• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

.:: Revolution Mod 13 ::.

pao4ever

Starting XI
scouser09;3320854 said:
I have added already added a parameter for collar to assignTournamentRefereeKits(). Do you mean to assign winter kit options to specific referees or to all referees?

no, for all the referees, so that when we have rainy/snowy conditions, they may wear long-sleeved kits. it's annoying to see them wearing short-sleeved while snowing
 

yellw22

Club Supporter
so is it possible for us to assign miniface for a player? if so what are the statement we have to write in player.lua?
 

ledatcr2

Starting XI
For someone have problem with Revolution Mod 13

I Confirm that : Revolution Mod 13 can apply with Matchday/Online Mode/Carreer Mode. If have problem with it we can delete files : Matchday Squads/Online Squads in Documents/FIFA13 Folder
 

Tornado

Reserve Team
please help me to put the person in the way FIFA 13 pM ottobrazhaetsya but it is not in the game. and if open with 12 cm base Fifa 13 and uncheck Has Generits how to do that would be in the game and show it
 

scouser09

Senior Squad
jjborn;3320859 said:
Scouser, can you give us a way to assign normal map (bump map) to players? It will make the facemaking totally different :)

Can you explain this in more detail? What file is the normal map for faces?


jjborn;3320876 said:
well I found bug, when selecting classic kits to play, player.lua wont work, both skintones and techfit have been loaded as default data from db.

I have not released a version which allows jersey fit assignments yet.


MarMid;3320892 said:
When I use the player .lua, the face isn't visible ingame.

For example:



As you can see, in this folder everything is correct, as well in all of the other folders (hair / hairlod / face)

And this is my player.lua:


And I also used the regenerator in the right way.

Anybody with a solution?

Your assignment is correct, I would guess that the face model is missing or damaged.


3beckham2;3320898 said:
Hello, My game was running well but now when I have instaled REVOLUTION MOD it crashes at Messi screes and gives me this file (FIFACrashDump_CL1184026_2012.10.13_17.30.09),
I was trying to run it like administrator, replay0 and fifa setup as read only bud still nothing, please help me, what I have to do to run my game well again :(

You need to use the original datax.bh and regenerate it.


pao4ever;3321014 said:
no, for all the referees, so that when we have rainy/snowy conditions, they may wear long-sleeved kits. it's annoying to see them wearing short-sleeved while snowing

I will try to add this.


yellw22;3321109 said:
so is it possible for us to assign miniface for a player? if so what are the statement we have to write in player.lua?

This is not necessary, just put the miniface file in the correct folder and regenerate if you are replacing an EA miniface.


ТОRNADO;3321177 said:
please help me to put the person in the way FIFA 13 pM ottobrazhaetsya but it is not in the game. and if open with 12 cm base Fifa 13 and uncheck Has Generits how to do that would be in the game and show it

Do you mean that you want to give player who has a generic face a specific face?
 

matteoz

Youth Team
hi scouser. is there any way to assign what teams use electronic adboards and what teams don't in the next version of your mod?

cheers
 

Mulrooney

Youth Team
hey scouser09 just wanted to ask that can we assign accessories to players from the accessory.lua file like wristbands,wrist tapes,gloves,change their colours or anything remotely close to that?appreciate if you'd answer mate :)
 

verh

Senior Squad
Maybe I'm not the first who suggest this, so sorry because I didn't read previous 16 pages but decided to tell you, maybe you can add such function as changing bodytype to players (there are only 9 body types, 3,6,9 it's muscular body but with different variations short, tall and average, I think 1,4,7 and 2,5,8 other two types) and also maybe you can add to your mod body change (changing height and weight), it would be nice, sorry if someone wrote about it.
 

V.K

Starting XI
scouser09;3320854 said:
If anyone has suggestions for new or improved features, please post soon, they may be included in the next version.

Scouser, I'm facing a problem when assigning kit details for the arena mode kit.
I made Drogba from Ivory Coast my arena mode player and assigned Shanghai Shenhua kit to him.
The kit itself works well, but it's the numbers and fonts that won't work, the game still uses the numbers and fonts of Ivory Coast home kit.
Also I can't get rid of the front number. Shenhua kit rx3 has the front number deactivated, but Ivory Coast home kit has it, so I suppose that's why it is still there.
 

KTN981

Club Supporter
Actually it is possible. Just as long as your player is not assigned a generic boot id in the original database, it will work.
For example, using db master, look for the players table . Make sure your player has been assigned a non-generic boot (shoetypecode, let's say 175) and set shoecolorcode1=30, shoecolorcode2=31. For a full list of generic and non-generic boots, look in the playerboots table of the database.
Then using revolution mod, assign your players the boots that you want, using a custom id (that doesn't exist in db). I try to use id's beyond 255. This way you'll be keeping the original boots, and only adding new boots to your team players. Of course, if you want to replace all boots in game, you will use the existing id's for your custom boots, just as long as you dont use the generic id's.

