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.:: Revolution Mod 13 ::.

V.K

Starting XI
pao4ever;3353043 said:
I think that it's obvious that you assigned the new kittype as 5, which is the referee kittype. try using a new one, like 6
That was tricky, didn't know 5 can't be used. Thanks mate.

Gerrardand;3353264 said:
Could you share the Manchester United kit rx.3 file???
Check out Wave's thread, it's his textures
 

scouser09

Senior Squad
rique;3351970 said:
Yeah, but scouser all national teams have flags in the game. However, when I create other national teams that were not done by ea, none have flags showing. Even when I add the flag.rx3 files.

My experiments where done in FIFA 12, either EA have changed this in FIFA 13, or there is an exception for teams in the international and rest of world sections. I still think it is related to country, the english national team does not show flags for example.


pao4ever;3353043 said:
I think that it's obvious that you assigned the new kittype as 5, which is the referee kittype. try using a new one, like 6

This is correct, I use a detection of kittype 5 to indicate that a player is a referee or assistant referee, so player kits should not use this kittype as referee assignments will be applied to it.


Damko87;3353478 said:
Hi, I have a problem with flashing two sets of singlets goalkeeper would like to ask for help, me wondering the Revolution mod 13 but do not get the lines and also adding the CM12 but I managed to write it wtylko two sets of singlets at home and away matches and I would write it also suits the Goalkeeper Home and away matches please popmoc I will be grateful, and please do not remove subject only to help



and wanted to know what denote such characters as in the line at the bottom


assignKitDetails (1.22, -1, "000000", -1, -1.2, -1, -1, -1)


please add explanation as home and away jerseys for goalkeepers

Your statement has errors. You must use commas (",") to separate paramters, not dots ("."). It should be:

assignKitDetails(1,22,-1,"000000",-1,-1,2,-1,-1,-1)

You can find the meaning of each parameter, and examples in the manual.

Sorry if I did not actually answer your question, your english is hard to understand.
 

leezhong

Youth Team
Hi scouser09 , I want to add face for referees who has id same as id of players . Ex:41,164,185,201,241,246,249,250 .How will I add face for referees who has ids ?
 

mauflo11

Youth Team
hey guys i have a problem with the player.lua i have tattoos and faces
1: the faces dont show in the game i had to use cm13 and manually change the generic face to the real face.
2: i have rob kenshin tattoo pack all three oh them but in the game only a few players show the tattoos not all of them !!
can some one help me??
 

xavialex

Senior Squad
Yellow Card
excuse me, i've reached the limit of player face statement (also is an external lua file) and the game crashes, what can i do for keep assign faces?
 

Cesc Fabregas

Senior Squad
What came just in my mind, don't know if it has been asked yet. What about the possibility to assign different winter gloves to teams?
 

uday.rockz

Youth Team
hey can any one help .... i hav assigned tech fit for my vpro and also the face but only i can see is tht the hair is change and the head but the face textures show greeen and blue stripes...i m using moddingway patch ..
 

a L E x _ 1 O

Reserve Team
scouser09;3351601 said:
Your assignKitDetails statements have too many parameters. I think the extra parameter is the 3rd one, this would be correct if you where using assignTournamentKitDetails though. There should not be a space in the hex code string (I accidently did this in an example in the manual, sorry).

Also, if that code is from an external file (eg your kits.lua), you should only put your statements and comments in, the first line "
function assignCustomItems()" should not be added.

Ohhh thanks a lot, I didn't realize the error xD but now there's another problem...

if I insert those strings:

assignKitDetails(45,11,0,"F5F5F5",0,28,2,1,1,0)
assignKitDetails(45,12,0,"F5F5F5",0,28,2,1,1,0)
assignKitDetails(45,13,0,"F5F5F5",0,28,2,1,1,0)

(45=TeamID, 11=New Kit Type, 0=FontID, F5F5F5=Font Color, 0=Name Layout, 28=Number Set, 2= Number Color Jersey, 1= Number Color Shorts, 1=Fit??, 0=Collar type...am I right?!)

