when i was using cm10 to do a roster update, when i click on teams tab,
wii accessories i have the choice to mess w/ the teams roster or on the right side i can set
it to all players, players by country, free agents, etc
but when you click on a name in the right section & start to type a name you get
an error saying it cant find that player in the gui archive for every player.
only way for it to work its to disable that error message.
I will soon release a CM 10.2 version with the following changes:
Bug Fixed: added consistency check in tournament construction between database fields.
Bug Fixed:
XBOX 360 Cooling Fan stadium collision files and effect files are not saved.
Bug Fixed: armband is replaced by the default when a new kit is imported.
Bug Fixed: .o files are saved in zdata also if options say to save them in root folder.
New Feature: CM10 now shows objects using the same rule of FIFA 10: zdata first and root folder second.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException:
PS3 Headset Index was outside the bounds of the array.
at FifaLibrary10.FifaBigFile.Load(BinaryReader r)
at FifaLibrary10.FatFile.GetArchivedFile(String fileName)
at FifaLibrary10.FifaEnvironment.GetBmpFromZdata(Stri ng fshFileName, Int32 imageIndex)
at FifaLibrary10.Player.GetFaceTexture()
at FifaLibrary10.Player.CreateHead3D(String xFileName)
at CreationMaster.PlayerForm.ShowHead3D()
at CreationMaster.PlayerForm.LoadPlayerFace()
at CreationMaster.PlayerForm.LoadPlayer(Player player)
at CreationMaster.PlayerForm.tabEditPlayer_SelectedIn dexChanged(Object sender, EventArgs e)
at System.Windows.
Wii NunchuckForms.TabControl.OnSelectedIndexCha nged(EventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************