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png > bin. HOW??

twiggins

Youth Team
I see on the socceraccess pages you can download png files for boots, but how can you use these ingame?? do you have to somehow convert them?

i know im asking alot of questions but its stuff i could do with knowing :)

thanks for your time.

twiggo :P
 

mr.chris79

Reserve Team
You need to have the latest version of Game Graphic Studio to import PNG graphic files into the game. This program lets you browse and view the certain bin files that are included in the Cs_x.img files in your IMG folder.

Open Game Graphic Studio and open up Cs_0.img and scroll down to bin-file nr. 1,1xx (don't remember the exact file number) which are named and displayed with 'boot0 - bootxx'. By clicking on them you will see the graphic textures of all default boots in the game in the bottom window.

In the right grey window of GGS > right click > open up the PNG file (will then be displayed) and import it into the boot-bin file by drag and dropping the texture over the default one. (Boot0.bin is the default black boot that the majority of the players are wearing in the demo)

But consider that beside the boots texture you also need to import the according 'structure texture file' (necessary for the correct lighting effect ingame) of this boot (looks like a simple greyscale version of the boot texture with only contoures shown).

In some threads over at evo-web.co.uk, you can find also complete bin files of various boots that you can easily import by right-clicking on the boots-bin file you want to replace in GGS and choose "import a file over this one".

Hope, this is understandable. ;)
 

mr.chris79

Reserve Team
twiggins;2421698 said:
mate your a legend!!! thank you

You're welcome twiggins.
If you have any problems in doing this procedure just post again and I'll try to help you. I know that this stuff sounds a bit complicated but as soon as you have done it once, you'll see it's pretty easy.
 


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