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scouser09

Senior Squad
jschuck12001;3418316 said:
Everything works great using my patch db. I wanted to ask about the poleflag and particleffect luas. Have you tested any statements on these? Also there are generic ads that are used for the generic stadiums only and they are found in data 3 (C:\Program Files (x86)\Origin Games\FIFA 13\Game\data\sceneassets\genericad). I wondered if you knew if they could be used in this mod. They are rx3s but not in the stadium containers.

Thanks

Great job

For poleflag.lua, it is only possible to disable the flags on poles, not to add them to matches where they do not show. I think particleffect.lua might be related to lighting but I am not sure. For genericad, they use the same ID as the adboard, defaulting to ID 1 if the genericad file for that ID is missing.


sepak;3418324 said:
sure man, thank you

I tested them in my game and it ran fine.
 

dzsi1991

Club Supporter
Hello! my problem is that i have assign my club winter gloves in accesory.lua, but is over 70 assignments and my game crashes. Whit 30 assignments it works fine.I have make an External file accesory2.lua and give the rest assignments in this file but it doesnt work. Any idea?

sorry for bad english.Great work whit revolution mod respect!
 

Mulrooney

Youth Team
scouser09 question for u mate using ur assignTeamStadTex feature i assigned the JJB Stadium to Wigan without editing the db and without replacing Ivy Stadium but Carlos*slapd234 made Deepdale stadium which also replaces Ivy Stadium so i'm confused how would i use it if the fx and crowdplacement files are the same of the two stadiums??? or i could just use the fx and crowdplacement files of the stadium that's already installed and i'm good to go???? need ur help mate
 

scouser09

Senior Squad
dzsi1991;3420853 said:
Hello! my problem is that i have assign my club winter gloves in accesory.lua, but is over 70 assignments and my game crashes. Whit 30 assignments it works fine.I have make an External file accesory2.lua and give the rest assignments in this file but it doesnt work. Any idea?

sorry for bad english.Great work whit revolution mod respect!

Put all of your winter glove assignments in the external file.


Mulrooney;3424773 said:
scouser09 question for u mate using ur assignTeamStadTex feature i assigned the JJB Stadium to Wigan without editing the db and without replacing Ivy Stadium but Carlos*slapd234 made Deepdale stadium which also replaces Ivy Stadium so i'm confused how would i use it if the fx and crowdplacement files are the same of the two stadiums??? or i could just use the fx and crowdplacement files of the stadium that's already installed and i'm good to go???? need ur help mate

With lua editing, I do not think it is possible to change the crowd position file, that is why the mod does not allow stadiums to be assigned to teams. assignTeamStadTex was added to allow a stadium to have different textures for different teams, not different structures. The fx and crowdplacement files will surely be different for each of the three stadiums so would look strange in the other two stadiums if they where shared.
 

Luis_Figo

Senior Squad
Can you make an option to add/change callnames (commentary names) ? Mainly for putting to user's Virtual Pro a callname that exists ingame but not in the list...
Would be usefull for many players, because there are a lot of callnames in game but not on the ingame list...

Cheers !
 

Outsider 87

Starting XI
scouser09;3420661 said:
For poleflag.lua, it is only possible to disable the flags on poles, not to add them to matches where they do not show. I think particleffect.lua might be related to lighting but I am not sure. For genericad, they use the same ID as the adboard, defaulting to ID 1 if the genericad file for that ID is missing.
It would be cool to have a statement to disable poleflags for particular matches so that they can be disabled whenever we put 0% of crowd with crowd statements (that is stadium without crowd).
 

scouser09

Senior Squad
Luis_Figo;3426096 said:
Can you make an option to add/change callnames (commentary names) ? Mainly for putting to user's Virtual Pro a callname that exists ingame but not in the list...
Would be usefull for many players, because there are a lot of callnames in game but not on the ingame list...

Cheers !

Sorry, this can not be done.


