jschuck12001;3419267 said:
I need some help from anyone who has the knowledge. When placing a graphic on a stadium texture that is inside the rx3 container. Why does half of the stadium show the graphic correctly and the other half of the stadium show the graphic backwards. So for example if I paste a World Cup stadium Graphic on Sanderson Park on the concrete sections, half of the stadium is correct and the other flips my world cup graphic backwards.
This happens ´cause the mapping of the textures some Textures are mapped backward or in a other direction like you see, you can change this, but only in a 3D program for this must you export the parts there don´t show textures correctly
re-bake and this is it mate
robozip;3419339 said:
$ido (F|G), hi)
is there any chance to move bench closer to the pitch?
because the tribunes of my stadium are needed to be closer to it
You can do this if you activate move parts in SW13, now select you the parts (points) and move them with the moving arrows
robozip;3419339 said:
and also, can you say about or maybe you can give us the a piece of knowledge about the right dimensions of every tribune's 3d stair?
further,is the dimension of the seats which are near the pitch are similar with crowd's seats?, because it seems to me that seats on track line are larger and it is the reason why i cant match length of stadium in real with the dimensions of fifa's pitch.
thanks
This is a other topic mate, if you talk about creating a stadium there 1000 of ways how you can do different things for example mapping textures on a model.
Well the right dimensions is if you crate a mesh and copy this reduce the size of it into the half of the first one, and place it up the first mesh.
This means you need ever tow meshes one big and a smaller version of it
I think if you export a stadium you can find out the right dimensions.
The rest there you wanted to do is simple to do ´cause you can do this with a very low 3D skill
I hope this helping you mate