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[Request/Helpdesk] FIFA 13 Stadiums

myfiction

Youth Team
$ido (F|G);3415137 said:
The progress is well very well, I´d no time this week to fix the last bugs.
But I´m over 90% ;)
I post some screens form the Upton Park and the "Olympia Stadion" later !

Over 90% is brilliant Sido - so excited for your Upton Park. Keep going Sido you champion!!!
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
So I've tried to convert a stadium myself:





Hopefully that goes with these:





I've uploaded everything into one single rar file here:
http://www.4shared.com/rar/3ZsZ9YN8/Millennium_Stadium_-_All_FIFA_.html

and here:
http://www.mediafire.com/?67c57taw7496cz6
 

barrie53

Youth Team
Millenium Stadium

Thanks for attempting to convert my National Stadium, in my opinion the Millennium Stadium has for more atmosphere then the New Wembley.

Is it possible to install the stadium in its current development or do you need to work some more on the conversion.
Great Work

Barrie
cymru yn byth
(Wales Forever)
 

darrek1988

Senior Squad
Question about the lightning:
How to export the lightining settings from blender? Without them stadium lightmaps are useless
 

F4F|Black

Senior Squad
barrie53;3415755 said:
Thanks for attempting to convert my National Stadium, in my opinion the Millennium Stadium has for more atmosphere then the New Wembley.

Is it possible to install the stadium in its current development or do you need to work some more on the conversion.
Great Work

Barrie
cymru yn byth
(Wales Forever)
The stadium is in a raw format and so impossible to use in FIFA13.
What I or someone else can do is to convert the stadium, but for me is it alsop impossible to conver the stadium ´cause I don´t have much time as the stadium needs to be converted and make it usable for FIFA.
darrek1988;3416065 said:
Question about the lightning:
How to export the lightining settings from blender? Without them stadium lightmaps are useless

?? Sorry but I don´t understand what you wanted to do and what you mean mate !
 

darrek1988

Senior Squad
In other words:
How can I set the stadium lightning coordinates in stadium worker based on blender lightining settings?
 

F4F|Black

Senior Squad
darrek1988;3416142 said:
In other words:
How can I set the stadium lightning coordinates in stadium worker based on blender lightining settings?
Okay, you can use the luminance value tab for the crowds, to set the luminance of your crowds for parts there controlaed by the lightmaps and the settings of your FIFA13 and also by the db file :)
Well for flow lights can you use rhino ;)
Carlos*slapd234;3416184 said:
hi, is there an easy way to move the glares? or does each one have to be done manually?
I think the way to move is not the best, but the easiest way ´cause if you must move over 204 light to the right position (if you use Rhino or a other 3d software) could it be very hard ´cause you must move the x,y and z values to the right position of FIFA and this takes some time any hours ;)
 

zico99

Senior Squad
Hey sido have you ever noticed that there are confettis behind the adboards of generic stadiums. Is it possible to bring them more near to the touchline or pitch
 

F4F|Black

Senior Squad
zico99;3417982 said:
Hey sido have you ever noticed that there are confettis behind the adboards of generic stadiums. Is it possible to bring them more near to the touchline or pitch

Yes, I notice this and I wrote it for any months that it possible to bring them near to the Pitch (move and edit) them, but you/we must ever re-bake the hole stadium and this makes no sense mate (to much work for "just" one change/edit/improvement).
 

jackslapd234

Youth Team
$ido (F|G);3416186 said:
I think the way to move is not the best, but the easiest way ´cause if you must move over 204 light to the right position (if you use Rhino or a other 3d software) could it be very hard ´cause you must move the x,y and z values to the right position of FIFA and this takes some time any hours ;)

ok thanks, I shall give this a go (Y)
 

myfiction

Youth Team
$ido (F|G);3418119 said:
Yes, I notice this and I wrote it for any months that it possible to bring them near to the Pitch (move and edit) them, but you/we must ever re-bake the hole stadium and this makes no sense mate (to much work for "just" one change/edit/improvement).

