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regularcat's ai v.1

silvone

Starting XI
Yeah baby! your v5 is so ******* great my friend! you really did it this time, and who played real football at least once in his entire life knows what i'm talking about!:bob:
I will call my first born child Regularcat! :innocent_smile_1: Amazing man, you've found out which was the secret! that stupid ball it's not so easy to control as those idiots from EA considered!:) this is really football! Congratulations for your work&i'll give a +rep when i will be able to do that:)


PS: to EA anime experts (Y)

Go on your back yard with a ball and try to do those hilarious moves that you put in this fifa10 gameplay and you'll find out how stupid you are!:icon_spin:
 

Mercury79

Club Supporter
I think there's a mistake in the one with "old ball physics" - the ball bounces way too much. Perhaps the problems lies here:

BALL_SQUARE_L_BOUNCE_DAMPING = 2.3

You've still sort of removed sliding CPU tackles. This is not good imo. However, the game is more unpredictable now, which is good.
 

regularcat

Manager
Moderator
Mercury79;2771555 said:
I think there's a mistake in the one with "old ball physics" - the ball bounces way too much. Perhaps the problems lies here:

BALL_SQUARE_L_BOUNCE_DAMPING = 2.3

You've still sort of removed sliding CPU tackles. This is not good imo. However, the game is more unpredictable now, which is good.

you may be correct

use this for old ball physics then.


MAX_BALL_VELOCITY_XZ = 42.000000
MAX_BALL_VELOCITY_Y = 32.000000

//BALL_AIR_RESISTANCE_XZ = 0.007040
BALL_AIR_RESISTANCE_XZ = 0.0073
//BALL_AIR_RESISTANCE_Y = 0.005815
BALL_AIR_RESISTANCE_Y = 0.0075
BALL_GRAVITY = -0.40

BALL_BOUNCE_COEFF_XZ = 0.80
//BALL_ROLLING_COEFF = 0.984441
BALL_ROLLING_COEFF = 0.9845
BALL_BOUNCE_DAMPING = 2.6
BALL_L_BOUNCE_DAMPING = 2.3
BALL_NL_BOUNCE_DAMPING_SPEED = 6.2

RAIN_BALL_BOUNCE_COEFF_XZ = 0.99
RAIN_BALL_ROLLING_COEFF = 0.975
RAIN_BALL_BOUNCE_DAMPING = 3.2
RAIN_BALL_L_BOUNCE_DAMPING = 0.6
RAIN_BALL_NL_BOUNCE_DAMPING_SPEED = 12.4

PASS_SPEED = 1.0

SPIN_CREATION_MULTIPLIER = 0.1
SPIN_EFFECT_MULTIPLIER = 0.1

EVALBALL_BESTCASEDELAY = 1
EVALBALL_WORSTCASEDELAY = 40
EVALBALL_BESTCASESPEED = 12.5
EVALBALL_WORSTCASESPEED = 8.0
EVALBALL_MAX_PLAYABLE_HEIGHT = 10

---------------------------------------------

PRETTY_PASS_MIN_Y_VELOCITY = 0.70
PRETTY_PASS_MAX_Y_VELOCITY = 4.0
PRETTY_PASS_INC_Y_VELOCITY = 1.1

//------------------------------------------
//New Square veloctiy physics coefficients
//------------------------------------------
//Air functions
BALL_SQUARE_AIR_RESISTANCE_XZ = 0.00024
BALL_SQUARE_AIR_RESISTANCE_Y = 0.00024
//BALL_SQUARE_AIR_RESISTANCE_XZ = 0.00021
//BALL_SQUARE_AIR_RESISTANCE_Y = 0.00021
BALL_SQUARE_GRAVITY = -0.35
//BALL_SQUARE_SPIN_DECAY = 1.0 //spin decay each frame
BALL_SQUARE_SPIN_DECAY = 0.989 //spin decay each frame
BALL_SQUARE_SPIN_CONST = 0.152587890625 //coefficent for the side spin

//---------------------------------------------------------------
//New rolling ball physics simulating skidding and rolling
//You have to set USE_SLIDING_ROLLING_FRICTION to 1 to use this
//---------------------------------------------------------------
//rolling coefficients
BALL_SQUARE_SKIDING_FRICTION = 0.20 //friction when the ball is skiding
BALL_SQUARE_ROLLING_FRICTION = 0.10 //friction when the ball is rolling (when angular velocity of ball with top spin > v)
BALL_SQUARE_FRICTION_TOP_SPIN_GEN = 0.75 //coefficient for top spins generated by the friction. the friction generates top spins.
BALL_SQUARE_BOUNCE_FRICTION_MULTIPLIER = 0.86 //Increasing this to increase the friction for bounce

//bouncing rolling coefficients
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.0 //XZ velocity reduction per back spin when the ball is bounced.
BALL_SQUARE_BOUNCE_DAMPING = 2.5 //Non linear damping when the ball is bounced.
BALL_SQUARE_L_BOUNCE_DAMPING = 0.58 //Linear damping when the ball is bounced.
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 100.0 //Boundary ball speed for the non linear damping.
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.77 //Side spin decay per bounce.
BALL_SQUARE_MAX_BACK_SPIN = 0.8

//rain rolling and bouncing coefficients
BALL_SQUARE_RAIN_SKIDING_FRICTION = 0.15
BALL_SQUARE_RAIN_ROLLING_FRICTION = 0.12
BALL_SQUARE_RAIN_FRICTION_TOP_SPIN_GEN = 0.75
BALL_SQUARE_RAIN_BOUNCE_FRICTION_MULTIPLIER = 0.87

