• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

.:: Revolution Mod 13 ::.

gonzaga

Reserve Team
Scouser, I use RM v1.3 and I managed to assign alternative 3rd and home kit of Napoli. But when the game chooses the 3rd alternative kit, some of the players wear underclothing like its winter or something (but its not). And some of them wear long sleeved shirts, no matter that in the db they are not suppose to have ones.
So far I've noticed this when they have the 3rd alternative kit. I don't know if the same happens when switching to home alternative.
 

Haribofan

Senior Squad
scouser09;3512749 said:
You are correct. The game was reading the position data from the default shirt rather than the tournament version. Here is a manual fix.

In player.lua, search and replace this line:

local kitTexAsset = getKitFile()

With this one:

local kitTexAsset = "${getKitFile()}"

thx for the quick solution :)
 

scouser09

Senior Squad
dissectionalone;3513074 said:
Actually no, because I've converted all the boots I had previously assigned via the code lines, so those players didn't have generic boots. And Oscar had some LZ's assigned right from the get go on the db

If you use automatic boots, you need to use that statement.


gonzaga;3513293 said:
Scouser, I use RM v1.3 and I managed to assign alternative 3rd and home kit of Napoli. But when the game chooses the 3rd alternative kit, some of the players wear underclothing like its winter or something (but its not). And some of them wear long sleeved shirts, no matter that in the db they are not suppose to have ones.
So far I've noticed this when they have the 3rd alternative kit. I don't know if the same happens when switching to home alternative.

I can not be sure from just this information. One guess would be that you have used kit type 5 for the alternate 3rd kit, which would mean the mod identifies the player as a referee. If so, use a different kit type.
 

gonzaga

Reserve Team
scouser09;3513418 said:
I can not be sure from just this information. One guess would be that you have used kit type 5 for the alternate 3rd kit, which would mean the mod identifies the player as a referee. If so, use a different kit type.

Your guess is right, man! I use that ID for the 3rd kit. I didn't know that this could connect straight to the refs. Thanks, I will try and report the result. (Y)

After testing:
So, I used ID 13 for 3rd alternative and ID 10 for home alternative. Everything goes smooth, but the long sleeves still appear. I've noticed when I play in Overcast, 7 of my field players have long sleeves. When I play in Clear weather they all wear short sleeves. I've checked with Real Madrid - its the same, and I didn't add any shirts to them (except 2 gk alternatives). I tested with Sevilla (I didn't do anything with them) - its the same. I guess is something set by the game itself.
 

gonzaga

Reserve Team
Astristul;3513643 said:
The 5th kit is for training and the 6th is for the referee. Always avoid these numbers when trying to aassign an alternate kit for a team. Also, Napoli is one of those locked teams by the game, so alternate kits doesn't work for them at all. See the whole discussion here: www.soccergaming.com/forums/showthread.php?p=3482164

For me its working, mate. I have added 3rd kit record in the db. I played with it so far. And the 3rd alternative also work, but because I put ID 5 it clashes with the training kit ID. Today will make a test with ID 13. Will see.
 

Haribofan

Senior Squad
i got aware of another problem with the useAutoKits() function
all teams without a gk kit have now those green and blue missing texture pattern.
 

scouser09

Senior Squad
Moswell;3513487 said:
how can i set a wipe3d to a tournament? Which is the statment?
tahnks
sorry for my english

I did not add support for wipes. I will try to add this to the version.


gonzaga;3513633 said:
Your guess is right, man! I use that ID for the 3rd kit. I didn't know that this could connect straight to the refs. Thanks, I will try and report the result. (Y)

After testing:
So, I used ID 13 for 3rd alternative and ID 10 for home alternative. Everything goes smooth, but the long sleeves still appear. I've noticed when I play in Overcast, 7 of my field players have long sleeves. When I play in Clear weather they all wear short sleeves. I've checked with Real Madrid - its the same, and I didn't add any shirts to them (except 2 gk alternatives). I tested with Sevilla (I didn't do anything with them) - its the same. I guess is something set by the game itself.

The game automatically enables winter options when there is rain and snow. You can use the mod to change this if you wish.


Haribofan;3514282 said:
i got aware of another problem with the useAutoKits() function
all teams without a gk kit have now those green and blue missing texture pattern.

Download the mod again, this bug has been fixed.
 

Haribofan

Senior Squad
scouser09;3514304 said:
Download the mod again, this bug has been fixed.

ah ok. i thought i have had the updated version. but your mediafire link on fifa infinity ist the older version ;)
zippyshare link is the update ;)
 

Astristul

Reserve Team
A big THANK YOU for scouser! Your v1.4 is working as planned, especially after fixing it and added that line in player.lua
The automated kits function works really well, exactly how I wanted to work!

Cheers mate!
 

scouser09

Senior Squad
From tomorrow I will be away until the end of the month. I will respond to any comments when I return.


christophe83460;3518782 said:
thanks scourser for wonderful work
for world cup qualifier id is 991 or 992 for zone europeen please,thanks?
sorry for my english

I am not sure and do not have time to investigate right now, sorry. Test it yourself and share what you find.
 

lisinas

Club Supporter
Hello guys , i just installed this mod but i still get the bug with most (Not all) players having black/white boots , how do i fix it ?

P.S I used automatic installation
 

christophe83460

Senior Squad
scouser09;3519882 said:
From tomorrow I will be away until the end of the month. I will respond to any comments when I return.




I am not sure and do not have time to investigate right now, sorry. Test it yourself and share what you find.

ok scourser, thanx
 

nuznaeteli

Club Supporter
if I'll change boots type for a player using rm13 that will it change in career mod?
for example, I'll start a career mode with the assignBoots(1231231,126) and in the course of a career I'll change to assignBoots(1231231,153). will it change?
 

HeadSpace10

Club Supporter
So, this mod is very cool. Great Work! I am able to get it work, however, I'm a bit stumped on one thing. I have a created team (from the creation center), and I don't know how to give it adboards. I assumed the team I swapped in career mode would be the ID, but it doesn't seem to carry over to the created team. It DOES work for the original team. Any way to find what ID to assign a created team?

EDIT: using internal master I found the team ID. It's 3000. However, no lua assignments seem to work. I Tried ball, crowd, and banner flags with no luck. The banners actually just came out as blank, black flags so it would seem I at least have the right teamID. Creation center player IDs work fine for assigning boots though.
 

zuigkonthoer

Club Supporter
This mod is great!
I have got a kit issue.
Even though I play matches in summer most players wear long sleeves, under armour etc. in certain stadiums like Amsterdam Arena, Old Trafford.
The Barca default stadium (El Libertador?) does not have this issue, all short sleeves.
The only thing I did with the Rev Mod is assigning some goalnets which has nothing to do with the lua for players etc.
Scouser, could you or anybody else help me disabling these winter kits?
 


Top