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.:: Revolution Mod 13 ::.

Ronson

Club Supporter
I did that, but still not working so problem is somewhere else. This might be stupid question, is GK Kit integrated in Mod, or I need to download Kit pack? Which one (kit pack) if yes?
 

tute10

Senior Squad
tournament id

where i can find, tournament id, for example euro league, champions league, all british cups, thanks and good luck
 

barrie53

Youth Team
League ID's

It's no wonder the regulators of this forum get exasperated when the information you require is within the documentation of the mod.
Scouser09 went to a lot of trouble to write a manual to accompany his work, the very least you can do is read it and stop asking inane questions.
 

Sepak

Cocaine
Staff member
Moderator
tute10;3340121 said:
where i can find, tournament id, for example euro league, champions league, all british cups, thanks and good luck

it's in the manual
 

scouser09

Senior Squad
sepak;3339386 said:
I hope this is what you need
http://www.mediafire.com/?jy9y1d8d9own7di
I tried to covert to cff all the files of manager but non of them worked

Thanks, these are what I needed.


Haribofan;3339413 said:
thx mate
ok here are the id's
Black 6004
Yellow 6005
Blue 6006
Red 6007
Grey 6008
Green 6009

Thanks. I have thought about this problem, it is possible some of the clashing is caused by wrong coloured textures on custom referee kits. For example, the Premier League has 4 referee kits; red, yellow, black and blue. A user may copy any of those kits to the green and grey IDs to complete the pack. Therefore, if the game chooses to use the green or grey kits, a clash may show in game.

This problem still needs some thought, so far I am thinking a function to stop kits in each referee kit set being used (for the ones without correctly coloured textures) , and one to stop specific colours of referee kits being used with specific team kits.


Outsider 87;3339424 said:

Great news!


Ronson;3339765 said:
I did that, but still not working so problem is somewhere else. This might be stupid question, is GK Kit integrated in Mod, or I need to download Kit pack? Which one (kit pack) if yes?

You have to add the kit files yourself.


root4rulez;3340376 said:
Scouser, can you explain how to add hair asignments

The current version does not allow this.
 

xPr0metheus

Reserve Team
is or will it be possible to assign winter assessories to one player only so he will always wear them not only in winter/rain mode (but just he, not all the others, otherwise I know that I could just assign winter assessories to all weather options)
 

armos

Club Supporter
Hi mates, I'm new on this and I was reading and editing stuff but I have a problem...

I know that in CM12 we can't change numbers and color of them because we can't save there, only regenerate bh after editing something...

So I use Revolution Mod 13 to edit it with notepad... but when I add this line:

assignKitDetails(team,kit,namefont,namecolour,lay,numberset,numbercolourshirt,numbercolourshort,fit,collar)

and Change the codes to this:

assignKitDetails(1876,1,5,-1,1,40,1,2,0,8)

I have problems with the namefont (the number 5)... What should I put there!? I thought it was a 5 because in CM12 it says that namefont is 5... but I get this:



with Home Jersey of River I have the same problem as Away Jersey..



The number is okay, but I get a half number below instead of namefont :( any idea?

-----------------
This is what my PLAYER.LUA file says:

assignKitDetails(1876,1,5,1,1,40,2,-1,0,8) >>>> THIS IS AWAY JERSEY
assignKitDetails(1876,0,5,2,1,40,2,1,1,0) >>>> THIS IS HOME JERSEY

Thank you very much.
 

Ronson

Club Supporter
scouser09;3340507 said:
You have to add the kit files yourself.
Ok, thanks for your answer. I see kits are in png, now need to convert to rx3 etc. Too many steps, it's not fun anymore. Great work btw, keep it up;-)
 

BlackEmperor

Youth Team
Hey scouser, first of all, thanks for the Update on the Mod, didn't get to install it until now.

