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Achilles1986;3546011 said:Uhm, excuse the noob, but how do I use the 512 pixel boots? I am using CM13.
I imported them (pic + bump + reflex) manually with CM13, and they look fine in the preview, but they do not show up in-game. Instead of those 512 pixel boots, I get the generic black-white boots...
Thank you!
Achilles1986;3546488 said:Thank you for the info, Zico, but I'm still missing something.
I did everything mentioned in the link:
- imported the 3 images in the 2gk template
- saved the rx3
- placed it in data/sceneassets/shoe (overwriting a random boot -> 211 )
- regenerated BH
Still not working.
I don't know if this is relevant or not but .. I have re-enabled the "error messages" in CM13, and it gives me this error for ALL boots.
"Cannot find the following file in a zdata archive. Remember to load it or it will appear as a missing texture in the game.
data/sceneassets/shoe/shoe_XX_textures.rx3"
Also, I haven't done all these things on a "clean" install. I have FERL (http://fifa-evolution.blogspot.ro/2012/12/ferl-fifa-evolution-romanian-league.html) installed over.
Bottom line, I'm either missing a simple step here.. or my game is "bugged" and requires a reinstallation.
What do you think?
Edit: I could do this the "easy" way via Revolution mod or Moddingway, but I don't like the "player-boot-assigning" system they're using. It would be nice if I could just get the files (rx3's) in the game and be able to assign them to players via CM13. That's all I want, to add a few new (512p) boots to the game.. preferably in those slots that are normally occupied by "clones".
Currently it seems I'm failing at getting the (new) files in the game... or at least at getting the game to read them.
Another approach.. in that "How to" thread, regularcat mentioned something about deleting (language) files (from the ".big") after exporting and placing them in another folder - so that the game can read them from the folder instead of the .big file. I thought it might work like that for rx3's as well, so I gave it a shot:
1) Exporte all "shoe rx3's" from data3.big to the data/sceneassets/shoe folder ->
2) delete the rx3's from data3.big ->
3) replace "old" rx3's with "new" ones (in the folder) ->
4) regenerate BH.
Sounded like a good idea.. got stuck at step #2 because FileMaster refuses to delete them, for some reason. Assuming I could eventually delete them, is this method even feasible?
OMFG ! It worked !zico99;3548326 said:Then open fifa with cm13.
Select the boot button, browse for the specific boot. Import the 2gk rx3 file.
And its done.
Never import 3d models with cm.
I completely gave up on using CM13 for any boot editing after reading that, cause I failed to notice he was referring only to "textures".Rabzyxor;3436549 said:Do not use Creation Master to import textures into the boot file it has some bugs,
only use it to preview the boots and check the id`s (boot number, boot model)
Achilles1986;3548463 said:OMFG ! It worked !
I tried everything else EXCEPT this... because I misunderstood what Rabzyxor said here:
I completely gave up on using CM13 for any boot editing after reading that, cause I failed to notice he was referring only to "textures".
So, in the end, it seems CM13 is good for importing boot rx3's.
Thank you very much, Zico99 !
Rabzyxor;3543994 said:
GS1905;3544066 said:
woodyciento;3544139 said:Great work!
aresMX;3544719 said:thanks!!!
Al Pacino PT;3544922 said:Great EL ball.
nguyenkhacChi7;3544927 said:beauty and the perfect.. thank you
WinCool;3544944 said:too good! THQ
Kurlboy;3545113 said:impressive mate, thanks a lot
EL_KEEPER;3545268 said:allways great work , thanks!!!
zico99;3545117 said:What was the last time ea made 32panel ball?
amandeep;3545320 said:Great EL ball mate, if possible can you make a fifa 11 texture like you did for the torafbrik?
Manas;3545901 said:
dissectionalone;3547370 said:Rabzyxor, your work is outstanding!
Thx for sharing
Guys, do you know where I could find the CTR maestri II's? I know a lot of people made them for fifa 12 but The boot never looked right when I use the ea CTR model with the textures (the swoosh on the top of the boot gets deformed)
thx in advance
Achilles1986;3548463 said:OMFG ! It worked !
I tried everything else EXCEPT this... because I misunderstood what Rabzyxor said here:
I completely gave up on using CM13 for any boot editing after reading that, cause I failed to notice he was referring only to "textures".
So, in the end, it seems CM13 is good for importing boot rx3's.
zico99;3548775 said:i'm happy that it worked for you.
SamuelCannavaro;3549827 said:Can You Upload the textures Alone, Please
Rabzyxor;3549857 said:Does any one know what boot model this is.
I got this request a while ago, but I need more images to finish this.
I was also thinking of doing Adidas F50 adiZero III FG (Synthetic Version).
akkidgr8;3549862 said:can u make the nitrocharge with green colour laces.
zico99;3549892 said:look like adizero iii boot model