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[request] convert stadium from google earth

pathfound19

Senior Squad
This could actually be possible...

Because:

1. Google SketchUp file can be downloaded.
2. SketchUp File can be converted to work in 3DS Max
3. I am 90% sure that eafh uses 3D S Max to create stadiums
4. If he does then, bingo, import it in to 3ds max, export it out as a fifa compatible file and you're done.

At the moment im researching....
:)

pf19
 

GUIMATTOSS

Youth Team
It is possible convert stadiums from google sketch up...I use rhino

Convert the google file to 3ds, open in rhino. You need to dimension again the stadium. This is the first step.

The second step is because sometimes you will find some problems with google sketch up file...well, if is happen, you need to extract part by part from google file to rhino and join all in rhino. This is all!!!

Google file



FIFA File
 

davidmende

Starting XI
Well i find this little turorial on how to convert .skp files (SketchUp) to 3ds.

Converting Sketchup Models to 3DS
If you have tried to create models for your 3D games, you probably know that many modeling programs out there (like autodesk) are quite expensive, and have so many features that using them feels like drinking out of a fire hose. One of the simplest modeling programs to use (in my opinion) is Google Sketchup (http://sketchup.google.com/). It doesn't have a lot of the features of some of the other modeling programs available, but it is more than sufficient for most models you will want to create. There is even a "3D Warehouse" full of Sketchup models available for download(http://sketchup.google.com/3dwarehouse).

Only problem is, the free version does not export your model into a common format (like 3ds). So I figured out a way to do the conversion.

The first important piece of information I found, is that KMZ file format is actually just a ZIP file. If you export your sketchup model to "Google Earth 4 (*.kmz)", you can change the name of your file from filename.kmz to filename.zip and look inside. You will find a model file in there, of the Collada "Digital Asset Exchange" format. It has the extension ".dae".

Once you have your .dae file, you will, of course need a converter to change it to a .3ds file. I found a converter that will do this for you. It is called the FBX converter tool, on the autodesk website.

You can download the windows version of the FBX converter from:
http://images.autodesk.com/adsk/fil...nverter_win.exe
The program will install to the following location (unless you specify otherwise):
Program Files\Autodesk\FBX\FBXConverter\2006.11.2\FbxConverterUI.exe

I also saw a mac and and a linux version of the converter (I forgot to grab the links while I was there - you'll have to search the autodesk site if you aren't running windows).

Now the FBX converter will convert your .dae file into a .fbx file. From there, the FBX converter will let you convert the .fbx file into a .3ds file.

This converter also supports a few other formats, so it could be pretty handy to have around.

Here is the process for converting from .skp to .3ds:

1) Download or create a .skp model in Sketchup
2) In Sketchup, export your model to "Google Earth 4 (*.kmz)
(note: be sure to choose version 4, because the other one is different)
3) Change the extention of the kmz file to .zip
4) Pull out the .dae file
5) In FBX Converter, convert the .dae file to .fbx
6) In FBX Converter, convert the .fbx file to .3ds

The only other issue I had (probably specific to the model I was using), is a couple of the materials were not compatible with jPCT (transparency issue). I used a free program called LithUnwrap (http://www.sharecg.com/v/5169/softw...per-for-Windows) to edit the materials in the .3ds model I was using. Lithunwrap works great for this, but it does have a maximum number or polys it will load, so there are probably better programs out there for editing materials. You may not have to worry about that though, if you don't use transparency in your models. I made an applet that loads the skp model I converted:
http://www.paulscode.com/source/LegoCar/
(Use the mouse to rotate the object)

you can find more in this link

http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3dst-519710.html

ps. Can someone give it a try so we can find a step by step process to convert.
 

davidmende

Starting XI
Generic Oval;2704397 said:
Wow, thx for the tutorial!

Now we only need a template for the correct pitch size. :)

So do you think this may work?... there are hundreds of stadiums models in the SketchUp Warehouse that could be converted to Fifa, it would be awesome that we could replace a lot of stadiums that maybe don´t look good at all.
 

GUIMATTOSS

Youth Team
davidmende;2704393 said:
Well i find this little turorial on how to convert .skp files (SketchUp) to 3ds.

Converting Sketchup Models to 3DS
If you have tried to create models for your 3D games, you probably know that many modeling programs out there (like autodesk) are quite expensive, and have so many features that using them feels like drinking out of a fire hose. One of the simplest modeling programs to use (in my opinion) is Google Sketchup (http://sketchup.google.com/). It doesn't have a lot of the features of some of the other modeling programs available, but it is more than sufficient for most models you will want to create. There is even a "3D Warehouse" full of Sketchup models available for download(http://sketchup.google.com/3dwarehouse).

Only problem is, the free version does not export your model into a common format (like 3ds). So I figured out a way to do the conversion.

The first important piece of information I found, is that KMZ file format is actually just a ZIP file. If you export your sketchup model to "Google Earth 4 (*.kmz)", you can change the name of your file from filename.kmz to filename.zip and look inside. You will find a model file in there, of the Collada "Digital Asset Exchange" format. It has the extension ".dae".

Once you have your .dae file, you will, of course need a converter to change it to a .3ds file. I found a converter that will do this for you. It is called the FBX converter tool, on the autodesk website.

You can download the windows version of the FBX converter from:
http://images.autodesk.com/adsk/fil...nverter_win.exe
The program will install to the following location (unless you specify otherwise):
Program Files\Autodesk\FBX\FBXConverter\2006.11.2\FbxConverterUI.exe

I also saw a mac and and a linux version of the converter (I forgot to grab the links while I was there - you'll have to search the autodesk site if you aren't running windows).

Now the FBX converter will convert your .dae file into a .fbx file. From there, the FBX converter will let you convert the .fbx file into a .3ds file.

This converter also supports a few other formats, so it could be pretty handy to have around.

Here is the process for converting from .skp to .3ds:

1) Download or create a .skp model in Sketchup
2) In Sketchup, export your model to "Google Earth 4 (*.kmz)
(note: be sure to choose version 4, because the other one is different)
3) Change the extention of the kmz file to .zip
4) Pull out the .dae file
5) In FBX Converter, convert the .dae file to .fbx
6) In FBX Converter, convert the .fbx file to .3ds

The only other issue I had (probably specific to the model I was using), is a couple of the materials were not compatible with jPCT (transparency issue). I used a free program called LithUnwrap (http://www.sharecg.com/v/5169/softw...per-for-Windows) to edit the materials in the .3ds model I was using. Lithunwrap works great for this, but it does have a maximum number or polys it will load, so there are probably better programs out there for editing materials. You may not have to worry about that though, if you don't use transparency in your models. I made an applet that loads the skp model I converted:
http://www.paulscode.com/source/LegoCar/
(Use the mouse to rotate the object)

you can find more in this link

http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3dst-519710.html

ps. Can someone give it a try so we can find a step by step process to convert.


Doesn't need this step. Just use Google SketchUp Pro v7.0.8657, and you can convert from google to 3ds file
 

Generic Oval

Reserve Team
This doesn't work for me.
FBX Converter doesn't work with .dae files.

EDIT: I had the wrong converter.

What's the next step after you have the 3ds. file?
 

Cristi_Romania

Fan Favourite
Generic Oval;2706024 said:
This doesn't work for me.
FBX Converter doesn't work with .dae files.

EDIT: I had the wrong converter.

What's the next step after you have the 3ds. file?

good question..is not posible i convert in 3ds file and next step?dont exist a next step i think
 


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