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Revolution Mod 15

FV. Wesjuh

Youth Team
How to add a badge and minikits to your FUT team? I know the ID is 130000, but where are these things saved and how to add them in general to any team you want?
 

scouser09

Senior Squad
colindegreat;3760459 said:
Hi scouser, trying to investigate a little about the assistantmanager.rx3 and its textures, did a test ingame trying specificassistantmanagers_11_0_0.rx3 plus its textures and other ways too, they don't seem to show up anywhere, can you have a look at it or do you have any insight as to what they are for??

I do not think they are actually used in the game. My guess is that EA intended to add them, changed their mind, but did not remove the files.


Evilboy;3760487 said:
hope you release it soon just waiting.....if you need help maybe i can help you

My tester has not been active recently. If you have a good understanding of modding the Xbox 360, I might need to take up your offer soon.


gmlndn;3760594 said:
how do I change the name of a team in career mode?

any help would be appreciated.

Not with this mod. You should be able to edit the language DB without damaging career mode, backup first though.


VizualDze;3760631 said:
Are there any plans for this patch to include the Champions League intro and visuals for career mode? I think it was this patch that did it last year and it really added to the experience.

This mod allows you to add Champions League graphics, but has never included them. I do not have plans to make them myself.


TheVman;3760666 said:
Any help assigning a specific goal net texture to a specific team? Thanks

Look in the documentation.


FV. Wesjuh;3760680 said:
How to add a badge and minikits to your FUT team? I know the ID is 130000, but where are these things saved and how to add them in general to any team you want?

Unfortunately, I do not think they can be customized. There are no references to the crests or minikits in the lua files. They are saved in subdirectories of data\ui\imgAssets.
 

dissectionalone

Senior Squad
scouser, is it possible to make the game load the correct gk kits for the sub gk(s) on the bench? I was trying something with bibs today as I've noticed the kit loaded for bench players is always the kit worn by the team
 

Lagoa

Club Supporter
Scouser, one question here....i love your MOD but have doubt in one issue here...

It´s possible with v1.1 put all players to play with WINTER acessories? How?

I try to play with winter acessories in summer....
 

Oscato

Youth Team
hi,
I'm including this kit kit_ 1353_10107_0.rx3 in the folder with the texture but not parrot make it work



I'm doing wrong ??
 

scouser09

Senior Squad
dissectionalone;3760743 said:
scouser, is it possible to make the game load the correct gk kits for the sub gk(s) on the bench? I was trying something with bibs today as I've noticed the kit loaded for bench players is always the kit worn by the team

This is something I have already tried. While on the bench, GKs are considered as outfield players in the lua files. The only possible workaround I can think of is to individually identify all GKs in the game with a statement to avoid this.


Lagoa;3760770 said:
Scouser, one question here....i love your MOD but have doubt in one issue here...

It´s possible with v1.1 put all players to play with WINTER acessories? How?

I try to play with winter acessories in summer....

Yes, there is a statement which you can set the weather they are used. Set them to be active in dry and non-winter matches as they are used in all other conditions.
 

dissectionalone

Senior Squad
scouser09;3761181 said:
This is something I have already tried. While on the bench, GKs are considered as outfield players in the lua files. The only possible workaround I can think of is to individually identify all GKs in the game with a statement to avoid this.

So that would require possibly a change to the lua files?

Edit: I've found a workaround for this. Using squad number kits for the gk's makes them wear gk kits while on the bench. Would be interesting if it was possible to have variants on the squad number kits for the gk because if using a random statement in the team lua file to assign the gk kits causes the gk on the starting lineup to use a different kit from the sub GK's. But this is a minor detail. Would be cool, but it's not really important, it's more of a suggestion :)
 

ixvitesse

Reserve Team
For some reason the custom playerskin doesn't work for me at Arjen Robben. I have named the texture like this: playerskin_ 9014_21_1_1_textures with this picture inside as texture (his winter underwear for the away kit):


But ingame when it is winter nothing's appears:


I'm doing something wrong? Must I assign some winter things in his player lua or...?