...I see thit ingame:


How is it possible?! I can't find any mistake in my string!! :(



also if I insert those strings the game crashes before entering the field, in the arena mode:
assignGKKit(45,0,{2,12,13})
assignGKKit(45,1,{11,12,13})
assignGKKit(45,3,{2,11,13})


only if I insert those strings I haven't problems:
assignGKKit(45,1,11)
assignGKKit(45,3,12)

(my .rx3 files are called "kit_45_11_0.rx3", "kit_45_12_0.rx3" and "kit_45_13_0.rx3" ofcourse!!)

oh, and I have other two problems xD

I've set this string to the Italians Referee:

assignTournamentRefereeKits(31,840,11)

I see the correct textures, but the collar "polo style" doesn't appears!! :\ (or I have to necessarily set the 7th Collar ID instead of the 11th Collar ID, as in the manual examples?!)



And the last problem I have is that I see the texture of my assigned boots of all the players that in the "Option File" have the EA Default black and white boots (for example Iniesta -instead CTR360-, Pogba -instead Predator LZ-, Buffon -instead Powercat-, Messi -instead adizeros- etc.) ...quite in black and white!! xD for example...I've set this string for Paul Pogba and Alessandro Matri:

--Player Boots
--Adidas_F50_adizero
assignPlayerBoot(177528,134) -- Matri
--Adidas_Predator_LethalZones
assignPlayerBoot(195864,127) -- Pogba
--Player Boots End

I see the correct model and the correct texture for them (my new adizeros in leather version and my new predators), but their shoes are "desaturated", they are in a grey/black colourway!!

Is there a solution?? :biggrinx:

Anyway Scouser, despite these minor problems, you are THE BEST!! :) Thanks for your hard work and your disposability, I'll never cease to be grateful to you!! :rockman:
 

scouser09

Senior Squad
leezhong;3355012 said:
Hi scouser09 , I want to add face for referees who has id same as id of players . Ex:41,164,185,201,241,246,249,250 .How will I add face for referees who has ids ?

This is a good point, any assignments to that ID will affect both the player and referee, I never checked if any IDs where shared. I think I am going to have to change how referees are assigned items to avoid this conflict.


mauflo11;3355599 said:
hey guys i have a problem with the player.lua i have tattoos and faces
1: the faces dont show in the game i had to use cm13 and manually change the generic face to the real face.
2: i have rob kenshin tattoo pack all three oh them but in the game only a few players show the tattoos not all of them !!
can some one help me??

I would guess that there is an error in your statements, one error can cause the rest not to work.


xavialex;3355808 said:
excuse me, i've reached the limit of player face statement (also is an external lua file) and the game crashes, what can i do for keep assign faces?

For now, you could try another external file. I am working on something for V1.2 to increase the number of specific faces.


Cesc Fabregas;3356482 said:
What came just in my mind, don't know if it has been asked yet. What about the possibility to assign different winter gloves to teams?

This should be possible, I will try to do this.


uday.rockz;3356899 said:
hey can any one help .... i hav assigned tech fit for my vpro and also the face but only i can see is tht the hair is change and the head but the face textures show greeen and blue stripes...i m using moddingway patch ..

Make sure there is no problem with your face texture file.


a L E x _ 1 O;3356990 said:
Ohhh thanks a lot, I didn't realize the error xD but now there's another problem...

if I insert those strings:

assignKitDetails(45,11,0,"F5F5F5",0,28,2,1,1,0)
assignKitDetails(45,12,0,"F5F5F5",0,28,2,1,1,0)
assignKitDetails(45,13,0,"F5F5F5",0,28,2,1,1,0)

(45=TeamID, 11=New Kit Type, 0=FontID, F5F5F5=Font Color, 0=Name Layout, 28=Number Set, 2= Number Color Jersey, 1= Number Color Shorts, 1=Fit??, 0=Collar type...am I right?!)

