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Revolution Mod 16

scouser09

Senior Squad
Any users with issues need to provide more information if something does not work. Please post the statements and/our file names related to the issue. This makes it easier to find whether you have made a mistake or the issue is a bug. An explanation of what you expect to see and what you actually see is also helpful.


pao4ever;3870952 said:
Sorry man, I'm just a moron. It's just that the file name you included in the pdf was incorect. It works perfectly!

Sent from my SM-N7505 using tapatalk

What was the error in the documentation? If it confused you, it will confuse others so it needs to be fixed.


zuzizu;3870957 said:
I changed boot, but in kick off mode, It does not change!

What exactly did you do? Give your statement or file name.


deko23;3870966 said:
I can't see new modified numbers downloaded from various authors in-game during friendly matches...Can you tell me why? I put the files in the right place regenerating with i68 controller...Do I have to change the cl.ini from the previous version? another little question: is there something about stadium attendance in the latest mod? In friendly matches the tickets are always sold out :-) Thank you very much Scouser!

I am unaware of any issues with kit numbers, what exactly have you done? Give me file names and/or statements. You can reduce attendances with this mod, you must add the statements yourself though.


davjbj78;3870969 said:
@scouser09: Is there a way to invert the position of banners in a generic stadium? I mean...to change the position of the home team banner's with the away team one's.
Thanx!

You can currently do it for individual teams. What generic stadium has this problem?


ManUnitedXI;3870987 said:
Okay, so how should get it working? I've tried replacing the team .lua files from RM 1.0 but still wasn't working when playing with Valencia.

What file name did you use?


bojance1975;3871090 said:
Dramacydal how to test, if you do not have the rev mode in the console?

Others can test it. You tested RM15 Console for me and there at least two other Xbox 360 users active.

I have already started work and have things to test.


Grimbarian;3871153 said:
Could someone post an example of how to assign kit overlays please as I can't make head nor tail of the documentation :(

There are some examples in the examples section. Danialbarran has some clearer examples in his thread:
http://www.soccergaming.com/forums/showpost.php?p=3870683&postcount=1


davjbj78;3870969 said:
@scouser09: Is there a way to invert the position of banners in a generic stadium? I mean...to change the position of the home team banner's with the away team one's.
Thanx!

You can currently do it for individual teams. What generic stadium has this problem?


ManUnitedXI;3870987 said:
Okay, so how should get it working? I've tried replacing the team .lua files from RM 1.0 but still wasn't working when playing with Valencia.

What file name did you use?


bojance1975;3871090 said:
Dramacydal how to test, if you do not have the rev mode in the console?

Others can test it. You tested RM15 Console for me and there at least two other Xbox 360 users active.

I have already started work and have things to test.


gizeL;3871167 said:
buddie first of all let me thank you for your work. Once you get the mechanics it's a real upgrade.

I have a little question, tho.
I noticed during career trainings (when outfield players have blue and yellow bibs with custom white numbers) goalkeepers doesn't have any bib applied to them but their kitnumbers are switched into a custom black version (like for the outfield players' bib numbers, but in black instead of white). That sometimes clashes with gk's jerseys.
How can i revise gk's training kit numbers color?

Thank you

I will take a look at this.


zuzizu;3871206 said:
I installed RM 16 1.0 and all ball default converted to EA sport White / Black #2. Please help me.

I do not think this is related to RM16. What other mods do you have installed? Do you have a ball assignment in cl.ini?


Grimbarian;3871460 said:
Not sure what that is, was it the method used last year in this mod: http://www.soccergaming.com/forums/showthread.php?t=191128

Was hoping we'd get another one of those, perfect for the dummies like me to use!

He created a different kit for each competition. The new way requires less editing as you only need to edit the original kit file and then can apply sleeve patches from any competition. I think there is a decent chance a similar patch will be made this year if this feature becomes popular, but be prepared to wait if you do not do it yourself.
 

bangus

Starting XI
schumy12;3871593 said:
it's false, some tab can be edited without corrupt career
If you know more about it than scouser09, then how did you manage to corrupt your career file when you edited it?
 

deko23

Senior Squad
@scouser09: I'm refering to kitnumbers released by Michellima82 and Adriano on adboards,balls,boots... session...I'm reading it's a common problem...Is it also possible to have automatic balls assignment on fiendly matches?
 

schumy12

Club Supporter
bangus;3871604 said:
If you know more about it than scouser09, then how did you manage to corrupt your career file when you edited it?

i never said i know more than scouser09. some tab (for example the tab "kits") can be edited without corrupt the career.
 