And my second question is something with the adboards... Since I installed RM15 I always have the same animated adboard, no matter what team I play. The adboard consists of the Samsung logo, the Nike logo and some FIFA logo's. Could it been a bug of RM15 of I'm doing something wrong? And Do you know a solution? E.g. disable the animated adboards?
 

pao4ever

Starting XI
ixvitesse if that's the name of the file, then you have a space more. it should be playerskin_9014_21_1_1_textures.rx3
 

Lagoa

Club Supporter
scouser09;3761181 said:
Yes, there is a statement which you can set the weather they are used. Set them to be active in dry and non-winter matches as they are used in all other conditions.

Nice! But how i use this statement Scouser? I dont find... =(
 

scouser09

Senior Squad
dissectionalone;3761196 said:
So that would require possibly a change to the lua files?

Edit: I've found a workaround for this. Using squad number kits for the gk's makes them wear gk kits while on the bench. Would be interesting if it was possible to have variants on the squad number kits for the gk because if using a random statement in the team lua file to assign the gk kits causes the gk on the starting lineup to use a different kit from the sub GK's. But this is a minor detail. Would be cool, but it's not really important, it's more of a suggestion :)

I could create a statement which identifies a player as a GK. This would then allow the bench GK to use the same kit as the starting GK. The only problems would be that the GK would use a GK kit if used as an outfield player, and the shorts number and collar would be the same as the outfield player, unless an assignKitDetails statement exists for the GK kit. The list of statements would be easy to produce by processing the players table in Excel.


ixvitesse;3761429 said:
For some reason the custom playerskin doesn't work for me at Arjen Robben. I have named the texture like this: playerskin_ 9014_21_1_1_textures with this picture inside as texture (his winter underwear for the away kit):


But ingame when it is winter nothing's appears:


I'm doing something wrong? Must I assign some winter things in his player lua or...?

And my second question is something with the adboards... Since I installed RM15 I always have the same animated adboard, no matter what team I play. The adboard consists of the Samsung logo, the Nike logo and some FIFA logo's. Could it been a bug of RM15 of I'm doing something wrong? And Do you know a solution? E.g. disable the animated adboards?

First, pao4ever is correct. I tried without the space and it works for me.

This mod does not change the animated adboards. I explained in an earlier post in this thread how to change them to electronic/scrolling so adboards can be assigned with this mod.


Lagoa;3761594 said:
Nice! But how i use this statement Scouser? I dont find... =(

Did you search for "WinterAccessories" in the documentation?
 

dissectionalone

Senior Squad
scouser09;3761824 said:
I could create a statement which identifies a player as a GK. This would then allow the bench GK to use the same kit as the starting GK. The only problems would be that the GK would use a GK kit if used as an outfield player, and the shorts number and collar would be the same as the outfield player, unless an assignKitDetails statement exists for the GK kit. The list of statements would be easy to produce by processing the players table in Excel.

That would be nice. Adding statement's to make sure the kit collars and numbers are correct's not an issue :)
 

Lagoa

Club Supporter
Yeah Scouser, i put setWinterAccessoriesWeather(0,1,0) on General.lua and no winter acessories for all games...

I put wrong codes?
 

scouser09

Senior Squad
Lagoa;3761960 said:
Yeah Scouser, i put setWinterAccessoriesWeather(0,1,0) on General.lua and no winter acessories for all games...

I put wrong codes?

The statement you have is for dry matches, they are disabled in winter, but active elsewhere. Try:

setWinterAccessoriesWeather(0,1,1)

This will enable them in all dry condition matches. They are enabled in all wet weather matches by default.
 

RoonRoon

Club Supporter
Can anybody tell me how to completely uninstall this from your system? I'm not talking about just using the uninstall wizard I'm talking about everything, registry etc etc etc . Thank you this would be very helpful
 

KTN981

Club Supporter
scouser09;3751782 said:
This already works for boots, I do not think I mentioned this in the documentation though. I plan to also do this for GK gloves in a future update.

Hi Scouser, I tried using this: playershoe_135043_11_0_22_textures.rx3

This should assign a specific boot when using gk kit type 22 (Lindegaard, Man Utd), but it is not working. Help?
 


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