...I see thit ingame:


How is it possible?! I can't find any mistake in my string!! :(



also if I insert those strings the game crashes before entering the field, in the arena mode:
assignGKKit(45,0,{2,12,13})
assignGKKit(45,1,{11,12,13})
assignGKKit(45,3,{2,11,13})


only if I insert those strings I haven't problems:
assignGKKit(45,1,11)
assignGKKit(45,3,12)

(my .rx3 files are called "kit_45_11_0.rx3", "kit_45_12_0.rx3" and "kit_45_13_0.rx3" ofcourse!!)

oh, and I have other two problems xD

I've set this string to the Italians Referee:

assignTournamentRefereeKits(31,840,11)

I see the correct textures, but the collar "polo style" doesn't appears!! :\ (or I have to necessarily set the 7th Collar ID instead of the 11th Collar ID, as in the manual examples?!)



And the last problem I have is that I see the texture of my assigned boots of all the players that in the "Option File" have the EA Default black and white boots (for example Iniesta -instead CTR360-, Pogba -instead Predator LZ-, Buffon -instead Powercat-, Messi -instead adizeros- etc.) ...quite in black and white!! xD for example...I've set this string for Paul Pogba and Alessandro Matri:

--Player Boots
--Adidas_F50_adizero
assignPlayerBoot(177528,134) -- Matri
--Adidas_Predator_LethalZones
assignPlayerBoot(195864,127) -- Pogba
--Player Boots End

I see the correct model and the correct texture for them (my new adizeros in leather version and my new predators), but their shoes are "desaturated", they are in a grey/black colourway!!

Is there a solution?? :biggrinx:

Anyway Scouser, despite these minor problems, you are THE BEST!! :) Thanks for your hard work and your disposability, I'll never cease to be grateful to you!! :rockman:

Your code is fine. Based on your description I suspect that you are using the beta version. Install version 1.1 and tell me if you still have any problems. The version of each file is noted at the bottom of the file if you want to check.
 

a L E x _ 1 O

Reserve Team
FANTASTIC MAN :D you've solved all my problems :)

But it's weird, the first time I downloaded your FANTASTIC Revolution Mod (which apparently was the beta version xD), it was in a folder called "Revolution Mod v1.1"!!

However, no problem, now my FIFA is P-E-R-F-E-C-T **
 

Whittingham7

Club Supporter
Just some help please.

I have an adboard file in sceneassets called adboard_4_0.rx3

How would I apply this to every game?

I just want a generic set of adboards to apply to all games.

What line of code must I add to the stadium.lua file?

Thank you! :33vff3o::33vff3o::biggrinx:
 

Outsider 87

Starting XI
Outsider 87;3349013 said:
According to another user, 1026 statements seems to be the ultimate limit, even if you use external files... Do you confirm guys?
What about this limit scouser?
Do you think we can overcome this limit by having a sentence with multiple assignements? Such as:

assignSpecificPlayerFaces(10,20,30,40,50,60)

Unfortunately I'm afraid that's simply the maximum allocation of faces files the game can load dynamically from lua file, so I don't know if that would be the solution... we should only try and see!
 

Outsider 87

Starting XI
Outsider 87;3358258 said:
What about this limit scouser?
Do you think we can overcome this limit by having a sentence with multiple assignements? Such as:

assignSpecificPlayerFaces(10,20,30,40,50,60)

Unfortunately I'm afraid that's simply the maximum allocation of faces files the game can load dynamically from lua file, so I don't know if that would be the solution... we should only try and see!
By the way, looking at "player.lua" I have some ideas I want to try to reduce the overhead of some statements... I'll let you know if I come up with something :)

For example, what is the reason for using arrays such as:
Code:
playerFace = {}

function assignPlayerFace(id)
playerFace[id] = 0
end

and not simply making this:
Code:
function assignPlayerFace(id)
db.player[id].headClass = 0
end

without using the getPlayerFace function?

mmm, maybe I already asked you this before, this sounds like a "dejavu" to me xD
 

lonewolf08

Club Supporter
Whittingham7;3357992 said:
Just some help please.