Andreasmax

Senior Squad
schumy12;3871527 said:
i tried to edit the tab "teamsponsorlink" and "competitionsponsorlink" and whatever i edited it corrupted career file.

no it's not,
the new entries are only transferred to your existing career not...
 

bangus

Starting XI
schumy12;3871653 said:
i never said i know more than scouser09. some tab (for example the tab "kits") can be edited without corrupt the career.
My point is that you say you know all this, so then how did you still manage to corrupt your career file? You must have made a mistake in your edits.
 

schumy12

Club Supporter
Andreasmax;3871710 said:
no it's not,
the new entries are only transferred to your existing career not...

ok :)

bangus;3871734 said:
My point is that you say you know all this, so then how did you still manage to corrupt your career file? You must have made a mistake in your edits.

nononono i don't know all about editing db, i never say that. The tab for link animated adboards to team or competition causes corruption of career file if you add the strings with db master. if you restart a career it works fine. i ask if there is a method for insert the animated adboards without corrupts the career file. :)
 

Grimbarian

Youth Team
scouser09;3871571 said:
There are some examples in the examples section. Danialbarran has some clearer examples in his thread:
http://www.soccergaming.com/forums/showpost.php?p=3870683&postcount=1



He created a different kit for each competition. The new way requires less editing as you only need to edit the original kit file and then can apply sleeve patches from any competition. I think there is a decent chance a similar patch will be made this year if this feature becomes popular, but be prepared to wait if you do not do it yourself.

Much thanks for your tips and links, got it working!!! :)
 

jstnj

Club Supporter
Hi all!

I am getting an error when using MW Tools and this mod. I want to add additional faces and edits alongside the revolution mod.

When i run the ModdingWay Selector and press "Load Players" I get a runtime error which causes the application to close. I am running Windows 10.

Any help with solving this problem would be appreciated...thanks all!
 

Kezmanomania

Youth Team
Hey all,

Hope someone can help me. I'm trying to import champions league numbers and fonts for Arsenal jerseys. I downloaded the numbers from the fifa 15 forum, this one.

Now I'm trying to import it and I'm reading the documentation but I can't figure it out. I replaced the teamid file and placed the files in the correct folders but I think something is still wrong. For one thing I don't understand what the 1-19 generig sets mean in the documentation. To make sense here is a screenshot of the part of the documentation and screenshots of how my files now look. The Champions League font (name) works like it should. But the numbers don't show and are replaced by the green-blue squares on the back. The EPL numbers show up correctly. Could someone point me out what to change (I think it has to do with the name of the files) so I can make this work?

Thank you in advance!

https://drive.google.com/file/d/0B7jbW3tjZ5koS2lXVWc5dUlBcnc/view?usp=sharing
https://drive.google.com/file/d/0B7jbW3tjZ5koR0RrdHBVSEpHRDQ/view?usp=sharing
https://drive.google.com/file/d/0B7jbW3tjZ5koMWlkY3ZpMDdGM00/view?usp=sharing
 

NoE

Youth Team
Could anyone help me with the green and blue squares instead of numbers issue? I'm seeing it on kits I haven't even edited.
 

ManUnitedXI

Youth Team
scouser09;3871571 said:
What file name did you use?

I just downloaded Cesc's kit overlays and put them .png into folder kitoverlay, do I need to add any statements in the team .lua files in order for them to get them working?
 

aNuKe

Senior Squad
Does anybody have any idea why faces assigned with RM to players without specific face appear low res in game?
 

gizeL

Club Supporter
Scouser, i feel to suggest you to add here (reserved message #2 maybe) that stadium seats' textures you posted last year in Rev Mod 15 thread (page 25, #366).

Was experiencing some troubles recoloring seats when i found your textures in there. It still works like a charm and with that you can easily recolor every seat in a sec.
 

scouser09

Senior Squad
Anyone wishing to add new kit numbers must ensure that the useOriginalKitNumberIdentifier() statement is not used in general.lua. Using this will give missing texture errors (blue/green squares) when using most new number files.


bojance1975;3871596 said:
ok,great news!

