pe pe
Club Supporter
this will be no gameplay related since gameplay should be discussed separately as it is too complex subject
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no mods (obviously)
pc catalogue, winter balls and boots dlc not fixed since fifa 13
ok not everyone cares about boots updates - fair enough - but ffs fix generic boot bug (isembargoed column in db, thanks diggerhawk)
lack of innovation. last big „wow” factor for me was addition of all 20 premier league stadiums in fifa 15. this alone was enough to buy fifa 15. how naive was i to expect similar with bundesliga and la liga especially if ea bought their licencies? now we are three years later and it seems like more stadiums are taken away than added; it is almost like all they wanted to do was to lock out konami of these deals, in result no matter if youre fifa or pes player we all are loosers ; )
boring generic stadiums from last gen with static adboards. pes has less licencesed stadiums but they are modern and look way better
small balls, literally psychical size of ball 3d model is too damn small
too dark night lighting, in fact there are lighting/shaders problems since fifa 12
fifa 11 excellent
fifa 12 desaturated, yellow grass
fifa 13 bright as fuck
fifa 14 straight up bugged resulting in black nets, dark boots
fifa 14 wc night darker than 18
fifa 15 and 16 fixed most of it, day perfect, night okayish, though day overcast is ugly and renders ball almost nonexistent especially hivis versions)
nets got uglier than last gen. in fifa 15 they even make selling point out of the fact that post shake when hit and nets go up from the ground, which unfortunately was significantly decreased in 16 even before migrating to frostbite. if you dont care about nets than you probably dont like football. i mean hitting the back of the net is one of the most satisfactory things in this sport! the look, the sound. now the physics are totally messed up, and colors as well (probably due to problems with lighting)
penalties got totally messed up since 17 - why change something that isnt broken? infact it was nearly perfect (at least from the shooter perspective)
awkward set pieces running up animations - i get it that they are fully scanned but it is an excellent example that realism is not always better, overall animations seem more robotic and less fluent probably due to the fact that frostbite wasnt designed with sport simulation in mind; recorded animations look great separately but chaining them in dynamic, unpredictable context results in uncanny valley of failed human movement representation
overall lack of visual variety: weather, pitchwear (does it work even?), pitchpatterns, goalnets - all the same since fifa 12. if you play career mode all the matches look the same, fog in 16 was nice addition but it is too little for almost 10 years.
why nobody at ea has ever come up with an idea to mix kits, shirts and sock? pes 5 had it, hadnt it? this proves lack of creativity and drive to iterate on each version to make end product better so why expecting something more form next versions?
lack of respect to licences and lack of attention to branding related details: efl kitnumbers not updated after promotion to premier league, premier league fonts in cup matches see: https://fifaforums.easports.com/en/discussion/181153/unrealistic-shirts-font
lack of low cut versions of ace, hypervenom, magista despite the fact that ea has deals with both nike and adidas; old anfield, etihad; only couple of teams have third kits; assigning boots to players in match form based on color and not on proper brand and model (rashford with tiempo, ramos with mercurials in fifa15 etc)
since ea has started scanning faces it seems that they would have scanned every player in the world by now, and you know what - they probably have! so why they dont update these faces despite they advertise it? look up starhead related thread in ea sports forum for details such who have they scanned and not updated with pics and vids proof, ffs david silva has same face since fifa 10, see: https://fifaforums.easports.com/en/discussion/270720/fifa-18-starhead-thread
bad ui decisions carried over since forever: winter accesories bug in career mode, only handful of boots selectable in edit mode, selecting game at dusk is hit or miss since hours and stadiums previews are messed up - different dusk time for each season (winter vs summer etc) is realistic but completely ingored by ui, you need to learn from your mistskes; side selection screen inconsistencies resulting in inability to spectate, i.e. cpu vs cpu in career mode is mppssible despite the fact it worked in demo and works in quick game mode (this is more important than you think: this little feature can make game more accessible for people with disabilities who would like to play as manager, make transfers, tinker with formations, squads etc. yet cant due to bad user interface since the ai is there to simulate games in real time)
selectable stadium in fifa 16 menu backgroud was a nice touch that added to personalization but was scrapped in 17 and 18. why? at ea they make unreasonable changes, if you are willing to change something ask yourself if it makes your product better, if not - dont touch it. another example: nerfing body feints and drag backs out of the blue for no apparent reason other than to shake up the meta game (but i guess its gameplay related so i stop here)
lack of quality assurance, bad support and unwillingness to patch bugs - remember how in fifa wc 14 you couldnt select final 23 players squad? you could select only 18 players then game automatically and randomly populated last 5 players for you and in final tournament in team management you had yet again 18 players so even you couldn move someone in an dout of the bench (and the bench in wc shouldnt have all 12 players availaboe?) do you think it got patched? well if ea releases wc 18 will it be fixed or carried over?
