Originally posted by charles
I've never been able to get the hang of RAS passing. It's always seemed too sensitive and I wasn't sure of the value once you understand how the through pass (triangle) will work in each situation.
So the_man, how long did it take to master it? I take it that you think it's worth the effort to learn. Any tips?
I just got WE7 yesterday and only got to play a few games (somehow my wife thinks painting the house is more important) so I didn't get to try it. Do you think it makes it easier or harder with the changes?
Have to say I'm really impressed overall with the improvements in this version. The physics and animation are astounding and the AI is noticeably improved.
Ah, I see. Using RAS does not eliminate the need for the thru ball (in the air or on the ground). It simplies adds a dynamic to it. Just as you said "once you understand how the through pass will work in each situation" There are a lot of situations where a thru pass will not cut it because it is a bit far...or a thru pass will not go to the player you want it to go to. This is where RAS comes into play. Simple example. I have and RB and i want to switch the field to my LB. thru ball won't do it, the high ball O will do it, but i'll get back to this. With the RAS I can send that ball on the ground all the way across the field. That is just a simple example and not even potent, but tactically it is usefull because, if I send the ball in the air, the player receiving it will have to control it before they can make the next move. It will be quicker if the ball was on the ground for this person to control and make the next move.
Now think of a time when you see a player running, the space is tight between the defenders and you want to squeez the ball thru, you can use x, but that will be intercepted. You can use RAS on the ground, fill it up a bit and thread that ball thru with some pace. RAS opens a new dynamic to what you can do in the game, instead of being limited by the limitations of the other tools.
Why RAS over O? The simple answer to this question is that O has 8 directions and RAS has 16. Another answer would be for O you need to use the dpad or the LAS to do direction while for RAS you could be facing one way and cross/pass the ball another. The third answer I'll give you is a matter of principal. RAS is definitely the way to go for long manual passes on the ground. It only makes sense to use the same one in the air. For example, you use triangle /\ on the ground, you also use it for the same function in the air. You use the shot button [ ] on the ground and you also use it in the air. If I'm going to use RAS on the ground, I would want to use it in the air to make things easier when i'm in the heat of battle of a game.
It took me a long while to master RAS (the way they use to do it) but it was definitely worth the effort. It opens up the game and introduces you to new possiblities. Practice is the word of the day. In a game situation, try to switch fields as much as possible, even if it doesn't make sense tactically, do it for your own practice. Get the direction and then press down to fill the bar. After a bit you get use to it. Feels funny at first but you will get the hang of it if you are dedicated.
The changes make it better. The sensitivity that you said that you felt in the older versions is better controlled with this new method. That is, in the old method of the RAS, you had to tilt your stick to where you wanted the ball to go but that tilting is also the power. The way it is now, the power and direction are seperated, that is, you tilt for the direction, you press down for the power. It makes more sense that how it was before, it just takes unlearning what we learned in the previous games.
The ball physics and player animations are the major changes in terms of gameplay. The AI surprised me, making good decisions on the ball, passing around me, I felt like I was being abused to tell you the truth. It's a good improvement and I look forward to playing the new ML.