By the way, are you available for testing? I have also sent a PM to red" about it, but he has not been active since the 15th.


deko23;3871651 said:
@scouser09: I'm refering to kitnumbers released by Michellima82 and Adriano on adboards,balls,boots... session...I'm reading it's a common problem...Is it also possible to have automatic balls assignment on fiendly matches?

You need to give me more details. I have a pack from Michellima82 (http://www.soccergaming.com/forums/showpost.php?p=3871650&postcount=54), I tested the Celta Vigo numbers without issues. Do they work for you?

Automatic ball assignment will work in friendly matches.


NoE;3871834 said:
Could anyone help me with the green and blue squares instead of numbers issue? I'm seeing it on kits I haven't even edited.

Did you install the replacement kit numbers included with the mod?


ManUnitedXI;3871888 said:
I just downloaded Cesc's kit overlays and put them .png into folder kitoverlay, do I need to add any statements in the team .lua files in order for them to get them working?

No, what file names did you use?


jstnj;3871815 said:
Hi all!

I am getting an error when using MW Tools and this mod. I want to add additional faces and edits alongside the revolution mod.

When i run the ModdingWay Selector and press "Load Players" I get a runtime error which causes the application to close. I am running Windows 10.

Any help with solving this problem would be appreciated...thanks all!

You should ask Moddingway as your issue is with their tools, not RM16.


Kezmanomania;3871828 said:
Hey all,

Hope someone can help me. I'm trying to import champions league numbers and fonts for Arsenal jerseys. I downloaded the numbers from the fifa 15 forum, this one.

Now I'm trying to import it and I'm reading the documentation but I can't figure it out. I replaced the teamid file and placed the files in the correct folders but I think something is still wrong. For one thing I don't understand what the 1-19 generig sets mean in the documentation. To make sense here is a screenshot of the part of the documentation and screenshots of how my files now look. The Champions League font (name) works like it should. But the numbers don't show and are replaced by the green-blue squares on the back. The EPL numbers show up correctly. Could someone point me out what to change (I think it has to do with the name of the files) so I can make this work?

Thank you in advance!

https://drive.google.com/file/d/0B7jbW3tjZ5koS2lXVWc5dUlBcnc/view?usp=sharing
https://drive.google.com/file/d/0B7jbW3tjZ5koR0RrdHBVSEpHRDQ/view?usp=sharing
https://drive.google.com/file/d/0B7jbW3tjZ5koMWlkY3ZpMDdGM00/view?usp=sharing

I tested the kit numbers, they are named correctly and display correctly in game for me. Make sure that the useOriginalKitNumberIdentifier() statement is not in your general.lua, that will cause the blue and green missing texture error when using those numbers.

For each generic set of numbers in the game, there are 19 different colours included. If you make your own for specific teams, you only need those which are actually used.


NoE;3871834 said:
Could anyone help me with the green and blue squares instead of numbers issue? I'm seeing it on kits I haven't even edited.

Did you install the replacement kit numbers included with the mod?


ManUnitedXI;3871888 said:
I just downloaded Cesc's kit overlays and put them .png into folder kitoverlay, do I need to add any statements in the team .lua files in order for them to get them working?

No, what file names did you use?


aNuKe;3871997 said:
Does anybody have any idea why faces assigned with RM to players without specific face appear low res in game?

This has also been mentioned by another user. Generic faces if FIFA 16 are different to those if FIFA 15, they are now generated by compositing a few different images. This may cause the loss of quality. I plan on investigating this soon, you can use the assignPlayerFace statement for now as it forces the game to recognise faces as specific. There is a script included with the mod to automate this.


gizeL;3872240 said:
Scouser, i feel to suggest you to add here (reserved message #2 maybe) that stadium seats' textures you posted last year in Rev Mod 15 thread (page 25, #366).

Was experiencing some troubles recoloring seats when i found your textures in there. It still works like a charm and with that you can easily recolor every seat in a sec.

Good idea, I added that pack and another with the textures already imported to post two.

This is interesting timing to mention this as I have recently resumed working on a patch using them that I started a while ago. I have correct seat colours for about 300 teams so far, I will share when I complete a few more leagues.
 

davjbj78

Club Supporter
scouser09;3871571 said:
You can currently do it for individual teams. What generic stadium has this problem?
.

There's no problem with generic stadium, I'd like to know how to do it for inverting supporters and banners of the hometeam playing in Ivy Lane stadium (id 180). The section occupied by awayteam supporters is much much better ;-)

Thanx!
 


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