...
==========
no mods (obviously)
pc catalogue, winter balls and boots dlc not fixed since fifa 13
ok not everyone cares about boots updates - fair enough - but ffs fix generic boot bug (isembargoed column in db, thanks diggerhawk)
lack of innovation. last big „wow” factor for me was addition of all 20 premier league stadiums in fifa 15. this alone was enough to buy fifa 15. how naive was i to expect similar with bundesliga and la liga especially if ea bought their licencies? now we are three years later and it seems like more stadiums are taken away than added; it is almost like all they wanted to do was to lock out konami of these deals, in result no matter if youre fifa or pes player we all are loosers ; )
boring generic stadiums from last gen with static adboards. pes has less licencesed stadiums but they are modern and look way better
small balls, literally psychical size of ball 3d model is too damn small
too dark night lighting, in fact there are lighting/shaders problems since fifa 12
fifa 11 excellent
fifa 12 desaturated, yellow grass
fifa 13 bright as fuck
fifa 14 straight up bugged resulting in black nets, dark boots
fifa 14 wc night darker than 18
fifa 15 and 16 fixed most of it, day perfect, night okayish, though day overcast is ugly and renders ball almost nonexistent especially hivis versions)
nets got uglier than last gen. in fifa 15 they even make selling point out of the fact that post shake when hit and nets go up from the ground, which unfortunately was significantly decreased in 16 even before migrating to frostbite. if you dont care about nets than you probably dont like football. i mean hitting the back of the net is one of the most satisfactory things in this sport! the look, the sound. now the physics are totally messed up, and colors as well (probably due to problems with lighting)
penalties got totally messed up since 17 - why change something that isnt broken? infact it was nearly perfect (at least from the shooter perspective)
awkward set pieces running up animations - i get it that they are fully scanned but it is an excellent example that realism is not always better, overall animations seem more robotic and less fluent probably due to the fact that frostbite wasnt designed with sport simulation in mind; recorded animations look great separately but chaining them in dynamic, unpredictable context results in uncanny valley of failed human movement representation
overall lack of visual variety: weather, pitchwear (does it work even?), pitchpatterns, goalnets - all the same since fifa 12. if you play career mode all the matches look the same, fog in 16 was nice addition but it is too little for almost 10 years.
why nobody at ea has ever come up with an idea to mix kits, shirts and sock? pes 5 had it, hadnt it? this proves lack of creativity and drive to iterate on each version to make end product better so why expecting something more form next versions?
lack of respect to licences and lack of attention to branding related details: efl kitnumbers not updated after promotion to premier league, premier league fonts in cup matches see: https://fifaforums.easports.com/en/discussion/181153/unrealistic-shirts-font
lack of low cut versions of ace, hypervenom, magista despite the fact that ea has deals with both nike and adidas; old anfield, etihad; only couple of teams have third kits; assigning boots to players in match form based on color and not on proper brand and model (rashford with tiempo, ramos with mercurials in fifa15 etc)
since ea has started scanning faces it seems that they would have scanned every player in the world by now, and you know what - they probably have! so why they dont update these faces despite they advertise it? look up starhead related thread in ea sports forum for details such who have they scanned and not updated with pics and vids proof, ffs david silva has same face since fifa 10, see: https://fifaforums.easports.com/en/discussion/270720/fifa-18-starhead-thread
bad ui decisions carried over since forever: winter accesories bug in career mode, only handful of boots selectable in edit mode, selecting game at dusk is hit or miss since hours and stadiums previews are messed up - different dusk time for each season (winter vs summer etc) is realistic but completely ingored by ui, you need to learn from your mistskes; side selection screen inconsistencies resulting in inability to spectate, i.e. cpu vs cpu in career mode is mppssible despite the fact it worked in demo and works in quick game mode (this is more important than you think: this little feature can make game more accessible for people with disabilities who would like to play as manager, make transfers, tinker with formations, squads etc. yet cant due to bad user interface since the ai is there to simulate games in real time)
selectable stadium in fifa 16 menu backgroud was a nice touch that added to personalization but was scrapped in 17 and 18. why? at ea they make unreasonable changes, if you are willing to change something ask yourself if it makes your product better, if not - dont touch it. another example: nerfing body feints and drag backs out of the blue for no apparent reason other than to shake up the meta game (but i guess its gameplay related so i stop here)
lack of quality assurance, bad support and unwillingness to patch bugs - remember how in fifa wc 14 you couldnt select final 23 players squad? you could select only 18 players then game automatically and randomly populated last 5 players for you and in final tournament in team management you had yet again 18 players so even you couldn move someone in an dout of the bench (and the bench in wc shouldnt have all 12 players availaboe?) do you think it got patched? well if ea releases wc 18 will it be fixed or carried over?
...