I have a problem though. The Champions League Away GK Kit for my team isn't shown at all. The jersey itself is gone, you can see through the GK's body. The shorts are there, it's only the jersey missing. The file itself is ok because the jersey was shown before I updated the mod.

assignTournamentPlayerKits(36,223,5,-1,-1)
assignTournamentKitDetails(36,13,223,-1,-1,"FF464744",-1,14,14,-1,11)

This is my assignment. It's the same for the other tournaments as well, save for the tournament (223) and the kittype (5). And the kits are shown correctly.

I also checked the rx3 file with the Texture Editor again and the png is there. Any idea what might cause this?

EDIT: So I played a non-CL game with Away kits and the jersey was missing as well. It turned out that I forgot a comma in the AssignGKKit code... added it and the jersey was there. So it was my fault, lol.

Great mod! Any plans on what to add next?
 

lonewolf08

Club Supporter
hey scouser, having great time with ur mod man, one question, can I change the color of the socks by writing statement in lua files..

For eg: I want to change the black socks of home kit of Sunderland to white..is it possible..If yes what statement should I use
 

matheuzinho

Club Supporter
Great mod!!

But do you know how to get it working in xbox 360 version?

I already added kits and its working well... but revolution mod doesn't work =(
 

Ronson

Club Supporter
Still cant change generic GK kit. I have gk kit in rx3, saved as kit_121_2_0.rx3 and kit_121_32_0.rx3.
In kit.lua is this code:
assignGKKit(121,0,1,{2,32})
assignKitDetails(121,32,-1,0xFF000000,269,2,2,-1) --GK White
assignGKKit(121,1,12)
assignGKKit(121,0,22)
assignGKKit(121,3,22)
assignGKKit(121,4,32)

in assets:
addExternalFile("player.lua")

And GK kit is still generic pink:facepalm:
 

baovela

Club Supporter
2 scouser09....my player.lua file has an error....tatoo and faces not active, although it was very good before (boot and jerseyfit is still active) .I reinstall a lot but nothing new. What should i do? Please help me..
 

lonewolf08

Club Supporter
Ronson;3340978 said:
Still cant change generic GK kit. I have gk kit in rx3, saved as kit_121_2_0.rx3 and kit_121_32_0.rx3.
In kit.lua is this code:
assignGKKit(121,0,1,{2,32})
assignKitDetails(121,32,-1,0xFF000000,269,2,2,-1) --GK White
assignGKKit(121,1,12)
assignGKKit(121,0,22)
assignGKKit(121,3,22)
assignGKKit(121,4,32)

in assets:
addExternalFile("player.lua")

And GK kit is still generic pink:facepalm:

first of all player.lua is already used by fifa and is integral lua file of this mod, u don't have to add it in assets.lua file, u just have to write statements between
--------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS BELOW HERE
--------------------------------------------------------------------------


--------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS ABOVE HERE
--------------------------------------------------------------------------and save it..that's all.

Secondly, u have mentioned that these statements are written in kit.lua file, therefore u have to add this line in assets.lua
addExternalFile("kit.lua")

Also, that is the old way of assigning kit details. Refer to these two points from scouser09's manual about assigning kit details:

OLD
assignKitDetails(teamid,kittype,namefont,namecolour,numberset,numbercolourshirt,numbercolourshort,collarnumber)
NEW
assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber)
Add parameters for namelayout and fit, change format for namecolour (see above). These can be set to -1.

The format for namecolour for shirts has changed. Previously, this was input was the hexcode prefixed with 0xFF. The new format is the simpler hexcode in quotation marks. For example, the hexcode FF0000 was 0xFFFF0000, it should now be entered as "FF0000" including the quotation marks.
 

lonewolf08

Club Supporter
baovela;3341121 said:
2 scouser09....my player.lua file has an error....tatoo and faces not active, although it was very good before (boot and jerseyfit is still active) .I reinstall a lot but nothing new. What should i do? Please help me..

Did u regenerate after reinstalling...delete the fifarna folder, remember to save ur statements elsewhere and install fresh following all the points listed in readme by scouser09 and then regenerate using iard68's regenerator. Now copy back ur saved statements..

