RM15 V1.0 New Features List:
-Assign boots from new library.
-Automatic balls, boots, ect assigned to classic kits by decade.
-Automatic crowd kits.
-Automatic player specific kits.
-Automatic positition kits (for traditional matchday numbering).
-Fallback boot assignments.
-Play in tracksuits instead of kits.
-Remove captains armband, undershirts, undershorts, accessories and GK gloves when using classic kits.
-Use name and number assets of one tournament in another.
Based on previous experience, V1.0 is likely to have some bugs. If you find any, please give enough information so I can replicate the problem. This is important as sometimes the bug will only appear in certain circumstances and often I need to replicate the problem to solve it.
I have made some improvements with boots. Automatic boots are fine if you want to make hundreds of assignments, but if you wish to make thousands, especially if you use larger and/or uncompressed textures, they can take up an excessive amount of space. I am not a fan of the arbitrarily assigned integer IDs used in the DB as if you import more than one boot patch, there is a strong chance of conflict. I have configured a new boot library which allows boots to be assigned via a string description instead.
For example, if you assign "Nike Magista - Black+White+Volt (EA)" to a player, it will used these files:
data\sceneassets\shoelib\Nike Magista - Black+White+Volt (EA)\shoe_textures.rx3
data\sceneassets\shoelib\Nike Magista - Black+White+Volt (EA)\shoe.rx3
I have added all boots named in the language DB to this library. I have also created new playershoe files for these statements, which will make it easier for users to share their boot updates.
In addition to this, I have also created fall-back boot assignments. These are part of the generic boot replacement function, and used when the player is assigned a generic boot. This will prevent the problem when players are changed to generic boots in squad updates. All players who have non generic boots in the original DB will have these assigned in the player files in the original mod.
V1.0 should be ready for release in the next few days.
nabo78;3747843 said:
Sorry Scouser,
given that EA made the strange decision to leave out the chants assignment feature, do you think it'd be possible to restore it via lua files?
Unfortunately, I do not think this can be done.
TheVman;3748111 said:
Just a quick query. Is it possible to change your career mode teams home goal net to that of another teams? For example i support Nottm Forest and their net colour and style is the same as sunderland's (red and white squares) same for when i eventually do a career as the mighty Cambridge United
think theres is simliar to Hull FC's
You will be able to do this with V1.0.