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Revolution Mod 15

gugabguerra

Club Supporter
Guys, during carreer, the ball got changed in certain premier league match. Now I see yellow EA ball (id 7). Maybe it's the winter ball, I don't know...

I tried to force it change to Nike Ordem EPL Yellow by puting specificball_0_13_1.rx3 and specificball_0_13_1_textures.rx3 in data\sceneassets\ball, but nothing happened.

Is it happening to you too?
 

soccerDOOD

Club Supporter
scouser09;3754063 said:
Do any of the mods assignments work for you?


im not sure i only want to start changing some faces, i have used your RM mod before in fifa 13 but im new to the automatic assignments and im not sure how they work, could the faces not showing in game be because of playing online and the game updating squads? how do you assign player faces yourself?
i appreciate your answers scouser thanks alot
 

Grimbarian

Youth Team
I have my own miniface pack I created for Sheffield Wednesday but when the Revolution mod is installed they're all default and don't load from the folder because of the .big files there taking priority, is there an obvious way to return it so that all of my Sheffield Wednesday player minifaces are used instead of the default/RevolutionMod ones?
 

pao4ever

Starting XI
hey scous, just a crazy idea. is it possible to add a general tracksuit for a specific tournament? p.e. a bib file for the Champions League...
 

Grimbarian

Youth Team
Grimbarian;3754353 said:
I have my own miniface pack I created for Sheffield Wednesday but when the Revolution mod is installed they're all default and don't load from the folder because of the .big files there taking priority, is there an obvious way to return it so that all of my Sheffield Wednesday player minifaces are used instead of the default/RevolutionMod ones?

And of course it was a simple and obvious solution, using File Master extract all of the .big files in C:\Games\FIFA 15\data\ui\imgAssets\heads into that folder then copy in my own dds files...
 

scouser09

Senior Squad
gugabguerra;3754132 said:
Guys, during carreer, the ball got changed in certain premier league match. Now I see yellow EA ball (id 7). Maybe it's the winter ball, I don't know...

I tried to force it change to Nike Ordem EPL Yellow by puting specificball_0_13_1.rx3 and specificball_0_13_1_textures.rx3 in data\sceneassets\ball, but nothing happened.

Is it happening to you too?

To my understanding, this ball is activated in all snow matches by default. I would recommend also adding the yellow PL ball as specificball_0_13_2_textures.rx3 to cover non winter snow matches.


soccerDOOD;3754245 said:
im not sure i only want to start changing some faces, i have used your RM mod before in fifa 13 but im new to the automatic assignments and im not sure how they work, could the faces not showing in game be because of playing online and the game updating squads? how do you assign player faces yourself?
i appreciate your answers scouser thanks alot

Since you have only tried to edit faces, are all bench players in winter or wet weather wearing dark blue tracksuits?


pao4ever;3754822 said:
hey scous, just a crazy idea. is it possible to add a general tracksuit for a specific tournament? p.e. a bib file for the Champions League...

Yes, check the documentation.


Grimbarian;3755058 said:
And of course it was a simple and obvious solution, using File Master extract all of the .big files in C:\Games\FIFA 15\data\ui\imgAssets\heads into that folder then copy in my own dds files...

This mod does not effect minifaces, I think your original issue was regeneration related.
 

Grimbarian

Youth Team
scouser09;3755202 said:
This mod does not effect minifaces, I think your original issue was regeneration related.

Hmm strange I definitely tried the "regenerate (take care of external files)" option, ahh well the method I'm using works fine so I'm happy with that! :)
 

NNicolas23

Youth Team
It's possible to change the public attendance? For example, in a lower division stadiums aren't full as in the game (excepting important matches)... It would be great!
 

Oscato

Youth Team
hello, how I can add a third gk kit , not achievement to make it work

assignKitDetails(5,13,-1,"",-1,-1,2,2,-1,-1)

I'm doing wrong ??

thank you
 

josa28

Club Supporter
sorry, why when I play in winter season all player use a winter accecoris even in clear weather?

but when i set the season to summer everything normal as well, but I dont had a winter ball. how to fix that? thanks :-)
 

scouser09

Senior Squad
NNicolas23;3755289 said:
It's possible to change the public attendance? For example, in a lower division stadiums aren't full as in the game (excepting important matches)... It would be great!

Although this was possible in FIFA 14, I can not do this the same way in FIFA 15. There is a method which might allow this, but I would need some help from someone with 3D model editing experience.


