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Regularcat's FIFA 12 Mods

Chuny

Chairman
Staff member
Administrator
Super Moderator
painkiller77;3137970 said:

If you decide to edit the turfs to make them greener, make sure to post them here or send them to me!!! I'm dying to get some better turf colors, but I don't know how to edit them myself.

Sorry for the OT.
 

regularcat

Manager
Moderator
::..Federico Debla..::;3138177 said:
If you decide to edit the turfs to make them greener, make sure to post them here or send them to me!!! I'm dying to get some better turf colors, but I don't know how to edit them myself.

Sorry for the OT.

post an image of a green you want bro in a solid image, not an image of grass.
 

sj25

Reserve Team
bro, here is the ai review of the file u sent me:
pros: love the sheer fluidity of the game. the passing and the dribbles are dazzling to watch with the ai seeming to have a mind of it's own. there seems to be more through balls now and the no. of tackles and injuries have certainly gone up. the ai seems to be less perfect in their tackles for a change and quite a few no. of cards are being shown. an odd penalty here and there brings the game much more to realism. not sure if it's due to your patch but even the referees are making a mistake here and there just like in reality so absolutely enjoying this. ai does attempt long rangers and shots from possible opportunities so kudos to that. the miss passes and mistimed tackles by the ai all bring the game closer to realism.

cons: i still feel the no. of mistimed tackles can go up and the no. of shots by the ai as well as i am still outnumbering the ai shots by some distance. also i can still run past the ai defenders near their box so it'll be great if u can cut off this feature bro.

overall impression: thumbs up as always.very nice work cat and since this is only the beginning, we can only wonder what the end is going to be like ;) all in all a very good start and fifa 12 fans are in for another great gp mod from u bro if u do decide to release. personally, im enjoying it.back to gaming for me now ;)
 

regularcat

Manager
Moderator
sj25;3138470 said:
bro, here is the ai review of the file u sent me:
pros: love the sheer fluidity of the game. the passing and the dribbles are dazzling to watch with the ai seeming to have a mind of it's own. there seems to be more through balls now and the no. of tackles and injuries have certainly gone up. the ai seems to be less perfect in their tackles for a change and quite a few no. of cards are being shown. an odd penalty here and there brings the game much more to realism. not sure if it's due to your patch but even the referees are making a mistake here and there just like in reality so absolutely enjoying this. ai does attempt long rangers and shots from possible opportunities so kudos to that. the miss passes and mistimed tackles by the ai all bring the game closer to realism.

cons: i still feel the no. of mistimed tackles can go up and the no. of shots by the ai as well as i am still outnumbering the ai shots by some distance. also i can still run past the ai defenders near their box so it'll be great if u can cut off this feature bro.

overall impression: thumbs up as always.very nice work cat and since this is only the beginning, we can only wonder what the end is going to be like ;) all in all a very good start and fifa 12 fans are in for another great gp mod from u bro if u do decide to release. personally, im enjoying it.back to gaming for me now ;)

i know bro, it still & will always need work, im trying to reduce that space cpu defenders always give the possessor but im finding it almost impossible w/ everything i have tried.
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
regularcat;3138181 said:
post an image of a green you want bro in a solid image, not an image of grass.

OK here are some real-life images, and then images of solid colors as you asked:

REAL LIFE:



(sorry for LQ - I took it myself with my BB)



TURF PATTERNS (SOLID COLORS):










As you can see, in each of these Turf Patterns I selected three colours for the squares, as not all of them have the same green color. And some stadiums have a more shiny green than others with a more 'blue-green'. The 1st and 3rd patterns are the ones I like the most and the ones that resamablance what I see on TV the most.


This is something that's not fixable with ENB series (which I particularly don't like) nor with ingame contrast/brightness. Mainly because you can't change the Turf color and intensity alone, you either change the whole thing or nothing.

And finally, this is how a Night match @ Camp Nou look in (my) FIFA 12:



As you can see, there's no resamablance with a real life match, at least not in terms of how the Turf looks. In FIFA it looks WAAAAAYYY too turned-off, while on TV it looks vibrant, colorful. And, again, I'm just talking about the Turf, not the players, not the crowd: JUST THE GRASS.
Hope you can help me out, Regularcat.
 

fantom

Club Supporter
::..federico debla..::;3138598 said:
ok here are some real-life images, and then images of solid colors as you asked:

Real life:



(sorry for lq - i took it myself with my bb)



turf patterns (solid colors):










as you can see, in each of these turf patterns i selected three colours for the squares, as not all of them have the same green color. And some stadiums have a more shiny green than others with a more 'blue-green'. The 1st and 3rd patterns are the ones i like the most and the ones that resamablance what i see on tv the most.


This is something that's not fixable with enb series (which i particularly don't like) nor with ingame contrast/brightness. Mainly because you can't change the turf color and intensity alone, you either change the whole thing or nothing.

And finally, this is how a night match @ camp nou look in (my) fifa 12:



as you can see, there's no resamablance with a real life match, at least not in terms of how the turf looks. In fifa it looks waaaaayyy too turned-off, while on tv it looks vibrant, colorful. And, again, i'm just talking about the turf, not the players, not the crowd: Just the grass.
Hope you can help me out, regularcat.

+11111111111111111111111111
 

miketheslummy

Youth Team
regularcat;3138510 said:
i know bro, it still & will always need work, im trying to reduce that space cpu defenders always give the possessor but im finding it almost impossible w/ everything i have tried.

I think this is the worst parte of the game. Space between ball possessor and cpu defender is still the same (too much space).
Solve this can give us a totally different game. Anyway thanks to all the modders for their great job!
 

regularcat

Manager
Moderator
fantom;3139585 said:
+11111111111111111111111111

dont +11111111111111111111111111 my thread, if you dont have any words to express how you feel, dont post here.

im not into post count boosting in my thread or the forum, if you want to +11111111111111111111111111 take it elsewhere please.
 

regularcat

Manager
Moderator
jeffboon97;3139792 said:
So Cat,any date you'll release your works? still waiting! :D

now that i have released the codes & explanation of data in the teams table i wont be releasing my work.

its now up to you to create your own patch.
i said before i dont want to be a base for everybodys patches.
 

arkapd

Reserve Team
RC, after getting all the sliders to default values (except user and cpu player run frequencies - both at 60), the game is no more "easy". Its damn realistic. The goals are all different.

I can say a lot about pros, but there is no point in saying all those coz u know they are already enhanced. I will talk only about cons and deficiencies.

1. Fouls still less.
2. CPU still sometimes allow me to go to the final 3rd without challenging me.
3. Impact engine errors are getting more pronounced.
4. Sometimes balls bouncing off players a bit too much, anomalously, unnaturally.

By the way, u did a great job in ball spin during passing.
 

miketheslummy

Youth Team
regularcat;3139806 said:
now that i have released the codes & explanation of data in the teams table i wont be releasing my work.

its now up to you to create your own patch.
i said before i dont want to be a base for everybodys patches.

It could be useful for newbies to create a guide for HOW to make a patch ...
Which steps have we do ect..
 

jeffboon97

Reserve Team
regularcat;3139806 said:
now that i have released the codes & explanation of data in the teams table i wont be releasing my work.

its now up to you to create your own patch.
i said before i dont want to be a base for everybodys patches.

Oh...okay =( Thanks btw.
 


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