1.4 [Kit Numbers]
1.4.1 [KitNumbers : Color RGB png templates (based on teamkits table)]
This will color kitnumber .png RGB-template file(s), from values of a teamkits table (.txt) file
u need :
* kitnumber .png RGB-template file(s):
example from FIFA 22 switch
* teamkits table (.txt) file, containing the RGB values :
example from FIFA 22 switch/pc
what u ll get :
10 images (numbers 0-9) for 2 specific kitnumber-sets (1 set for short-numbers, & 1 for jersey-numbers) for each kit
u need revolution mod (or lua file mods) to get them loaded ingame:
specifickitnumbers_[teamid]
_[set]_[tournamentid]
_[kittypeid]_
[imageid].png
[set]: 1 = jerseynumberset, 2 = shortnumberset
[imageid] = each rx3 kitnumber-file has 10 images :
-> example: "specifickitnumbers_1_1_0_0_1.png" is the 1st image of file "specifickitnumbers_1_1_0_0.rx3"
1.4.2 [KitNumbers : Create "Specific-KitNumbers" (based on teamkits table)]
This will create specific kitnumber(s) from a teamkits table (.txt) file
u need :
* kitnumber .png file(s) (colored FIFA 11-16 format):
example from FIFA 16 original
* teamkits table (.txt) file :
example from FIFA 16 original
what u ll get :
it will actually go from generic kitnumbers to specific kit numbers
specifickitnumbers_[teamid]
_[set]_[tournamentid]
_[kittypeid]_
[imageid].png