Oscato;3755326 said:
hello, how I can add a third gk kit , not achievement to make it work

assignKitDetails(5,13,-1,"",-1,-1,2,2,-1,-1)

I'm doing wrong ??

thank you

There is an automated option and a statement option in the documentation. The statement you have added will only change things on on the kit, not activate it. If you use that statement, the name colour parameter might cause problems, either put in a hex code for the colour or set it as -1.


josa28;3755447 said:
sorry, why when I play in winter season all player use a winter accecoris even in clear weather?

but when i set the season to summer everything normal as well, but I dont had a winter ball. how to fix that? thanks :-)

First, this is normal. You can use this mod to set which conditions winter accessories are used though. I do not understand the problem with the balls, unless you refer to snow matches in summer. If this is the case, copy the winter ball files as a snow ball.
 

Oscato

Youth Team
Originally Posted by Oscato View Post
hello, how I can add a third gk kit , not achievement to make it work

assignKitDetails(5,13,-1,"",-1,-1,2,2,-1,-1)

I'm doing wrong ??

thank you

There is an automated option and a statement option in the documentation. The statement you have added will only change things on on the kit, not activate it. If you use that statement, the name colour parameter might cause problems, either put in a hex code for the colour or set it as -1.

ok , I understand

then as I activate the kit ?, thank you very much .
 

pao4ever

Starting XI
hey scous, here's a thing. I imported a larger sized font to replace the adidas WC ones (with ID 60) using CM and assigned it to a team. in menus the fonts are ok, BUT ingame I see an other font, which has only the same colour. could it be because of RM? and one more thing, what's the use of the "useOriginalKitNumberIdentifier()" command?
 

Grimbarian

Youth Team
scouser09;3755202 said:
This mod does not effect minifaces, I think your original issue was regeneration related.

Apologies you were 100% correct. The problem is that FHL-BH-Editor ignores the following:

\data\ui\imgAssets\heads\*.bh
\data\ui\imgAssets\heads_patch\*.bh
\data\ui\imgAssets\youthheads\*.bh

When you choose "regenerate all" so to get my own miniheads into the game I have to regenerate each one manually. And as you said, nothing to do with Revolution Mod.
 

scouser09

Senior Squad
Oscato;3755549 said:
ok , I understand

then as I activate the kit ?, thank you very much .

Sorry, I do not understand what you mean by "then as I activate the kit"?


pao4ever;3755643 said:
hey scous, here's a thing. I imported a larger sized font to replace the adidas WC ones (with ID 60) using CM and assigned it to a team. in menus the fonts are ok, BUT ingame I see an other font, which has only the same colour. could it be because of RM? and one more thing, what's the use of the "useOriginalKitNumberIdentifier()" command?

I think this might be a CM15 issue, I have edited a kit with larger textures in CM15 and these where replaced with standard sized textures from the CM15 template file after I saved. Try importing the numbers with RX3 master instead.

The useOriginalKitNumberIdentifier() statement is for if a user does not want to use the replacement numbers, they will not display otherwise. This should only be used if you never edit kit numbers.


EL_KEEPER;3756691 said:
hi Scouser09
you have a solution to see the undershort?

Yes, and for the other bugs reported. No new bugs have been reported for over a week now so V1.1 will be released soon. Apart from automatic seats, it will just be a bug fix version.
 

Oscato

Youth Team
Quote:
Originally Posted by Oscato View Post
ok , I understand

then as I activate the kit ?, thank you very much .

Sorry, I do not understand what you mean by "then as I activate the kit"?





sorry for my English ,

I mean as I can do to see the kit in the game


me refiero a como puedo hacer para que ver el kit en el juego
 

dissectionalone

Senior Squad
Oscato;3756837 said:
sorry for my English ,

I mean as I can do to see the kit in the game


me refiero a como puedo hacer para que ver el kit en el juego

Change the kit type to 31 if the GK kit you're adding is the away GK kit, then you can correct the statement you've added, changing the kit type also. that way when your team is playing with the away kit, the gk we'll be wearing the kit you've added. I'm guessing by the statement your file is kit_5_13_0.rx3, right?

Try renaming it to kit_5_31_0.rx3
 

josa28

Club Supporter
hello, how to set auto assign boot off? what files I need to remove or edit?

and how to disable winter accecoris on dry weather? in player lua or accecoris lua?

im confuse with this,
(setWinterAccessoriesWeather(0,0,0)
(setWinterAccessoriesWeather(1,0,0)

This will disable (0) winter accessories in dry (0) and wet (1) weather, in non winter (0) matches.
 


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