I have an adboard file in sceneassets called adboard_4_0.rx3

How would I apply this to every game?

I just want a generic set of adboards to apply to all games.

What line of code must I add to the stadium.lua file?

useGlobalAdboard(4) where 4 is the adboardid...read manual for more...pg 9 and 10
 

V.K

Starting XI
Dear Scouser, you probably don't know that if you still don't have the full game, but EA have gone nuts with their boot updates campaign - they are assigning default white/black boots for every player wearing new boots IRL. They are providing xbox and ps3 with those new boots and everything is great, but not for PC. They just don't care to provide us wth those files for some reason they don't even announce.

As a result PC users see more and more black and white default boots with every roster update. For instance, now almost every player in Real Madrid starting line-up wears those and it is just ridiculous.



I am not sure if EA are ever going to fix this as they always don't give a rat's ass about PC users. So maybe YOU could look into the issue and probably find a way out?
Maybe something like 'UseDatabaseBoot=1' which would ignore the boot changes inside the squad file and would make players use the ID assigned by the DB, if there's no 'assignPlayerBoot' string for them.

You might be the only hope of PC fifa community again, Scouser!
 

scouser09

Senior Squad
I think it is time to announce some new features for version V1.2:
-Automatic specific face detection (no assignment needed*)
-Assign adboards to teams and stadiums for use in specific tournaments.
-Assign winter gloves to a team.
-Swap player accessories (specific and generic)

The face detection feature works by attempting to load specific face parts for all players with generic faces, defaulting to generic parts for any which are missing. This means it is possible to have a head with both specific and generic parts. The assignPlayerFace statement will still be needed in some cases, notably for bald players without hair textures and models, as the game will load generic hair parts for these players otherwise.

The number of accessories a player has is limited to those set in the database, any set to none can not be changed with RM13. Those set can be swapped for other generic accessories, or new specific ones which the game does not recolour. This will allow you to create accessories such as winter gloves with team/manufacturer logos and wristbands with flag designs for example.

More new features will be announced soon.


Outsider 87;3358390 said:
By the way, looking at "player.lua" I have some ideas I want to try to reduce the overhead of some statements... I'll let you know if I come up with something :)

For example, what is the reason for using arrays such as:
Code:
playerFace = {}

function assignPlayerFace(id)
playerFace[id] = 0
end

and not simply making this:
Code:
function assignPlayerFace(id)
db.player[id].headClass = 0
end

without using the getPlayerFace function?

mmm, maybe I already asked you this before, this sounds like a "dejavu" to me xD

See above :biggrinx:

For your suggested solution, the "db.player[idx].headClass = 0" code would not work as the value of idx is not equal to the playerid. The used values are 0-32 and used for only players which are loaded for matches (arena players, home and away teams + subs, match officals). Good idea though.

Also, I will send you a list of the new statements when the list is finalized.


V.K;3358931 said:
Dear Scouser, you probably don't know that if you still don't have the full game, but EA have gone nuts with their boot updates campaign - they are assigning default white/black boots for every player wearing new boots IRL. They are providing xbox and ps3 with those new boots and everything is great, but not for PC. They just don't care to provide us wth those files for some reason they don't even announce.

As a result PC users see more and more black and white default boots with every roster update. For instance, now almost every player in Real Madrid starting line-up wears those and it is just ridiculous.



I am not sure if EA are ever going to fix this as they always don't give a rat's ass about PC users. So maybe YOU could look into the issue and probably find a way out?
Maybe something like 'UseDatabaseBoot=1' which would ignore the boot changes inside the squad file and would make players use the ID assigned by the DB, if there's no 'assignPlayerBoot' string for them.

You might be the only hope of PC fifa community again, Scouser!

I am still working with the demo (I will get the full game in 2 weeks). I do not think it is possible for me to read directly from the DB, although I would like to try to investigate this problem when I get my full copy.
 


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