Also, u have used all stuff boots, tattoos, faces etc. in player.lua file...too many statements in player.lua file. Use the advantage that is provided by revolution mod 1.1 update i.e. adding separate files. For eg:

create a new lua file tattoos.lua for assigning tattoos, faces.lua for faces, boots.lua for boots, kit.lua for jerseyfit etc. and add the statements in these files, remember u only have to add statements in self created lua file and nothing else and then add the following in assets.lua
addExternalFile("faces.lua")
addExternalFile("tattoos.lua")
addExternalFile("boots.lua")
addExternalFile("kit.lua")

This way u will also ensure that the game does not crash..u can also leave the player.lua file empty without adding anything into it if it is really creating problem for u. use the above method
 

Ronson

Club Supporter
k_h_a_n;3341136 said:
first of all player.lua is already used by fifa and is integral lua file of this mod, u don't have to add it in assets.lua file, u just have to write statements between
--------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS BELOW HERE
--------------------------------------------------------------------------


--------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS ABOVE HERE
--------------------------------------------------------------------------and save it..that's all.

Secondly, u have mentioned that these statements are written in kit.lua file, therefore u have to add this line in assets.lua
addExternalFile("kit.lua")

Also, that is the old way of assigning kit details. Refer to these two points from scouser09's manual about assigning kit details:

OLD
assignKitDetails(teamid,kittype,namefont,namecolour,numberset,numbercolourshirt,numbercolourshort,collarnumber)
NEW
assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber)
Add parameters for namelayout and fit, change format for namecolour (see above). These can be set to -1.

The format for namecolour for shirts has changed. Previously, this was input was the hexcode prefixed with 0xFF. The new format is the simpler hexcode in quotation marks. For example, the hexcode FF0000 was 0xFFFF0000, it should now be entered as "FF0000" including the quotation marks.

Maybe something is wrong with my laptop, this makes no sense anymore. Im going by the manual.
assignGKKit(1,0,{2,12,13}) This is example for Arsenal in manual.
I have this: assignGKKit(121,0,{2,22,32})
121= Crewe, 0 = homekit, 2,22,32 are suposed to be GK kits. I have them in rx3 saved as kit_121_2_0.rx3 , ...22, and ....32. But nothing hapens, just dont get it.
 

baovela

Club Supporter
k_h_a_n;3341145 said:
Did u regenerate after reinstalling...delete the fifarna folder, remember to save ur statements elsewhere and install fresh following all the points listed in readme by scouser09 and then regenerate using iard68's regenerator. Now copy back ur saved statements..

Also, u have used all stuff boots, tattoos, faces etc. in player.lua file...too many statements in player.lua file. Use the advantage that is provided by revolution mod 1.1 update i.e. adding separate files. For eg:

create a new lua file tattoos.lua for assigning tattoos, faces.lua for faces, boots.lua for boots, kit.lua for jerseyfit etc. and add the statements in these files, remember u only have to add statements in self created lua file and nothing else and then add the following in assets.lua
addExternalFile("faces.lua")
addExternalFile("tattoos.lua")
addExternalFile("boots.lua")
addExternalFile("kit.lua")

This way u will also ensure that the game does not crash..u can also leave the player.lua file empty without adding anything into it if it is really creating problem for u. use the above method

Problem solved!!! Thanks u
 

The Danish

Reserve Team
I would just like to hear if you would be working on implementing my suggestion from the FIFA 12 forum:

The Danish;3301272 said:
Just a small suggestion to a future (FIFA13) version of this amazing mod:

Would it be possible to combine the "assignRandomGKKit" command,

assignRandomGKKit(teamid,playerkttype,{gkkittype1, gkkittype2, gkkittype3}),

with the "assignGameKit" command,

assignGameKit(teamid,hometeamid,awayteamid,kittype,newkittype).

Something along the lines of:

assignGameKit(teamid,playerkittype,hometeamid,awayteamid,{gkkittype1, gkkittype2, gkkittype3}).

or just

assignGameKit(teamid,playerkittype,opponentteamid,{gkkittype1, gkkittype2, gkkittype3}).

This would make it easier when you have many gkkits, but only one of them would work against some teams and you wouldn't have to make one line for each of the gkkits that wouldn't work.
 


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