Hopefully the new version of revolution mod will simplify this process.
 

pe pe

Club Supporter
I don't understand why won't you release the updated player.lua already? I noticed that latest weekly squad updates made more players wear generic boots which is really annoying. For example Cabaye, Reus, Fabregas, Szczesny, Wilshere, Gundogan just to name a few, and it would be really nice if we can assign them proper boots without the colour issue...
 

-YunZ-

Club Supporter
pe pe;3321788 said:
I don't understand why won't you release the updated player.lua already? I noticed that latest weekly squad updates made more players wear generic boots which is really annoying. For example Cabaye, Reus, Fabregas, Szczesny, Wilshere, Gundogan just to name a few, and it would be really nice if we can assign them proper boots without the colour issue...

+1 release please
 

scouser09

Senior Squad
Can someone confirm that the ID of the virtual pro is 30999?
http://www.soccergaming.com/forums/showthread.php?t=176059


yellw22;3321358 said:
thx for the reply...may i ask which folder should i place for the mini face?it must be rx3 file?

It should be the same path as in FIFA 12 (data\ui\imgAssets\heads). The format is .dds. I would suggest to import to FIFA 12 with CM12 and copy the files over.


matteoz;3321464 said:
hi scouser. is there any way to assign what teams use electronic adboards and what teams don't in the next version of your mod?

cheers

This is not possible with lua editing. The adboard type is decided in the stadium container file, I do not think anyone has figured how to change this so far.


Mulrooney;3321483 said:
hey scouser09 just wanted to ask that can we assign accessories to players from the accessory.lua file like wristbands,wrist tapes,gloves,change their colours or anything remotely close to that?appreciate if you'd answer mate :)

From what I have found out, it is not possible to assign new accessories, only to substitute existing ones for alternate ones. The only one I have added so far is for GK gloves.


verh;3321527 said:
Maybe I'm not the first who suggest this, so sorry because I didn't read previous 16 pages but decided to tell you, maybe you can add such function as changing bodytype to players (there are only 9 body types, 3,6,9 it's muscular body but with different variations short, tall and average, I think 1,4,7 and 2,5,8 other two types) and also maybe you can add to your mod body change (changing height and weight), it would be nice, sorry if someone wrote about it.

I do not think this is possible with lua editing, I will have a closer look though.


caio89;3321768 said:
Scouser, will we be able to assign boots to players correctly with the next release?

Yes, I fixed that bug.


pe pe;3321788 said:
I don't understand why won't you release the updated player.lua already? I noticed that latest weekly squad updates made more players wear generic boots which is really annoying. For example Cabaye, Reus, Fabregas, Szczesny, Wilshere, Gundogan just to name a few, and it would be really nice if we can assign them proper boots without the colour issue...

The mod is not finished yet, I am updating more then just the boot bug.


pao4ever;3321803 said:
don't listen to them scous. just do your job (soz, not job... hobby)

Thanks, alot of people forget that FIFA modding is just a hobby. This mod takes alot of time; experimenting to learn more about the scripts, adding and changing code, writing the documentaion, answering many questions in this thread.

At the minute I am prioritizing the next release over new features/experiments.
 

regularcat

Manager
Moderator
scouser09;3322018 said:
Can someone confirm that the ID of the virtual pro is 30999?

he said his vp id was that id, may not be the same for everyone.
he never mentioned how he found it, so until then i wouldnt worry about it.
 

colindegreat

Reserve Team
finally succesfully added tatoos and kits, cup kits and CL kits, you cant see new kits at kit selectio but they do show up in game, only having trouble with the number and name colours so any advice would be great, i wanted black so i put 0xFF000000 for black but shows ingame as an iluminous green and pink, cant work my head around it. Anyway, its working fine at the moment and i havent had any crashes yet like others. Anyhow, keep up the good work to all making mods and thanks for making this editing possible again and might I add very quick this year to start. Any help with my questions are welcome.
 

barrie53

Youth Team
Virtual Pro ID

regularcat;3322023 said:
he said his vp id was that id, may not be the same for everyone.
he never mentioned how he found it, so until then i wouldnt worry about it.

Regularcat why are so dismissive of other people, you are not the greatest Modder on this forum and your lack of tolerance to newbies borders on plain rudeness. I found the ID of my virtual pro by looking through my saved career folder. I was just not certain that the ID may be text sensitive as to what name is given to the Virtual Pro. It is very easy for everybody to check, either by inspecting their saved files or by using the ID listed and use scousers mod to allocate GK bottoms in the Player Lua file.
 


Top