125340
View attachment 125341
After these two steps, the effect is achieved. Sorry for my English, I might not have been very clear in the second step, so I provided the imgassets folder I used these two days. See the crest file below to see how it works by placing the folders in their respective scoreboard folders. Before this, please back up your data/UI/imgassets/crest so that the crest I used maybe does not match yours. Later, you can create your own according to your own situation.
When you open my imgasset folder, you may find that I told you that the scoreboard only affects crest/dark. Why is there crest/light in it? Because I want to make the UI look better when using the national team scoreboard, there is only the crest of the national team in it.Now that the crest64x64 directory is actually redundant, we can remove it.

Finally, for this method, it will affect the crest in this part of the UI, so if you don't want it to change, copy this file into that scoreboard.
View attachment 125347
What a incredible job mate, as always. BRAVO!!
 

NonoFIFA10

Club Supporter
In the last attempt, I feel that even the combination of flag and team emblem is not so bad, then we can delete the light folder in the scoreboard, which can save space and speed up the loading. It would be convenient to restore the flag.
Love it!
 


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