Hi Sido just checking you got my PM? ;)
 

jschuck12001

Senior Squad
I need some help from anyone who has the knowledge. When placing a graphic on a stadium texture that is inside the rx3 container. Why does half of the stadium show the graphic correctly and the other half of the stadium show the graphic backwards. So for example if I paste a World Cup stadium Graphic on Sanderson Park on the concrete sections, half of the stadium is correct and the other flips my world cup graphic backwards.
 

robozip

Club Supporter
$ido (F|G), hi)
is there any chance to move bench closer to the pitch?
because the tribunes of my stadium are needed to be closer to it

and also, can you say about or maybe you can give us the a piece of knowledge about the right dimensions of every tribune's 3d stair?
further,is the dimension of the seats which are near the pitch are similar with crowd's seats?, because it seems to me that seats on track line are larger and it is the reason why i cant match length of stadium in real with the dimensions of fifa's pitch.

thanks
 

F4F|Black

Senior Squad
jschuck12001;3419267 said:
I need some help from anyone who has the knowledge. When placing a graphic on a stadium texture that is inside the rx3 container. Why does half of the stadium show the graphic correctly and the other half of the stadium show the graphic backwards. So for example if I paste a World Cup stadium Graphic on Sanderson Park on the concrete sections, half of the stadium is correct and the other flips my world cup graphic backwards.
This happens ´cause the mapping of the textures some Textures are mapped backward or in a other direction like you see, you can change this, but only in a 3D program for this must you export the parts there don´t show textures correctly ;) re-bake and this is it mate ;)
robozip;3419339 said:
$ido (F|G), hi)
is there any chance to move bench closer to the pitch?
because the tribunes of my stadium are needed to be closer to it
You can do this if you activate move parts in SW13, now select you the parts (points) and move them with the moving arrows ;)
robozip;3419339 said:
and also, can you say about or maybe you can give us the a piece of knowledge about the right dimensions of every tribune's 3d stair?
further,is the dimension of the seats which are near the pitch are similar with crowd's seats?, because it seems to me that seats on track line are larger and it is the reason why i cant match length of stadium in real with the dimensions of fifa's pitch.

thanks

This is a other topic mate, if you talk about creating a stadium there 1000 of ways how you can do different things for example mapping textures on a model.
Well the right dimensions is if you crate a mesh and copy this reduce the size of it into the half of the first one, and place it up the first mesh.
This means you need ever tow meshes one big and a smaller version of it ;)
I think if you export a stadium you can find out the right dimensions.
The rest there you wanted to do is simple to do ´cause you can do this with a very low 3D skill ;)
I hope this helping you mate ;)
 

jschuck12001

Senior Squad
$ido (F|G);3419700 said:
This happens ´cause the mapping of the textures some Textures are mapped backward or in a other direction like you see, you can change this, but only in a 3D program for this must you export the parts there don´t show textures correctly ;) re-bake and this is it mate ;)

Thanks for your response, only thing I dont get is the images do show correctly for half of the stadium. So if I change the mapping I will still end up with half of the stadium images showing backwards wont I. What effect does the images in the 2nd rx3 container have? The same textures are in both sets of RX3 containers but it seems editing the first RX3 container controls what shows ingame. I understand what your saying but the stadium is projecting the image I edited in 2 ways, 1 way is normal for half the stadium and the other way it flips the image.

Thanks
 

F4F|Black

Senior Squad
jschuck12001;3419960 said:
Thanks for your response, only thing I dont get is the images do show correctly for half of the stadium. So if I change the mapping I will still end up with half of the stadium images showing backwards wont I. What effect does the images in the 2nd rx3 container have? The same textures are in both sets of RX3 containers but it seems editing the first RX3 container controls what shows ingame. I understand what your saying but the stadium is projecting the image I edited in 2 ways, 1 way is normal for half the stadium and the other way it flips the image.

Thanks
Well mate,
I think the best way is to export the parts with the textures "bugs" and remap them, after this can you reimport them ;)
Sorry but the SW13 is a great tool but not so good for remapping if textures, ´cause we can´t see them. So we must use external Apps like Maya or so ;)
robozip;3419966 said:
$ido (F|G), thanks
i chose in SW 'move player bench',but i dont understand what to after it

Okay, this was the right if you´d try to move player or so well now goto the PlayerBench Tag in the tool and select a point the right window showing you what you´d select and what the point is to move the position go back to the Working console and move the point to the position there you wanted to have ;) (use the arrows and the numbers for faster moving ) ;)
 


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