Outsider 87;3427027 said:
It would be cool to have a statement to disable poleflags for particular matches so that they can be disabled whenever we put 0% of crowd with crowd statements (that is stadium without crowd).

Good idea, I think I should do this for scarfs as well.
 

V.K

Starting XI
I'm sorry but I'm lost in the numerous features of the new RM.
Is there automatic benchplayer detection feature for teams?
All I can find is automatic benchplayer detection for tournaments.
 

V.K

Starting XI
Also I face difficulties with Boot fix.
There are no default black and white boots now, but most of players are using not only the ID from the database, but the very boot from the original game, whereas I had a lot of original boots replaced with updated ones.

Example: After the Boot Fix Rooney wears Black T90 (ID 166) (as he did maybe in October) but before the Boot Fix he wore Mango T90 (ID 166) (installed by me).

 

2176297

Club Supporter
Ok this is killing me, any pointers would be fantastic. Im trying to put my real life tattoo on my virtual pro. I downloaded an already tattoo'd white arm rx3 file, opened it up and replaced the texture with my tattoo. Saved the rx3 file its still called something like skin_83_textures.rx3.

Ive created a folder called

FIFA13/game/data/screneassets/body

and put the file there. Ive edited my player.lua to say:

assignPlayerSkinTone(30999,83)

I have also then regenerated with that i86 program thing thats in italian, i just pressed on the 'go' button. Yet my virtual pro still doesnt show the tattoo. What am i doing wrong here?
 

scouser09

Senior Squad


Boot Fix is released
http://www.fifa-infinity.com/fifa-13/boot-fix-patch-v-1-0/

The patch will restore boot assignments lost in squad updates by creating player specific boots. Read the instructions carefully.


aresMX;3430401 said:
can you make the same (auto assign boots) for gk gloves?

I will try to add this to the next version.


V.K;3430692 said:
I'm sorry but I'm lost in the numerous features of the new RM.
Is there automatic benchplayer detection feature for teams?
All I can find is automatic benchplayer detection for tournaments.

I did not add this. It can be done, but all generic benchplayers would only wear a white tracksuit (moddingway did it that way).


V.K;3430698 said:
Also I face difficulties with Boot fix.
There are no default black and white boots now, but most of players are using not only the ID from the database, but the very boot from the original game, whereas I had a lot of original boots replaced with updated ones.

Example: After the Boot Fix Rooney wears Black T90 (ID 166) (as he did maybe in October) but before the Boot Fix he wore Mango T90 (ID 166) (installed by me).


You must have overwrote your custom boot files with the originals. I included the originals as these needed to be extracted for the script to work correctly. I did state in the instructions not to overwrite any files to prevent this situation.


2176297;3431345 said:
Ok this is killing me, any pointers would be fantastic. Im trying to put my real life tattoo on my virtual pro. I downloaded an already tattoo'd white arm rx3 file, opened it up and replaced the texture with my tattoo. Saved the rx3 file its still called something like skin_83_textures.rx3.

Ive created a folder called

FIFA13/game/data/screneassets/body

and put the file there. Ive edited my player.lua to say:

assignPlayerSkinTone(30999,83)

I have also then regenerated with that i86 program thing thats in italian, i just pressed on the 'go' button. Yet my virtual pro still doesnt show the tattoo. What am i doing wrong here?

What skin does your pro show, default or black?
 

NilmarJunior

Youth Team
hey, i have a problem with the external files.
first, i have 3 external files, boots.lua, boots2.lua and face.lua. after experimenting a bit, i found out that the limit of these files is at 511 assignments. if i add a 512th assignment, it simply crashes, but with 511 it works fine. however, because i have more than 511 boot assignments, i decided to create a boots2.lua, where i put the other shoe assignments. the problem now is, that none of the assignments in the boots2.lua work. the game doesnt crash, but the shoes are not shown in the game, while the assignments of the other 2 external files work perfectly.
is it impossible to put assignments of the same type in different .lua files? or did i just make a mistake?
 


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