BALL_SQUARE_RAIN_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.2
BALL_SQUARE_RAIN_BOUNCE_DAMPING = 3.2
BALL_SQUARE_RAIN_L_BOUNCE_DAMPING = 0.6
BALL_SQUARE_RAIN_NL_BOUNCE_DAMPING_SPEED = 100.0

//--------------------------------------------------------------------
// Air back spin ball physics coefficients
// You have to set USE_AIR_BACK_SPIN to use these cofficients
//--------------------------------------------------------------------
BALL_SQUARE_AIR_LIFT = 0.0109 //coefficient for the back and top spin
BALL_SQUARE_BACK_SPIN = 0.0 //This will apply the back spin (negative for top spin) for every air ball


//
//---------------------------------------------------------------
// New the light ball physics coefficients
// You have to set USE_LIGHT_BALL to 1 to use this coeeficients
//---------------------------------------------------------------
BALL_LIGHT_AIR_RESISTANCE_XZ = 0.0033
BALL_LIGHT_AIR_RESISTANCE_Y = 0.0033
BALL_LIGHT_GRAVITY = -0.28
 

regularcat

Manager
Moderator
it's awesome! thx for the great job mate!
Yes , it's awesome. I like it. Thanks again.
Yeah baby! your v5 is so ******* great my friend! you really did it this time, and who played real football at least once in his entire life knows what i'm talking about!
I will call my first born child Regularcat! Amazing man, you've found out which was the secret! that stupid ball it's not so easy to control as those idiots from EA considered! this is really football! Congratulations for your work&i'll give a +rep when i will be able to do that

thanks guys, i worked my ass off on this one.

enjoy it, because its prolly my last gameplay for fifa 10.
 

Lugüercio

Club Supporter
regularcat;2771861 said:
is it at all harder than before ? do you notice any differences from v.4 ?

feedback, feedback, feedback.

hahahahhaa, no not harder, but now the ball physics is very funny :D similar to tennis ball :D
 

regularcat

Manager
Moderator
Lugüercio;2771900 said:
hahahahhaa, no not harder, but now the ball physics is very funny :D similar to tennis ball :D & but it's cool anyway, tennis is for straight sexuals = )

if you say so, a tennis ball ?

i dont know how a tennis ball bounces as i would never play tennis.
 

Lugüercio

Club Supporter
regularcat;2771917 said:
if you say so, a tennis ball ?

i dont know how a tennis ball bounces as i would never play tennis.

yeah, otherwise it's very cool AI but MDV is kinda "harder" still, there's only a couple of goals per side when played with MDV, but in your AI there's a whole bunch of goals (both sides), but still it's lotsa fun anyway, donno which one is more "realistic" tho.

Well, you must know tennis balls, new ones, they bump A LOT, maybe a bit similar to a basketball. So sometimes when playing, this ball in your AI gets this "tennis ball bumpy seazure" but it's quite ok afterall, but not too realistic tho. But anyway once again, very cool AI :D
 

Lugüercio

Club Supporter
but anways, it's a great AI to have lotsa cool looking goals, in places not many pretty ok players would miss a shot anyway, you know, so eventually the build up is the issue.
 

regularcat

Manager
Moderator
Lugüercio;2771934 said:
yeah, otherwise it's very cool AI but MDV is kinda "harder" still, there's only a couple of goals per side when played with MDV, but in your AI there's a whole bunch of goals (both sides), but still it's lotsa fun anyway, donno which one is more "realistic" tho.

Well, you must know tennis balls, new ones, they bump A LOT, maybe a bit similar to a basketball. So sometimes when playing, this ball in your AI gets this "tennis ball bumpy seazure" but it's quite ok afterall, but not too realistic tho. But anyway once again, very cool AI :D

there is 2 different ai files in the download, try the original v.4 ball physics.
might be more of what you are looking for, the new ball physics were made
for people saying they want more bounce in the passes, etc.
 

Lugüercio

Club Supporter
regularcat;2771962 said:
there is 2 different ai files in the download, try the original v.4 ball physics.
might be more of what you are looking for, the new ball physics were made
for people saying they want more bounce in the passes, etc.

hehehe, so the magnet ai? :D:D

no that is not what i'm looking... it's still like a tennis ball sometimes, but when carrying on like a magnet in the new version tho, like when running with it it's a magnet, but I quess it's something you can't help by changing paremetres, you know.
 

ExittheLemming

Senior Squad
Lugüercio;2771915 said:
but it's cool anyway, tennis is for straight sexuals = )

Yep, Martina Navratilova was completely hopeless at the game:biggrinx:

V5 of the gameplay is excellent, and I like that you have to be more careful with the first touch re the slightly lighter ball, Great work.

BTW When I first installed the ai file for V5, the ball behaved like a zero gravity jumping bean ? (reinstalled and everything was OK, anyone else experience this ?)
 

Recrero152

Reserve Team
Well, I have to say that this gameplay is the ultimate of all that you have done so far, ball physics are perfect and the play itself is now completely different, very realistic but I have two flaws that just wreck the gameplay's quality, here they are:

1. The goalkeeper STILL, to me, is going waaay too far, broke a record with the v.5, when I was one on one with the goalkeeper, he actully ran as far as out of the box and penalty area, tackled me and got himself a red card and I still get easy and quick goals because of that the goalkeeper goes too far, bad realism there

2. Well, you have to add difficulty a bit when it comes to realistic gameplay, difficulty is a part of it as well, although I might get blinded when it comes to this error by the first one, the goalkeeper going too far out.

Otherwise, it's absolutely great, ball physics, handling of the ball, crosses, all great
 


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