scouser09
Senior Squad
Quick Team Creator is a utility I plan to develop for FIFA 11.
I worked on the Football Conference (5th and 6th levels of the English football pyramid) patch for FIFA 09 and created a small program to help create the 44 teams of the 6th tier. The program took an input of the team id, team name and a list of player names and generated contents of the xml files in the cmp files. The appearance and attributes of each player was randomised. The program automatically set things such as the adboard id and ball id that I was using for the league to each team generated. This enabled the generation of the database items for each team to be created quickly, which was useful as only a small team worked on the patch. Since a lot of these teams are quite obscure not many people would notice that appearances where randomised.
The program I plan to develop for FIFA 11 will be quite similar. The idea is it will enable users to create patches more quickly if players are randomised. This is ideal if the teams are quite obscure. Although it is likely that this can be achieved using CM11 alone, my program will allow it to be done quicker.
The user will enter an id and a name for the team, and also a list of players. The program will also allow the user to specify the default ids for things such as font, ball and adboard. The program will also allow selection of colours for each kit from a small number of choices. The program will then output a cmp file with the necessary database xml files and also some generic graphics for kits and logos based on the chosen colours. The cmp could then be imported using CM11 and any edited if the user wished (eg to import real kits and logos).
What do you think of my idea? Would you use the proposed program to help make patches? Any suggestions for it? Remember it will only have a limited number of options, CM11 will exist for other things. I might make a mock up of the interface later to give a clearer idea.
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Beta 1.0 http://www.mediafire.com/?m0y3603jw561pqr
I worked on the Football Conference (5th and 6th levels of the English football pyramid) patch for FIFA 09 and created a small program to help create the 44 teams of the 6th tier. The program took an input of the team id, team name and a list of player names and generated contents of the xml files in the cmp files. The appearance and attributes of each player was randomised. The program automatically set things such as the adboard id and ball id that I was using for the league to each team generated. This enabled the generation of the database items for each team to be created quickly, which was useful as only a small team worked on the patch. Since a lot of these teams are quite obscure not many people would notice that appearances where randomised.
The program I plan to develop for FIFA 11 will be quite similar. The idea is it will enable users to create patches more quickly if players are randomised. This is ideal if the teams are quite obscure. Although it is likely that this can be achieved using CM11 alone, my program will allow it to be done quicker.
The user will enter an id and a name for the team, and also a list of players. The program will also allow the user to specify the default ids for things such as font, ball and adboard. The program will also allow selection of colours for each kit from a small number of choices. The program will then output a cmp file with the necessary database xml files and also some generic graphics for kits and logos based on the chosen colours. The cmp could then be imported using CM11 and any edited if the user wished (eg to import real kits and logos).
What do you think of my idea? Would you use the proposed program to help make patches? Any suggestions for it? Remember it will only have a limited number of options, CM11 will exist for other things. I might make a mock up of the interface later to give a clearer idea.
-------------------------------------------------------------
Beta 1.0 http://www.mediafire.com/?m0y3603jw561pqr